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OGL: Fix MSAA being forced to 1x #5189

Merged
merged 1 commit into from Mar 31, 2017
Merged

OGL: Fix MSAA being forced to 1x #5189

merged 1 commit into from Mar 31, 2017

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stenzek
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@stenzek stenzek commented Mar 31, 2017

This was a regression from the remove-everything-static-from-renderer PR. bSupportsMSAA wasn't initialized at the time FillBackendInfo() was called.

As the comment indicates, it would be nice to move all of this logic out of the Renderer constructor, but this is a much larger change.

This was a regression from the remove-everything-static-from-renderer
PR. As the comment indicates, it would be nice to move all of this logic
out of the Renderer constructor, but this is a much larger change.
@Parlane Parlane merged commit 587ed32 into dolphin-emu:master Mar 31, 2017
@stenzek stenzek deleted the gl-msaa branch June 13, 2017 15:02
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