Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

DolphinWX/Frame: Remove GetGameListCtrl() #5186

Merged
merged 1 commit into from
Mar 31, 2017
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Jump to
Jump to file
Failed to load files.
Diff view
Diff view
5 changes: 0 additions & 5 deletions Source/Core/DolphinWX/Frame.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1197,11 +1197,6 @@ void CFrame::DoExclusiveFullscreen(bool enable_fullscreen)
Core::PauseAndLock(false, was_unpaused);
}

const CGameListCtrl* CFrame::GetGameListCtrl() const
{
return m_GameListCtrl;
}

void CFrame::PollHotkeys(wxTimerEvent& event)
{
if (!HotkeyManagerEmu::IsEnabled())
Expand Down
1 change: 0 additions & 1 deletion Source/Core/DolphinWX/Frame.h
Original file line number Diff line number Diff line change
Expand Up @@ -102,7 +102,6 @@ class CFrame : public CRenderFrame
bool RendererIsFullscreen();
void OpenGeneralConfiguration(wxWindowID tab_id = wxID_ANY);

const CGameListCtrl* GetGameListCtrl() const;
wxMenuBar* GetMenuBar() const override;

Common::Event panic_event;
Expand Down