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At the time of writing, there can only be one single vertex buffer that assumes the same layout and binding as expected by the shader. We should add a way to specify vertex-buffer sources on the API-level and also support instancing.
The text was updated successfully, but these errors were encountered:
At the time of writing, there can only be one single vertex buffer that assumes the same layout and binding as expected by the shader. We should add a way to specify vertex-buffer sources on the API-level and also support instancing.
The text was updated successfully, but these errors were encountered: