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Repeat.SpeedOpt.cs
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Repeat.SpeedOpt.cs
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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Collections.Generic;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
namespace System.Linq
{
public static partial class Enumerable
{
private sealed partial class RepeatIterator<TResult> : IPartition<TResult>
{
public override IEnumerable<TResult2> Select<TResult2>(Func<TResult, TResult2> selector) =>
new SelectIPartitionIterator<TResult, TResult2>(this, selector);
public TResult[] ToArray()
{
TResult[] array = new TResult[_count];
if (_current != null)
{
Array.Fill(array, _current);
}
return array;
}
public List<TResult> ToList()
{
List<TResult> list = new List<TResult>(_count);
for (int i = 0; i != _count; ++i)
{
list.Add(_current);
}
return list;
}
public int GetCount(bool onlyIfCheap) => _count;
public IPartition<TResult> Skip(int count)
{
Debug.Assert(count > 0);
if (count >= _count)
{
return EmptyPartition<TResult>.Instance;
}
return new RepeatIterator<TResult>(_current, _count - count);
}
public IPartition<TResult> Take(int count)
{
Debug.Assert(count > 0);
if (count >= _count)
{
return this;
}
return new RepeatIterator<TResult>(_current, count);
}
[return: MaybeNull]
public TResult TryGetElementAt(int index, out bool found)
{
if ((uint)index < (uint)_count)
{
found = true;
return _current;
}
found = false;
return default!;
}
public TResult TryGetFirst(out bool found)
{
found = true;
return _current;
}
public TResult TryGetLast(out bool found)
{
found = true;
return _current;
}
}
}
}