D3D/Vulkan: Handle strided XFB copies #4458
Merged
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The two backends assumed that the stride would always be equal to the width of the copy region * 2. It's possible to specify a larger stride, in which case the region outside the copy region should be untouched. GL was already behaving correctly in this regard.
Vulkan was also using a point sampler instead of a linear sampler, which would result in a lack of filtering if y-scaling was enabled for the copy.
Should hopefully fix VC Earthworm Jim, possibly others that rely on this behavior.
This change is