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StringKeyFrameCollection.xml
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StringKeyFrameCollection.xml
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<Type Name="StringKeyFrameCollection" FullName="System.Windows.Media.Animation.StringKeyFrameCollection">
<TypeSignature Language="C#" Value="public class StringKeyFrameCollection : System.Windows.Freezable, System.Collections.IList" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit StringKeyFrameCollection extends System.Windows.Freezable implements class System.Collections.ICollection, class System.Collections.IEnumerable, class System.Collections.IList" />
<TypeSignature Language="DocId" Value="T:System.Windows.Media.Animation.StringKeyFrameCollection" />
<TypeSignature Language="VB.NET" Value="Public Class StringKeyFrameCollection
Inherits Freezable
Implements IList" />
<TypeSignature Language="C++ CLI" Value="public ref class StringKeyFrameCollection : System::Windows::Freezable, System::Collections::IList" />
<TypeSignature Language="F#" Value="type StringKeyFrameCollection = class
 inherit Freezable
 interface IList
 interface ICollection
 interface IEnumerable" />
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Windows.Freezable</BaseTypeName>
</Base>
<Interfaces>
<Interface>
<InterfaceName>System.Collections.ICollection</InterfaceName>
</Interface>
<Interface>
<InterfaceName>System.Collections.IEnumerable</InterfaceName>
</Interface>
<Interface>
<InterfaceName>System.Collections.IList</InterfaceName>
</Interface>
</Interfaces>
<Docs>
<summary>Represents a collection of <see cref="T:System.Windows.Media.Animation.StringKeyFrame" /> objects.</summary>
<remarks>
<format type="text/markdown"><![CDATA[
## Remarks
This collection is used as part of a <xref:System.Windows.Media.Animation.StringAnimationUsingKeyFrames> to animate a <xref:System.String> property value along a set of key frames.
<a name="xamlImplicitCollectionUsage_StringKeyFrameCollection"></a>
## XAML Implicit Collection Usage
```
<object>
<object.property>
oneOrMoreStringKeyFrameObjectElements
</object.property>
</object>
```
<a name="xamlValues_StringKeyFrameCollection"></a>
## XAML Values
*oneOrMoreStringKeyFrameObjectElements*
One or more <xref:System.Windows.Media.Animation.StringKeyFrame> objects, declared using object element syntax.
]]></format>
</remarks>
<altmember cref="T:System.Windows.Media.Animation.StringKeyFrame" />
<altmember cref="T:System.Windows.Media.Animation.StringAnimationUsingKeyFrames" />
<related type="ExternalDocumentation" href="https://go.microsoft.com/fwlink/?LinkID=160012">KeyFrame Animation Sample</related>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public StringKeyFrameCollection ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
<MemberSignature Language="DocId" Value="M:System.Windows.Media.Animation.StringKeyFrameCollection.#ctor" />
<MemberSignature Language="VB.NET" Value="Public Sub New ()" />
<MemberSignature Language="C++ CLI" Value="public:
 StringKeyFrameCollection();" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Parameters />
<Docs>
<summary>Initializes a new instance of the <see cref="T:System.Windows.Media.Animation.StringKeyFrameCollection" /> class.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Add">
<MemberSignature Language="C#" Value="public int Add (System.Windows.Media.Animation.StringKeyFrame keyFrame);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance int32 Add(class System.Windows.Media.Animation.StringKeyFrame keyFrame) cil managed" />
<MemberSignature Language="DocId" Value="M:System.Windows.Media.Animation.StringKeyFrameCollection.Add(System.Windows.Media.Animation.StringKeyFrame)" />
<MemberSignature Language="VB.NET" Value="Public Function Add (keyFrame As StringKeyFrame) As Integer" />
<MemberSignature Language="C++ CLI" Value="public:
 int Add(System::Windows::Media::Animation::StringKeyFrame ^ keyFrame);" />
<MemberSignature Language="F#" Value="member this.Add : System.Windows.Media.Animation.StringKeyFrame -> int" Usage="stringKeyFrameCollection.Add keyFrame" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="keyFrame" Type="System.Windows.Media.Animation.StringKeyFrame" />
</Parameters>
<Docs>
<param name="keyFrame">The <see cref="T:System.Windows.Media.Animation.StringKeyFrame" /> to add to the end of the collection.</param>
<summary>Adds a <see cref="T:System.Windows.Media.Animation.StringKeyFrame" /> to the end of the collection.</summary>
<returns>The index at which the <paramref name="keyFrame" /> was added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Clear">
<MemberSignature Language="C#" Value="public void Clear ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void Clear() cil managed" />
<MemberSignature Language="DocId" Value="M:System.Windows.Media.Animation.StringKeyFrameCollection.Clear" />
<MemberSignature Language="VB.NET" Value="Public Sub Clear ()" />
<MemberSignature Language="C++ CLI" Value="public:
 virtual void Clear();" />
<MemberSignature Language="F#" Value="abstract member Clear : unit -> unit
override this.Clear : unit -> unit" Usage="stringKeyFrameCollection.Clear " />
<MemberType>Method</MemberType>
<Implements>
<InterfaceMember>M:System.Collections.IList.Clear</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Removes all <see cref="T:System.Windows.Media.Animation.StringKeyFrame" /> objects from the collection.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Clone">
<MemberSignature Language="C#" Value="public System.Windows.Media.Animation.StringKeyFrameCollection Clone ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance class System.Windows.Media.Animation.StringKeyFrameCollection Clone() cil managed" />
<MemberSignature Language="DocId" Value="M:System.Windows.Media.Animation.StringKeyFrameCollection.Clone" />
<MemberSignature Language="VB.NET" Value="Public Function Clone () As StringKeyFrameCollection" />
<MemberSignature Language="C++ CLI" Value="public:
 System::Windows::Media::Animation::StringKeyFrameCollection ^ Clone();" />
<MemberSignature Language="F#" Value="override this.Clone : unit -> System.Windows.Media.Animation.StringKeyFrameCollection" Usage="stringKeyFrameCollection.Clone " />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Windows.Media.Animation.StringKeyFrameCollection</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Creates a modifiable clone of this <see cref="T:System.Windows.Media.Animation.StringKeyFrameCollection" />, making deep copies of this object's values. When copying dependency properties, this method copies resource references and data bindings (but they might no longer resolve) but not animations or their current values.</summary>
<returns>A modifiable clone of the current object. The cloned object's <see cref="P:System.Windows.Freezable.IsFrozen" /> property will be <see langword="false" /> even if the source's <see cref="P:System.Windows.Freezable.IsFrozen" /> property was <see langword="true." /></returns>
<remarks>
<format type="text/markdown"><![CDATA[
## Remarks
This method is used to produce modifiable copies of frozen <xref:System.Windows.Freezable> objects (or any <xref:System.Windows.Freezable> object). For convenience, this method shadows the inherited version with a strongly typed implementation.
