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正在学Rust,应该怎么编译工程 #7
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感谢回复,等会儿我试一下 |
已经可以运行了,但是控制台有报错,unknown_data_count 这个是模型文件解析代码还不完善的问题吗? |
嗯,控制台是随意输出的log,之前有想检查一下那些没解析的字段就打出来了 |
我这里CG播放一小段后会卡住,现在就是这样的吗?我看到控制台有报错。 |
嗯,现在就只实现了那一小段剧情动画。加了 C# 之后我还没调试过,之前纯 rust 的时候,用 msvc toolchain 编译后挂上 VS 就可以调试了。 openpal3 现在就是空壳子,计划是之后会放跟游戏逻辑有关的部分,比如人物数据/战斗场景之类的。用 C# 做脚本其实现在还处于实验性质的阶段,不知道最后效果则么样😂 opengb 里也有一些以前在 PAL3.exe 里的功能,比如读场景什么的,我把这些跟游戏逻辑无关的也挪到 opengb 里面去了 |
按照README中给的步骤编译报错,提示找不到,Cargo.toml,而且openpal3目录里都是C#代码,rust代码不在里面。
Demo工程是哪个?怎么编译?
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