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Support flexible vertex-buffer binding and instancing #3

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domme opened this issue May 27, 2020 · 0 comments
Open

Support flexible vertex-buffer binding and instancing #3

domme opened this issue May 27, 2020 · 0 comments
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domme commented May 27, 2020

At the time of writing, there can only be one single vertex buffer that assumes the same layout and binding as expected by the shader. We should add a way to specify vertex-buffer sources on the API-level and also support instancing.

@domme domme self-assigned this May 27, 2020
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