For more information, see <xref:System.Windows.Freezable.Clone%2A?displayProperty=nameWithType>.
]]></format>
</remarks>
</Docs>
</Member>
<Member MemberName="CloneCore">
<MemberSignature Language="C#" Value="protected override void CloneCore (System.Windows.Freezable sourceFreezable);" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig virtual instance void CloneCore(class System.Windows.Freezable sourceFreezable) cil managed" />
<MemberSignature Language="DocId" Value="M:System.Windows.Media.Animation.StringKeyFrameCollection.CloneCore(System.Windows.Freezable)" />
<MemberSignature Language="VB.NET" Value="Protected Overrides Sub CloneCore (sourceFreezable As Freezable)" />
<MemberSignature Language="C++ CLI" Value="protected:
 override void CloneCore(System::Windows::Freezable ^ sourceFreezable);" />
<MemberSignature Language="F#" Value="override this.CloneCore : System.Windows.Freezable -> unit" Usage="stringKeyFrameCollection.CloneCore sourceFreezable" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="sourceFreezable" Type="System.Windows.Freezable" />
</Parameters>
<Docs>
<param name="sourceFreezable">The <see cref="T:System.Windows.Media.Animation.StringKeyFrameCollection" /> to clone.</param>
<summary>Makes this instance a deep copy of the specified <see cref="T:System.Windows.Media.Animation.StringKeyFrameCollection" />. When copying dependency properties, this method copies resource references and data bindings (but they might no longer resolve) but not animations or their current values.</summary>
<remarks>
<format type="text/markdown"><![CDATA[
## Remarks
This method is called by the <xref:System.Windows.Freezable.Clone%2A> method and should not be called directly from your code, except when calling the base implementation while overriding this method. To create a modifiable copy of the current object, call <xref:System.Windows.Freezable.Clone%2A> instead of calling this method directly.
For more information, see <xref:System.Windows.Freezable.CloneCore%2A?displayProperty=nameWithType>.
]]></format>
</remarks>
</Docs>
</Member>
<Member MemberName="CloneCurrentValueCore">
<MemberSignature Language="C#" Value="protected override void CloneCurrentValueCore (System.Windows.Freezable sourceFreezable);" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig virtual instance void CloneCurrentValueCore(class System.Windows.Freezable sourceFreezable) cil managed" />
<MemberSignature Language="DocId" Value="M:System.Windows.Media.Animation.StringKeyFrameCollection.CloneCurrentValueCore(System.Windows.Freezable)" />
<MemberSignature Language="VB.NET" Value="Protected Overrides Sub CloneCurrentValueCore (sourceFreezable As Freezable)" />
<MemberSignature Language="C++ CLI" Value="protected:
 override void CloneCurrentValueCore(System::Windows::Freezable ^ sourceFreezable);" />
<MemberSignature Language="F#" Value="override this.CloneCurrentValueCore : System.Windows.Freezable -> unit" Usage="stringKeyFrameCollection.CloneCurrentValueCore sourceFreezable" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="sourceFreezable" Type="System.Windows.Freezable" />
</Parameters>
<Docs>
<param name="sourceFreezable">The <see cref="T:System.Windows.Media.Animation.StringKeyFrameCollection" /> to clone.</param>
<summary>Makes this instance a modifiable deep copy of the specified <see cref="T:System.Windows.Media.Animation.StringKeyFrameCollection" /> using current property values. Resource references, data bindings, and animations are not copied, but their current values are.</summary>
<remarks>
<format type="text/markdown"><![CDATA[
## Remarks
This method is called by the <xref:System.Windows.Freezable.CloneCurrentValue%2A> method and should not be called directly from your code, except when calling the base implementation while overriding this method. To create a modifiable copy of the current object, call <xref:System.Windows.Freezable.CloneCurrentValue%2A> instead of calling this method directly.
For more information, see <xref:System.Windows.Freezable.CloneCurrentValueCore%2A?displayProperty=nameWithType>.
]]></format>
</remarks>
<altmember cref="M:System.Windows.Freezable.CloneCurrentValueCore(System.Windows.Freezable)" />
</Docs>
</Member>
<Member MemberName="Contains">
<MemberSignature Language="C#" Value="public bool Contains (System.Windows.Media.Animation.StringKeyFrame keyFrame);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool Contains(class System.Windows.Media.Animation.StringKeyFrame keyFrame) cil managed" />
<MemberSignature Language="DocId" Value="M:System.Windows.Media.Animation.StringKeyFrameCollection.Contains(System.Windows.Media.Animation.StringKeyFrame)" />
<MemberSignature Language="VB.NET" Value="Public Function Contains (keyFrame As StringKeyFrame) As Boolean" />
<MemberSignature Language="C++ CLI" Value="public:
 bool Contains(System::Windows::Media::Animation::StringKeyFrame ^ keyFrame);" />
<MemberSignature Language="F#" Value="member this.Contains : System.Windows.Media.Animation.StringKeyFrame -> bool" Usage="stringKeyFrameCollection.Contains keyFrame" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="keyFrame" Type="System.Windows.Media.Animation.StringKeyFrame" />
</Parameters>
<Docs>
<param name="keyFrame">The <see cref="T:System.Windows.Media.Animation.StringKeyFrame" /> to locate in the collection.</param>
<summary>Gets a value that indicates whether the collection contains the specified <see cref="T:System.Windows.Media.Animation.StringKeyFrame" />.</summary>
<returns>
<see langword="true" /> if the collection contains <paramref name="keyFrame" />; otherwise, <see langword="false" />.</returns>
<remarks>
<format type="text/markdown"><![CDATA[
## Remarks
This method performs a linear search; therefore, the average execution time is proportional to <xref:System.Windows.Media.Animation.StringKeyFrameCollection.Count%2A>. That is, this method is an O(*n*) operation, where *n* is <xref:System.Windows.Media.Animation.StringKeyFrameCollection.Count%2A>.
