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ColorMatrixEffect.xml
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ColorMatrixEffect.xml
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<Type Name="ColorMatrixEffect" FullName="System.Drawing.Imaging.Effects.ColorMatrixEffect">
<TypeSignature Language="C#" Value="public class ColorMatrixEffect : System.Drawing.Imaging.Effects.Effect" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit ColorMatrixEffect extends System.Drawing.Imaging.Effects.Effect" />
<TypeSignature Language="DocId" Value="T:System.Drawing.Imaging.Effects.ColorMatrixEffect" />
<TypeSignature Language="VB.NET" Value="Public Class ColorMatrixEffect
Inherits Effect" />
<TypeSignature Language="F#" Value="type ColorMatrixEffect = class
 inherit Effect" />
<TypeSignature Language="C++ CLI" Value="public ref class ColorMatrixEffect : System::Drawing::Imaging::Effects::Effect" />
<AssemblyInfo>
<AssemblyName>System.Drawing.Common</AssemblyName>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Drawing.Imaging.Effects.Effect</BaseTypeName>
</Base>
<Interfaces />
<Attributes>
<Attribute>
<AttributeName Language="C#">[System.Runtime.CompilerServices.Nullable(0)]</AttributeName>
<AttributeName Language="F#">[<System.Runtime.CompilerServices.Nullable(0)>]</AttributeName>
</Attribute>
<Attribute>
<AttributeName Language="C#">[System.Runtime.CompilerServices.NullableContext(1)]</AttributeName>
<AttributeName Language="F#">[<System.Runtime.CompilerServices.NullableContext(1)>]</AttributeName>
</Attribute>
</Attributes>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public ColorMatrixEffect (System.Drawing.Imaging.ColorMatrix matrix);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class System.Drawing.Imaging.ColorMatrix matrix) cil managed" />
<MemberSignature Language="DocId" Value="M:System.Drawing.Imaging.Effects.ColorMatrixEffect.#ctor(System.Drawing.Imaging.ColorMatrix)" />
<MemberSignature Language="VB.NET" Value="Public Sub New (matrix As ColorMatrix)" />
<MemberSignature Language="F#" Value="new System.Drawing.Imaging.Effects.ColorMatrixEffect : System.Drawing.Imaging.ColorMatrix -> System.Drawing.Imaging.Effects.ColorMatrixEffect" Usage="new System.Drawing.Imaging.Effects.ColorMatrixEffect matrix" />
<MemberSignature Language="C++ CLI" Value="public:
 ColorMatrixEffect(System::Drawing::Imaging::ColorMatrix ^ matrix);" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>System.Drawing.Common</AssemblyName>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Parameters>
<Parameter Name="matrix" Type="System.Drawing.Imaging.ColorMatrix" />
</Parameters>
<Docs>
<param name="matrix">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Matrix">
<MemberSignature Language="C#" Value="public System.Drawing.Imaging.ColorMatrix Matrix { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance class System.Drawing.Imaging.ColorMatrix Matrix" />
<MemberSignature Language="DocId" Value="P:System.Drawing.Imaging.Effects.ColorMatrixEffect.Matrix" />
<MemberSignature Language="VB.NET" Value="Public ReadOnly Property Matrix As ColorMatrix" />
<MemberSignature Language="F#" Value="member this.Matrix : System.Drawing.Imaging.ColorMatrix" Usage="System.Drawing.Imaging.Effects.ColorMatrixEffect.Matrix" />
<MemberSignature Language="C++ CLI" Value="public:
 property System::Drawing::Imaging::ColorMatrix ^ Matrix { System::Drawing::Imaging::ColorMatrix ^ get(); };" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>System.Drawing.Common</AssemblyName>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Drawing.Imaging.ColorMatrix</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>