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Blender QMM 1.5.5

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@don1138 don1138 released this 20 Jan 03:52
· 39 commits to main since this release

1.5.5

  • Switch PrincipledBSDF light scattering to MULTI_GGX
  • Update Energy Conservation node group
    • Calculate Auto Specular Color by Linear Mapping (2 * (R, G, B)) of Diffuse Color
    • Remove Auto Specular Color Saturation slider.
      • Metal color = Auto Specular Color
      • Dielectric color = Auto Specular Color with HSV value set to 0.01
  • Update Color Mix shader nodes
    • Add Blender 3.4.0 version test to switch between ShaderNodeMixRGB and ShaderNodeMix
    • This affects all materials that use a mix node