This method determines equality by calling <xref:System.Object.Equals%2A?displayProperty=nameWithType>.
]]></format>
</remarks>
<altmember cref="T:System.Windows.Freezable" />
</Docs>
</Member>
<Member MemberName="CopyTo">
<MemberSignature Language="C#" Value="public void CopyTo (System.Windows.Media.Animation.StringKeyFrame[] array, int index);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance void CopyTo(class System.Windows.Media.Animation.StringKeyFrame[] array, int32 index) cil managed" />
<MemberSignature Language="DocId" Value="M:System.Windows.Media.Animation.StringKeyFrameCollection.CopyTo(System.Windows.Media.Animation.StringKeyFrame[],System.Int32)" />
<MemberSignature Language="VB.NET" Value="Public Sub CopyTo (array As StringKeyFrame(), index As Integer)" />
<MemberSignature Language="C++ CLI" Value="public:
 void CopyTo(cli::array <System::Windows::Media::Animation::StringKeyFrame ^> ^ array, int index);" />
<MemberSignature Language="F#" Value="member this.CopyTo : System.Windows.Media.Animation.StringKeyFrame[] * int -> unit" Usage="stringKeyFrameCollection.CopyTo (array, index)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="array" Type="System.Windows.Media.Animation.StringKeyFrame[]" />
<Parameter Name="index" Type="System.Int32" />
</Parameters>
<Docs>
<param name="array">Identifies the array to which content is copied.</param>
<param name="index">Index position in the array to which the contents of the collection are copied.</param>
<summary>Copies all of the <see cref="T:System.Windows.Media.Animation.StringKeyFrame" /> objects in a collection to a specified array.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Count">
<MemberSignature Language="C#" Value="public int Count { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance int32 Count" />
<MemberSignature Language="DocId" Value="P:System.Windows.Media.Animation.StringKeyFrameCollection.Count" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property Count As Integer" />
<MemberSignature Language="C++ CLI" Value="public:
 property int Count { int get(); };" />
<MemberSignature Language="F#" Value="member this.Count : int" Usage="System.Windows.Media.Animation.StringKeyFrameCollection.Count" />
<MemberType>Property</MemberType>
<Implements>
<InterfaceMember>P:System.Collections.ICollection.Count</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets the number of key frames contained in the <see cref="T:System.Windows.Media.Animation.StringKeyFrameCollection" />.</summary>
<value>The number of key frames contained in the <see cref="T:System.Windows.Media.Animation.StringKeyFrameCollection" />.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="CreateInstanceCore">
<MemberSignature Language="C#" Value="protected override System.Windows.Freezable CreateInstanceCore ();" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig virtual instance class System.Windows.Freezable CreateInstanceCore() cil managed" />
<MemberSignature Language="DocId" Value="M:System.Windows.Media.Animation.StringKeyFrameCollection.CreateInstanceCore" />
<MemberSignature Language="VB.NET" Value="Protected Overrides Function CreateInstanceCore () As Freezable" />
<MemberSignature Language="C++ CLI" Value="protected:
 override System::Windows::Freezable ^ CreateInstanceCore();" />
<MemberSignature Language="F#" Value="override this.CreateInstanceCore : unit -> System.Windows.Freezable" Usage="stringKeyFrameCollection.CreateInstanceCore " />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Windows.Freezable</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Creates a new, frozen instance of <see cref="T:System.Windows.Media.Animation.StringKeyFrameCollection" />.</summary>
<returns>A frozen instance of <see cref="T:System.Windows.Media.Animation.StringKeyFrameCollection" />.</returns>
<remarks>To be added.</remarks>
<altmember cref="M:System.Windows.Freezable.CreateInstanceCore" />
</Docs>
</Member>
<Member MemberName="Empty">
<MemberSignature Language="C#" Value="public static System.Windows.Media.Animation.StringKeyFrameCollection Empty { get; }" />
<MemberSignature Language="ILAsm" Value=".property class System.Windows.Media.Animation.StringKeyFrameCollection Empty" />
<MemberSignature Language="DocId" Value="P:System.Windows.Media.Animation.StringKeyFrameCollection.Empty" />
<MemberSignature Language="VB.NET" Value="Public Shared ReadOnly Property Empty As StringKeyFrameCollection" />
<MemberSignature Language="C++ CLI" Value="public:
 static property System::Windows::Media::Animation::StringKeyFrameCollection ^ Empty { System::Windows::Media::Animation::StringKeyFrameCollection ^ get(); };" />
<MemberSignature Language="F#" Value="member this.Empty : System.Windows.Media.Animation.StringKeyFrameCollection" Usage="System.Windows.Media.Animation.StringKeyFrameCollection.Empty" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Windows.Media.Animation.StringKeyFrameCollection</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets an empty <see cref="T:System.Windows.Media.Animation.StringKeyFrameCollection" />.</summary>
<value>An empty <see cref="T:System.Windows.Media.Animation.StringKeyFrameCollection" />.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="FreezeCore">
<MemberSignature Language="C#" Value="protected override bool FreezeCore (bool isChecking);" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig virtual instance bool FreezeCore(bool isChecking) cil managed" />
<MemberSignature Language="DocId" Value="M:System.Windows.Media.Animation.StringKeyFrameCollection.FreezeCore(System.Boolean)" />
