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KernelType.xml
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KernelType.xml
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<Type Name="KernelType" FullName="System.Windows.Media.Effects.KernelType">
<TypeSignature Language="C#" Value="public enum KernelType" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi sealed KernelType extends System.Enum" />
<TypeSignature Language="DocId" Value="T:System.Windows.Media.Effects.KernelType" />
<TypeSignature Language="VB.NET" Value="Public Enum KernelType" />
<TypeSignature Language="F#" Value="type KernelType = " />
<TypeSignature Language="C++ CLI" Value="public enum class KernelType" />
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Enum</BaseTypeName>
</Base>
<Docs>
<summary>Describes the kernel used to create the effect.</summary>
<remarks>
<format type="text/markdown"><![CDATA[
## Remarks
This enumeration specifies the curve that is used to calculate the blur.
**Performance Note:** A Gaussian kernel creates a higher-quality blur but if performance is a concern, use the Box kernel because it uses less calculations.
]]></format>
</remarks>
</Docs>
<Members>
<Member MemberName="Box">
<MemberSignature Language="C#" Value="Box" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.Windows.Media.Effects.KernelType Box = int32(1)" />
<MemberSignature Language="DocId" Value="F:System.Windows.Media.Effects.KernelType.Box" />
<MemberSignature Language="VB.NET" Value="Box" />
<MemberSignature Language="F#" Value="Box = 1" Usage="System.Windows.Media.Effects.KernelType.Box" />
<MemberSignature Language="C++ CLI" Value="Box" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Windows.Media.Effects.KernelType</ReturnType>
</ReturnValue>
<MemberValue>1</MemberValue>
<Docs>
<summary>A simple blur created with a square distribution curve.</summary>
</Docs>
</Member>
<Member MemberName="Gaussian">
<MemberSignature Language="C#" Value="Gaussian" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.Windows.Media.Effects.KernelType Gaussian = int32(0)" />
<MemberSignature Language="DocId" Value="F:System.Windows.Media.Effects.KernelType.Gaussian" />
<MemberSignature Language="VB.NET" Value="Gaussian" />
<MemberSignature Language="F#" Value="Gaussian = 0" Usage="System.Windows.Media.Effects.KernelType.Gaussian" />
<MemberSignature Language="C++ CLI" Value="Gaussian" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Windows.Media.Effects.KernelType</ReturnType>
</ReturnValue>
<MemberValue>0</MemberValue>
<Docs>
<summary>A distributed curve that creates a smooth distribution for a blur.</summary>
</Docs>
</Member>
</Members>
</Type>