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<Type Name="Matrix3DValueSerializer" FullName="System.Windows.Media.Media3D.Converters.Matrix3DValueSerializer">
<TypeSignature Language="C#" Value="public class Matrix3DValueSerializer : System.Windows.Markup.ValueSerializer" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit Matrix3DValueSerializer extends System.Windows.Markup.ValueSerializer" />
<TypeSignature Language="DocId" Value="T:System.Windows.Media.Media3D.Converters.Matrix3DValueSerializer" />
<TypeSignature Language="VB.NET" Value="Public Class Matrix3DValueSerializer&#xA;Inherits ValueSerializer" />
<TypeSignature Language="C++ CLI" Value="public ref class Matrix3DValueSerializer : System::Windows::Markup::ValueSerializer" />
<TypeSignature Language="F#" Value="type Matrix3DValueSerializer = class&#xA; inherit ValueSerializer" />
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Windows.Markup.ValueSerializer</BaseTypeName>
</Base>
<Interfaces />
<Docs>
<summary>Converts instances of <see cref="T:System.String" /> to and from instances of <see cref="T:System.Windows.Media.Media3D.Matrix3D" />.</summary>
<remarks>
<format type="text/markdown"><![CDATA[
## Remarks
This class is only intended to be used by the <xref:System.Windows.Markup.Primitives.MarkupWriter> for serialization purposes.
]]></format>
</remarks>
<altmember cref="T:System.Windows.Media.Media3D.Matrix3D" />
<altmember cref="T:System.Windows.Markup.Primitives.MarkupWriter" />
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Matrix3DValueSerializer ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
<MemberSignature Language="DocId" Value="M:System.Windows.Media.Media3D.Converters.Matrix3DValueSerializer.#ctor" />
<MemberSignature Language="VB.NET" Value="Public Sub New ()" />
<MemberSignature Language="C++ CLI" Value="public:&#xA; Matrix3DValueSerializer();" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute FrameworkAlternate="netframework-4.0">
<AttributeName>System.Runtime.TargetedPatchingOptOut("Performance critical to inline this type of method across NGen image boundaries")</AttributeName>
</Attribute>
</Attributes>
<Parameters />
<Docs>
<summary>Initializes a new instance of the <see cref="T:System.Windows.Media.Media3D.Converters.Matrix3DValueSerializer" /> class.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="CanConvertFromString">
<MemberSignature Language="C#" Value="public override bool CanConvertFromString (string value, System.Windows.Markup.IValueSerializerContext context);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance bool CanConvertFromString(string value, class System.Windows.Markup.IValueSerializerContext context) cil managed" />
<MemberSignature Language="DocId" Value="M:System.Windows.Media.Media3D.Converters.Matrix3DValueSerializer.CanConvertFromString(System.String,System.Windows.Markup.IValueSerializerContext)" />
<MemberSignature Language="VB.NET" Value="Public Overrides Function CanConvertFromString (value As String, context As IValueSerializerContext) As Boolean" />
<MemberSignature Language="C++ CLI" Value="public:&#xA; override bool CanConvertFromString(System::String ^ value, System::Windows::Markup::IValueSerializerContext ^ context);" />
<MemberSignature Language="F#" Value="override this.CanConvertFromString : string * System.Windows.Markup.IValueSerializerContext -&gt; bool" Usage="matrix3DValueSerializer.CanConvertFromString (value, context)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="value" Type="System.String" />
<Parameter Name="context" Type="System.Windows.Markup.IValueSerializerContext" />
</Parameters>
<Docs>
<param name="value">String to evaluate for conversion.</param>
<param name="context">Context information used for conversion.</param>
<summary>Determines if conversion from a given <see cref="T:System.String" /> to an instance of <see cref="T:System.Windows.Media.Media3D.Matrix3D" /> is possible.</summary>
<returns>
<see langword="true" /> if the value can be converted; otherwise, <see langword="false" />.</returns>
<remarks>
<format type="text/markdown"><![CDATA[
## Remarks
This method always returns `true`.