<MemberSignature Language="VB.NET" Value="Protected Overrides Function FreezeCore (isChecking As Boolean) As Boolean" />
<MemberSignature Language="C++ CLI" Value="protected:
 override bool FreezeCore(bool isChecking);" />
<MemberSignature Language="F#" Value="override this.FreezeCore : bool -> bool" Usage="stringKeyFrameCollection.FreezeCore isChecking" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="isChecking" Type="System.Boolean" />
</Parameters>
<Docs>
<param name="isChecking">
<see langword="true" /> to check if this instance can be frozen; <see langword="false" /> to freeze this instance.</param>
<summary>Makes this instance of <see cref="T:System.Windows.Media.Animation.StringKeyFrameCollection" /> unmodifiable or determines whether it can be made unmodifiable.</summary>
<returns>If <paramref name="isChecking" /> is true, this method returns <see langword="true" /> if this instance can be made read-only, or <see langword="false" /> if it cannot be made read-only. If <paramref name="isChecking" /> is false, this method returns <see langword="true" /> if this instance is now read-only, or <see langword="false" /> if it cannot be made read-only, with the side effect of having begun to change the frozen status of this object.</returns>
<remarks>To be added.</remarks>
<altmember cref="M:System.Windows.Freezable.FreezeCore(System.Boolean)" />
</Docs>
</Member>
<Member MemberName="GetAsFrozenCore">
<MemberSignature Language="C#" Value="protected override void GetAsFrozenCore (System.Windows.Freezable sourceFreezable);" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig virtual instance void GetAsFrozenCore(class System.Windows.Freezable sourceFreezable) cil managed" />
<MemberSignature Language="DocId" Value="M:System.Windows.Media.Animation.StringKeyFrameCollection.GetAsFrozenCore(System.Windows.Freezable)" />
<MemberSignature Language="VB.NET" Value="Protected Overrides Sub GetAsFrozenCore (sourceFreezable As Freezable)" />
<MemberSignature Language="C++ CLI" Value="protected:
 override void GetAsFrozenCore(System::Windows::Freezable ^ sourceFreezable);" />
<MemberSignature Language="F#" Value="override this.GetAsFrozenCore : System.Windows.Freezable -> unit" Usage="stringKeyFrameCollection.GetAsFrozenCore sourceFreezable" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="sourceFreezable" Type="System.Windows.Freezable" />
</Parameters>
<Docs>
<param name="sourceFreezable">The <see cref="T:System.Windows.Media.Animation.StringKeyFrameCollection" /> object to clone.</param>
<summary>Makes this instance a clone of the specified <see cref="T:System.Windows.Media.Animation.StringKeyFrameCollection" /> object.</summary>
<remarks>
<format type="text/markdown"><![CDATA[
## Remarks
When copying dependency properties, this method copies resource references and data bindings (but they might no longer resolve) but not animations or their current values. Note that if these properties contain resource references or data bindings, <xref:System.Windows.Freezable.GetAsFrozen%2A> will fail when trying to freeze the object and will throw an <xref:System.InvalidOperationException>.
This method is called by the <xref:System.Windows.Freezable.GetAsFrozen%2A> method and should not be called directly from your code, except when calling the base implementation while overriding this method. To create a frozen copy of the current object, call <xref:System.Windows.Freezable.GetAsFrozen%2A> instead of calling this method directly.
For more information, see <xref:System.Windows.Freezable.GetAsFrozenCore%2A?displayProperty=nameWithType>.
]]></format>
</remarks>
</Docs>
</Member>
<Member MemberName="GetCurrentValueAsFrozenCore">
<MemberSignature Language="C#" Value="protected override void GetCurrentValueAsFrozenCore (System.Windows.Freezable sourceFreezable);" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig virtual instance void GetCurrentValueAsFrozenCore(class System.Windows.Freezable sourceFreezable) cil managed" />
<MemberSignature Language="DocId" Value="M:System.Windows.Media.Animation.StringKeyFrameCollection.GetCurrentValueAsFrozenCore(System.Windows.Freezable)" />
<MemberSignature Language="VB.NET" Value="Protected Overrides Sub GetCurrentValueAsFrozenCore (sourceFreezable As Freezable)" />
<MemberSignature Language="C++ CLI" Value="protected:
 override void GetCurrentValueAsFrozenCore(System::Windows::Freezable ^ sourceFreezable);" />
<MemberSignature Language="F#" Value="override this.GetCurrentValueAsFrozenCore : System.Windows.Freezable -> unit" Usage="stringKeyFrameCollection.GetCurrentValueAsFrozenCore sourceFreezable" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="sourceFreezable" Type="System.Windows.Freezable" />
</Parameters>
<Docs>
<param name="sourceFreezable">The <see cref="T:System.Windows.Media.Animation.StringKeyFrameCollection" /> to copy and freeze.</param>
<summary>Makes this instance a frozen clone of the specified <see cref="T:System.Windows.Media.Animation.StringKeyFrameCollection" />. Resource references, data bindings, and animations are not copied, but their current values are.</summary>
<remarks>
<format type="text/markdown"><![CDATA[
## Remarks
This method is called by the <xref:System.Windows.Freezable.GetCurrentValueAsFrozen%2A> method and should not be called directly from your code, except when calling the base implementation while overriding this method. To create a frozen copy of the current object, call <xref:System.Windows.Freezable.GetCurrentValueAsFrozen%2A> instead of calling this method directly.
For more information see <xref:System.Windows.Freezable.GetCurrentValueAsFrozenCore%2A?displayProperty=nameWithType>.
