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optimote

Bio-Adaptive Media Player App and Sensor prototype

Situation: According to the CDC, kids now spend 7.5 hours a day on screens. For many such as those with autism this can lead to sensory overload where little learning or engagement can occur. There is a need for improving engagement, focus, and relaxation in sync with a person’s biology especially in schools, healthcare, and entertainment industries.

Action: User research was conducted to find needs and the data collected was analyzed. Ideation led to a potential solution and a hardware / software solution was developed that can optimize screen time media in real time by adapting music and video elements based on heart data. UX testing was then conducted to evaluate the invention and improvements were iterated forming a working product.

Results: A working prototype was developed to solve the initial problem by adapting video to sync with bodily rhythm with calm or thrill boosts when optimal. Larger scale testing is required for tuning.

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