Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix Gecko codes for G2RE52 (Shrek SuperSlam) #8183

Merged
merged 1 commit into from Jun 29, 2019

Conversation

kirbyUK
Copy link
Contributor

@kirbyUK kirbyUK commented Jun 15, 2019

Hi there, just a couple of small changes to the Shrek SuperSlam Gecko codes.

The "Replace Dragon's Gate with FX Room" code was missing a line, which lead to emulation crashing if it was enabled. The "Fixes (DO NOT DISABLE)" code is not needed, nobody seems to know what it does and it is causing confusion for netplay.

Thanks!

@Techjar
Copy link
Contributor

Techjar commented Jun 15, 2019

The "fixes" code is to activate PAL60 mode according to the wiki.

@kirbyUK
Copy link
Contributor Author

kirbyUK commented Jun 15, 2019 via email

@Techjar
Copy link
Contributor

Techjar commented Jun 15, 2019

Yeah that would be the most logical option, though it should probably be moved to G3YP52.ini, as it only applies to the PAL version obviously.

@kirbyUK
Copy link
Contributor Author

kirbyUK commented Jun 16, 2019

That should be all done - I added the widescreen hack code from the Wiki as well.

@kirbyUK
Copy link
Contributor Author

kirbyUK commented Jun 19, 2019

Hi sorry, is this all alright now? I made the change you asked for.

@stenzek stenzek merged commit 5433d1c into dolphin-emu:master Jun 29, 2019
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
3 participants