]]></format>
</remarks>
</Docs>
</Member>
<Member MemberName="GetEnumerator">
<MemberSignature Language="C#" Value="public System.Collections.IEnumerator GetEnumerator ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance class System.Collections.IEnumerator GetEnumerator() cil managed" />
<MemberSignature Language="DocId" Value="M:System.Windows.Media.Animation.StringKeyFrameCollection.GetEnumerator" />
<MemberSignature Language="VB.NET" Value="Public Function GetEnumerator () As IEnumerator" />
<MemberSignature Language="C++ CLI" Value="public:
 virtual System::Collections::IEnumerator ^ GetEnumerator();" />
<MemberSignature Language="F#" Value="abstract member GetEnumerator : unit -> System.Collections.IEnumerator
override this.GetEnumerator : unit -> System.Collections.IEnumerator" Usage="stringKeyFrameCollection.GetEnumerator " />
<MemberType>Method</MemberType>
<Implements>
<InterfaceMember>M:System.Collections.IEnumerable.GetEnumerator</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Collections.IEnumerator</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Returns an enumerator that can iterate through the collection.</summary>
<returns>An <see cref="T:System.Collections.IEnumerator" /> that can iterate through the collection.</returns>
<remarks>
<format type="text/markdown"><![CDATA[
## Remarks
Enumerators only allow reading the data in the collection. Enumerators cannot be used to modify the underlying collection.
Initially, the enumerator is positioned before the first item in the collection. <xref:System.Collections.IEnumerator.Reset%2A> also brings the enumerator back to this position. At this position, calling <xref:System.Collections.IEnumerator.Current%2A> throws an exception. Therefore, you must call <xref:System.Collections.IEnumerator.MoveNext%2A> to advance the enumerator to the first item of the collection before reading the value of <xref:System.Collections.IEnumerator.Current%2A>.
<xref:System.Collections.IEnumerator.Current%2A> returns the same object until either <xref:System.Collections.IEnumerator.MoveNext%2A> or <xref:System.Collections.IEnumerator.Reset%2A> is called. <xref:System.Collections.IEnumerator.MoveNext%2A> sets <xref:System.Collections.IEnumerator.Current%2A> to the next item.
After the end of the collection is passed, the enumerator is positioned after the last item in the collection, and calling <xref:System.Collections.IEnumerator.MoveNext%2A> returns `false`. If the last call to <xref:System.Collections.IEnumerator.MoveNext%2A> returned `false`, calling <xref:System.Collections.IEnumerator.Current%2A> throws an exception. To set <xref:System.Collections.IEnumerator.Current%2A> to the first item of the collection again, you can call <xref:System.Collections.IEnumerator.Reset%2A> followed by <xref:System.Collections.IEnumerator.MoveNext%2A>.
An enumerator remains valid as long as the collection remains unchanged. If changes are made to the collection, such as adding, modifying or deleting items, the enumerator is irrecoverably invalidated and the next call to <xref:System.Collections.IEnumerator.MoveNext%2A> or <xref:System.Collections.IEnumerator.Reset%2A> throws an <xref:System.InvalidOperationException>. If the collection is modified between <xref:System.Collections.IEnumerator.MoveNext%2A> and <xref:System.Collections.IEnumerator.Current%2A>, <xref:System.Collections.IEnumerator.Current%2A> will return the item that it is set to, even if the enumerator is already invalidated.
The enumerator does not have exclusive access to the collection; therefore, enumerating through a collection is intrinsically not a thread-safe procedure. Even when a collection is synchronized, other threads could still modify the collection, which causes the enumerator to throw an exception. To guarantee thread safety during enumeration, you can either lock the collection during the entire enumeration or catch the exceptions resulting from changes made by other threads.
]]></format>
</remarks>
</Docs>
</Member>
<Member MemberName="IndexOf">
<MemberSignature Language="C#" Value="public int IndexOf (System.Windows.Media.Animation.StringKeyFrame keyFrame);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance int32 IndexOf(class System.Windows.Media.Animation.StringKeyFrame keyFrame) cil managed" />
<MemberSignature Language="DocId" Value="M:System.Windows.Media.Animation.StringKeyFrameCollection.IndexOf(System.Windows.Media.Animation.StringKeyFrame)" />
<MemberSignature Language="VB.NET" Value="Public Function IndexOf (keyFrame As StringKeyFrame) As Integer" />
<MemberSignature Language="C++ CLI" Value="public:
 int IndexOf(System::Windows::Media::Animation::StringKeyFrame ^ keyFrame);" />
<MemberSignature Language="F#" Value="member this.IndexOf : System.Windows.Media.Animation.StringKeyFrame -> int" Usage="stringKeyFrameCollection.IndexOf keyFrame" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="keyFrame" Type="System.Windows.Media.Animation.StringKeyFrame" />
</Parameters>
<Docs>
<param name="keyFrame">The <see cref="T:System.Windows.Media.Animation.StringKeyFrame" /> to locate in the collection.</param>
<summary>Searches for the specified <see cref="T:System.Windows.Media.Animation.StringKeyFrame" /> and returns the zero-based index of the first occurrence within the entire collection.</summary>
<returns>The zero-based index of the first occurrence of <paramref name="keyFrame" /> within the entire collection, if found; otherwise, <c>-1</c>.</returns>
<remarks>
<format type="text/markdown"><![CDATA[
## Remarks
The collection is searched forward starting at the first key frame and ending at the last key frame.
This method performs a linear search; therefore, the average execution time is proportional to <xref:System.Windows.Media.Animation.StringKeyFrameCollection.Count%2A>. That is, this method is an O(*n*) operation, where *n* is <xref:System.Windows.Media.Animation.StringKeyFrameCollection.Count%2A>.
This method determines equality by calling <xref:System.Object.Equals%2A?displayProperty=nameWithType>.
]]></format>
</remarks>
<altmember cref="T:System.Windows.Freezable" />
</Docs>
</Member>
<Member MemberName="Insert">
<MemberSignature Language="C#" Value="public void Insert (int index, System.Windows.Media.Animation.StringKeyFrame keyFrame);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Insert(int32 index, class System.Windows.Media.Animation.StringKeyFrame keyFrame) cil managed" />
<MemberSignature Language="DocId" Value="M:System.Windows.Media.Animation.StringKeyFrameCollection.Insert(System.Int32,System.Windows.Media.Animation.StringKeyFrame)" />
<MemberSignature Language="VB.NET" Value="Public Sub Insert (index As Integer, keyFrame As StringKeyFrame)" />
<MemberSignature Language="C++ CLI" Value="public:
 void Insert(int index, System::Windows::Media::Animation::StringKeyFrame ^ keyFrame);" />
<MemberSignature Language="F#" Value="member this.Insert : int * System.Windows.Media.Animation.StringKeyFrame -> unit" Usage="stringKeyFrameCollection.Insert (index, keyFrame)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="index" Type="System.Int32" />
<Parameter Name="keyFrame" Type="System.Windows.Media.Animation.StringKeyFrame" />
</Parameters>
<Docs>
<param name="index">The index position at which the <see cref="T:System.Windows.Media.Animation.StringKeyFrame" /> is inserted.</param>
<param name="keyFrame">The <see cref="T:System.Windows.Media.Animation.StringKeyFrame" /> object to insert in the collection.</param>
<summary>Inserts a <see cref="T:System.Windows.Media.Animation.StringKeyFrame" /> into a specific location within the collection.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="IsFixedSize">
<MemberSignature Language="C#" Value="public bool IsFixedSize { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance bool IsFixedSize" />
<MemberSignature Language="DocId" Value="P:System.Windows.Media.Animation.StringKeyFrameCollection.IsFixedSize" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property IsFixedSize As Boolean" />
<MemberSignature Language="C++ CLI" Value="public:
 property bool IsFixedSize { bool get(); };" />
<MemberSignature Language="F#" Value="member this.IsFixedSize : bool" Usage="System.Windows.Media.Animation.StringKeyFrameCollection.IsFixedSize" />
<MemberType>Property</MemberType>
<Implements>
<InterfaceMember>P:System.Collections.IList.IsFixedSize</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets a value that indicates if the collection size can ever change.</summary>
<value>
<see langword="true" /> if the collection is frozen; otherwise, <see langword="false" />.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="IsReadOnly">
<MemberSignature Language="C#" Value="public bool IsReadOnly { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance bool IsReadOnly" />
<MemberSignature Language="DocId" Value="P:System.Windows.Media.Animation.StringKeyFrameCollection.IsReadOnly" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property IsReadOnly As Boolean" />
<MemberSignature Language="C++ CLI" Value="public:
 property bool IsReadOnly { bool get(); };" />
<MemberSignature Language="F#" Value="member this.IsReadOnly : bool" Usage="System.Windows.Media.Animation.StringKeyFrameCollection.IsReadOnly" />
<MemberType>Property</MemberType>
<Implements>
<InterfaceMember>P:System.Collections.IList.IsReadOnly</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets a value that indicates if the collection is read-only.</summary>
<value>
<see langword="true" /> if the collection is read-only; otherwise, <see langword="false" />.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="IsSynchronized">
<MemberSignature Language="C#" Value="public bool IsSynchronized { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance bool IsSynchronized" />
<MemberSignature Language="DocId" Value="P:System.Windows.Media.Animation.StringKeyFrameCollection.IsSynchronized" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property IsSynchronized As Boolean" />
<MemberSignature Language="C++ CLI" Value="public:
 property bool IsSynchronized { bool get(); };" />
<MemberSignature Language="F#" Value="member this.IsSynchronized : bool" Usage="System.Windows.Media.Animation.StringKeyFrameCollection.IsSynchronized" />
<MemberType>Property</MemberType>
<Implements>
<InterfaceMember>P:System.Collections.ICollection.IsSynchronized</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets a value that indicates whether access to the collection is synchronized (thread-safe).</summary>
<value>
<see langword="true" /> if access to the collection is synchronized (thread-safe); otherwise, <see langword="false" />.</value>
<remarks>
<format type="text/markdown"><![CDATA[
## Remarks
Enumerating through a collection is intrinsically not a thread-safe procedure. Even when a collection is synchronized, other threads could still modify the collection, which causes the enumerator to throw an exception. To guarantee thread safety during enumeration, you can either lock the collection during the entire enumeration or catch the exceptions resulting from changes made by other threads.
]]></format>
</remarks>
</Docs>
</Member>
<Member MemberName="Item">
<MemberSignature Language="C#" Value="public System.Windows.Media.Animation.StringKeyFrame this[int index] { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance class System.Windows.Media.Animation.StringKeyFrame Item(int32)" />
<MemberSignature Language="DocId" Value="P:System.Windows.Media.Animation.StringKeyFrameCollection.Item(System.Int32)" />
<MemberSignature Language="VB.NET" Value="Default Public Property Item(index As Integer) As StringKeyFrame" />
<MemberSignature Language="C++ CLI" Value="public:
 property System::Windows::Media::Animation::StringKeyFrame ^ default[int] { System::Windows::Media::Animation::StringKeyFrame ^ get(int index); void set(int index, System::Windows::Media::Animation::StringKeyFrame ^ value); };" />
<MemberSignature Language="F#" Value="member this.Item(int) : System.Windows.Media.Animation.StringKeyFrame with get, set" Usage="System.Windows.Media.Animation.StringKeyFrameCollection.Item" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Windows.Media.Animation.StringKeyFrame</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="index" Type="System.Int32" />
</Parameters>
<Docs>
<param name="index">The zero-based index of the <see cref="T:System.Windows.Media.Animation.StringKeyFrame" /> to get or set.</param>
<summary>Gets or sets the <see cref="T:System.Windows.Media.Animation.StringKeyFrame" /> at the specified index position.</summary>
<value>The <see cref="T:System.Windows.Media.Animation.StringKeyFrame" /> at the specified index.</value>
<remarks>To be added.</remarks>
<exception cref="T:System.InvalidOperationException">The attempt to modify the collection is invalid because the collection is frozen (its <see cref="P:System.Windows.Freezable.IsFrozen" /> property is <see langword="true" />).</exception>
<exception cref="T:System.ArgumentOutOfRangeException">
<paramref name="index" /> is less than zero.
-or-
<paramref name="index" /> is equal to or greater than <see cref="P:System.Windows.Media.Animation.StringKeyFrameCollection.Count" />.</exception>
</Docs>
</Member>
<Member MemberName="Remove">
<MemberSignature Language="C#" Value="public void Remove (System.Windows.Media.Animation.StringKeyFrame keyFrame);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Remove(class System.Windows.Media.Animation.StringKeyFrame keyFrame) cil managed" />
<MemberSignature Language="DocId" Value="M:System.Windows.Media.Animation.StringKeyFrameCollection.Remove(System.Windows.Media.Animation.StringKeyFrame)" />
<MemberSignature Language="VB.NET" Value="Public Sub Remove (keyFrame As StringKeyFrame)" />
<MemberSignature Language="C++ CLI" Value="public:
 void Remove(System::Windows::Media::Animation::StringKeyFrame ^ keyFrame);" />
<MemberSignature Language="F#" Value="member this.Remove : System.Windows.Media.Animation.StringKeyFrame -> unit" Usage="stringKeyFrameCollection.Remove keyFrame" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="keyFrame" Type="System.Windows.Media.Animation.StringKeyFrame" />
</Parameters>
<Docs>
<param name="keyFrame">Identifies the <see cref="T:System.Windows.Media.Animation.StringKeyFrame" /> to remove from the collection.</param>
<summary>Removes a <see cref="T:System.Windows.Media.Animation.StringKeyFrame" /> object from the collection.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="RemoveAt">
<MemberSignature Language="C#" Value="public void RemoveAt (int index);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void RemoveAt(int32 index) cil managed" />
<MemberSignature Language="DocId" Value="M:System.Windows.Media.Animation.StringKeyFrameCollection.RemoveAt(System.Int32)" />
<MemberSignature Language="VB.NET" Value="Public Sub RemoveAt (index As Integer)" />
<MemberSignature Language="C++ CLI" Value="public:
 virtual void RemoveAt(int index);" />
<MemberSignature Language="F#" Value="abstract member RemoveAt : int -> unit
override this.RemoveAt : int -> unit" Usage="stringKeyFrameCollection.RemoveAt index" />
<MemberType>Method</MemberType>
<Implements>
<InterfaceMember>M:System.Collections.IList.RemoveAt(System.Int32)</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="index" Type="System.Int32" />
</Parameters>
<Docs>
<param name="index">Index position of the <see cref="T:System.Windows.Media.Animation.StringKeyFrame" /> to be removed.</param>
<summary>Removes the <see cref="T:System.Windows.Media.Animation.StringKeyFrame" /> at the specified index position from the collection.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="SyncRoot">
<MemberSignature Language="C#" Value="public object SyncRoot { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance object SyncRoot" />
<MemberSignature Language="DocId" Value="P:System.Windows.Media.Animation.StringKeyFrameCollection.SyncRoot" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property SyncRoot As Object" />
<MemberSignature Language="C++ CLI" Value="public:
 property System::Object ^ SyncRoot { System::Object ^ get(); };" />
<MemberSignature Language="F#" Value="member this.SyncRoot : obj" Usage="System.Windows.Media.Animation.StringKeyFrameCollection.SyncRoot" />
<MemberType>Property</MemberType>
<Implements>
<InterfaceMember>P:System.Collections.ICollection.SyncRoot</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Object</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets an object that can be used to synchronize access to the collection.</summary>
<value>An object that can be used to synchronize access to the collection.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="System.Collections.ICollection.CopyTo">
<MemberSignature Language="C#" Value="void ICollection.CopyTo (Array array, int index);" />
<MemberSignature Language="ILAsm" Value=".method hidebysig newslot virtual instance void System.Collections.ICollection.CopyTo(class System.Array array, int32 index) cil managed" />
<MemberSignature Language="DocId" Value="M:System.Windows.Media.Animation.StringKeyFrameCollection.System#Collections#ICollection#CopyTo(System.Array,System.Int32)" />
<MemberSignature Language="C++ CLI" Value=" virtual void System.Collections.ICollection.CopyTo(Array ^ array, int index) = System::Collections::ICollection::CopyTo;" />
<MemberType>Method</MemberType>
<Implements>
<InterfaceMember>M:System.Collections.ICollection.CopyTo(System.Array,System.Int32)</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="array" Type="System.Array" />
<Parameter Name="index" Type="System.Int32" />
</Parameters>
<Docs>
<param name="array">The one-dimensional <see cref="T:System.Array" /> that is the destination of the elements copied from <see cref="T:System.Collections.ICollection" />. The <see cref="T:System.Array" /> must have zero-based indexing.</param>
<param name="index">The zero-based index in <paramref name="array" /> at which copying begins.</param>
<summary>Copies the elements of the <see cref="T:System.Collections.ICollection" /> to an <see cref="T:System.Array" />, starting at a particular <see cref="T:System.Array" /> index.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="System.Collections.IList.Add">
<MemberSignature Language="C#" Value="int IList.Add (object keyFrame);" />
<MemberSignature Language="ILAsm" Value=".method hidebysig newslot virtual instance int32 System.Collections.IList.Add(object keyFrame) cil managed" />
<MemberSignature Language="DocId" Value="M:System.Windows.Media.Animation.StringKeyFrameCollection.System#Collections#IList#Add(System.Object)" />
<MemberSignature Language="VB.NET" Value="Function Add (keyFrame As Object) As Integer Implements IList.Add" />
<MemberSignature Language="C++ CLI" Value=" virtual int System.Collections.IList.Add(System::Object ^ keyFrame) = System::Collections::IList::Add;" />
<MemberType>Method</MemberType>
<Implements>
<InterfaceMember>M:System.Collections.IList.Add(System.Object)</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="keyFrame" Type="System.Object" />
</Parameters>
<Docs>
<param name="keyFrame">The object to add to the <see cref="T:System.Collections.IList" />.</param>
<summary>Adds an item to the <see cref="T:System.Collections.IList" />.</summary>
<returns>The position into which the new element was inserted, or -1 to indicate that the item was not inserted into the collection.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="System.Collections.IList.Contains">
<MemberSignature Language="C#" Value="bool IList.Contains (object keyFrame);" />
<MemberSignature Language="ILAsm" Value=".method hidebysig newslot virtual instance bool System.Collections.IList.Contains(object keyFrame) cil managed" />
<MemberSignature Language="DocId" Value="M:System.Windows.Media.Animation.StringKeyFrameCollection.System#Collections#IList#Contains(System.Object)" />
<MemberSignature Language="VB.NET" Value="Function Contains (keyFrame As Object) As Boolean Implements IList.Contains" />
<MemberSignature Language="C++ CLI" Value=" virtual bool System.Collections.IList.Contains(System::Object ^ keyFrame) = System::Collections::IList::Contains;" />
<MemberType>Method</MemberType>
<Implements>
<InterfaceMember>M:System.Collections.IList.Contains(System.Object)</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="keyFrame" Type="System.Object" />
</Parameters>
<Docs>
<param name="keyFrame">The object to locate in the <see cref="T:System.Collections.IList" />.</param>
<summary>Determines whether the <see cref="T:System.Collections.IList" /> contains a specific value.</summary>
<returns>
<see langword="true" /> if the <see cref="T:System.Object" /> is found in the <see cref="T:System.Collections.IList" />; otherwise, <see langword="false" />.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="System.Collections.IList.IndexOf">
<MemberSignature Language="C#" Value="int IList.IndexOf (object keyFrame);" />
<MemberSignature Language="ILAsm" Value=".method hidebysig newslot virtual instance int32 System.Collections.IList.IndexOf(object keyFrame) cil managed" />
<MemberSignature Language="DocId" Value="M:System.Windows.Media.Animation.StringKeyFrameCollection.System#Collections#IList#IndexOf(System.Object)" />
<MemberSignature Language="VB.NET" Value="Function IndexOf (keyFrame As Object) As Integer Implements IList.IndexOf" />
<MemberSignature Language="C++ CLI" Value=" virtual int System.Collections.IList.IndexOf(System::Object ^ keyFrame) = System::Collections::IList::IndexOf;" />
<MemberType>Method</MemberType>
<Implements>
<InterfaceMember>M:System.Collections.IList.IndexOf(System.Object)</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="keyFrame" Type="System.Object" />
</Parameters>
<Docs>
<param name="keyFrame">The object to locate in the <see cref="T:System.Collections.IList" />.</param>
<summary>Determines the index of a specific item in the <see cref="T:System.Collections.IList" />.</summary>
<returns>The index of <paramref name="value" /> if found in the list; otherwise, -1.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="System.Collections.IList.Insert">
<MemberSignature Language="C#" Value="void IList.Insert (int index, object keyFrame);" />
<MemberSignature Language="ILAsm" Value=".method hidebysig newslot virtual instance void System.Collections.IList.Insert(int32 index, object keyFrame) cil managed" />
<MemberSignature Language="DocId" Value="M:System.Windows.Media.Animation.StringKeyFrameCollection.System#Collections#IList#Insert(System.Int32,System.Object)" />
<MemberSignature Language="VB.NET" Value="Sub Insert (index As Integer, keyFrame As Object) Implements IList.Insert" />
<MemberSignature Language="C++ CLI" Value=" virtual void System.Collections.IList.Insert(int index, System::Object ^ keyFrame) = System::Collections::IList::Insert;" />
<MemberType>Method</MemberType>
<Implements>
<InterfaceMember>M:System.Collections.IList.Insert(System.Int32,System.Object)</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="index" Type="System.Int32" />
<Parameter Name="keyFrame" Type="System.Object" />
</Parameters>
<Docs>
<param name="index">The zero-based index at which <c>value</c> should be inserted.</param>
<param name="keyFrame">The object to insert into the <see cref="T:System.Collections.IList" />.</param>
<summary>Inserts an item to the <see cref="T:System.Collections.IList" /> at the specified index.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="System.Collections.IList.Item">
<MemberSignature Language="C#" Value="object System.Collections.IList.Item[int index] { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance object System.Collections.IList.Item(int32)" />
<MemberSignature Language="DocId" Value="P:System.Windows.Media.Animation.StringKeyFrameCollection.System#Collections#IList#Item(System.Int32)" />
<MemberSignature Language="VB.NET" Value=" Property Item(index As Integer) As Object Implements IList.Item" />
<MemberSignature Language="C++ CLI" Value="property System::Object ^ System::Collections::IList::Item[int] { System::Object ^ get(int index); void set(int index, System::Object ^ value); };" />
<MemberSignature Language="F#" Usage="System.Collections.IList.Item" />
<MemberType>Property</MemberType>
<Implements>
<InterfaceMember>P:System.Collections.IList.Item(System.Int32)</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute FrameworkAlternate="netframework-4.0">
<AttributeName>get: System.Runtime.TargetedPatchingOptOut("Performance critical to inline this type of method across NGen image boundaries")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Object</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="index" Type="System.Int32" />
</Parameters>
<Docs>
<param name="index">The zero-based index of the element to get or set.</param>
<summary>Gets or sets the element at the specified index.</summary>
<value>The element at the specified index.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="System.Collections.IList.Remove">
<MemberSignature Language="C#" Value="void IList.Remove (object keyFrame);" />
<MemberSignature Language="ILAsm" Value=".method hidebysig newslot virtual instance void System.Collections.IList.Remove(object keyFrame) cil managed" />
<MemberSignature Language="DocId" Value="M:System.Windows.Media.Animation.StringKeyFrameCollection.System#Collections#IList#Remove(System.Object)" />
<MemberSignature Language="VB.NET" Value="Sub Remove (keyFrame As Object) Implements IList.Remove" />
<MemberSignature Language="C++ CLI" Value=" virtual void System.Collections.IList.Remove(System::Object ^ keyFrame) = System::Collections::IList::Remove;" />
<MemberType>Method</MemberType>
<Implements>
<InterfaceMember>M:System.Collections.IList.Remove(System.Object)</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="keyFrame" Type="System.Object" />
</Parameters>
<Docs>
<param name="keyFrame">The object to remove from the <see cref="T:System.Collections.IList" />.</param>
<summary>Removes the first occurrence of a specific object from the <see cref="T:System.Collections.IList" />.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>