]]></format>
</remarks>
</Docs>
</Member>
<Member MemberName="CanConvertToString">
<MemberSignature Language="C#" Value="public override bool CanConvertToString (object value, System.Windows.Markup.IValueSerializerContext context);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance bool CanConvertToString(object value, class System.Windows.Markup.IValueSerializerContext context) cil managed" />
<MemberSignature Language="DocId" Value="M:System.Windows.Media.Media3D.Converters.Matrix3DValueSerializer.CanConvertToString(System.Object,System.Windows.Markup.IValueSerializerContext)" />
<MemberSignature Language="VB.NET" Value="Public Overrides Function CanConvertToString (value As Object, context As IValueSerializerContext) As Boolean" />
<MemberSignature Language="C++ CLI" Value="public:&#xA; override bool CanConvertToString(System::Object ^ value, System::Windows::Markup::IValueSerializerContext ^ context);" />
<MemberSignature Language="F#" Value="override this.CanConvertToString : obj * System.Windows.Markup.IValueSerializerContext -&gt; bool" Usage="matrix3DValueSerializer.CanConvertToString (value, context)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="value" Type="System.Object" />
<Parameter Name="context" Type="System.Windows.Markup.IValueSerializerContext" />
</Parameters>
<Docs>
<param name="value">Instance of <see cref="T:System.Windows.Media.Media3D.Matrix3D" /> to evaluate for conversion.</param>
<param name="context">Context information used for conversion.</param>
<summary>Determines if an instance of <see cref="T:System.Windows.Media.Media3D.Matrix3D" /> can be converted to a <see cref="T:System.String" />.</summary>
<returns>
<see langword="true" /> if <paramref name="value" /> can be converted into a <see cref="T:System.String" />; otherwise, <see langword="false" />.</returns>
<remarks>To be added.</remarks>
<exception cref="T:System.ArgumentException">Occurs when <paramref name="value" /> is not a <see cref="T:System.Windows.Media.Media3D.Matrix3D" />.</exception>
</Docs>
</Member>
<Member MemberName="ConvertFromString">
<MemberSignature Language="C#" Value="public override object ConvertFromString (string value, System.Windows.Markup.IValueSerializerContext context);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance object ConvertFromString(string value, class System.Windows.Markup.IValueSerializerContext context) cil managed" />
<MemberSignature Language="DocId" Value="M:System.Windows.Media.Media3D.Converters.Matrix3DValueSerializer.ConvertFromString(System.String,System.Windows.Markup.IValueSerializerContext)" />
<MemberSignature Language="VB.NET" Value="Public Overrides Function ConvertFromString (value As String, context As IValueSerializerContext) As Object" />
<MemberSignature Language="C++ CLI" Value="public:&#xA; override System::Object ^ ConvertFromString(System::String ^ value, System::Windows::Markup::IValueSerializerContext ^ context);" />
<MemberSignature Language="F#" Value="override this.ConvertFromString : string * System.Windows.Markup.IValueSerializerContext -&gt; obj" Usage="matrix3DValueSerializer.ConvertFromString (value, context)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Object</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="value" Type="System.String" />
<Parameter Name="context" Type="System.Windows.Markup.IValueSerializerContext" />
</Parameters>
<Docs>
<param name="value">
<see cref="T:System.String" /> value to convert into a <see cref="T:System.Windows.Media.Media3D.Matrix3D" />.</param>
<param name="context">Context information used for conversion.</param>
<summary>Converts a <see cref="T:System.String" /> into a <see cref="T:System.Windows.Media.Media3D.Matrix3D" />.</summary>
<returns>A new instance of <see cref="T:System.Windows.Media.Media3D.Matrix3D" /> based on the supplied <paramref name="value" />.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ConvertToString">
<MemberSignature Language="C#" Value="public override string ConvertToString (object value, System.Windows.Markup.IValueSerializerContext context);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance string ConvertToString(object value, class System.Windows.Markup.IValueSerializerContext context) cil managed" />
<MemberSignature Language="DocId" Value="M:System.Windows.Media.Media3D.Converters.Matrix3DValueSerializer.ConvertToString(System.Object,System.Windows.Markup.IValueSerializerContext)" />
<MemberSignature Language="VB.NET" Value="Public Overrides Function ConvertToString (value As Object, context As IValueSerializerContext) As String" />
<MemberSignature Language="C++ CLI" Value="public:&#xA; override System::String ^ ConvertToString(System::Object ^ value, System::Windows::Markup::IValueSerializerContext ^ context);" />
<MemberSignature Language="F#" Value="override this.ConvertToString : obj * System.Windows.Markup.IValueSerializerContext -&gt; string" Usage="matrix3DValueSerializer.ConvertToString (value, context)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="value" Type="System.Object" />
<Parameter Name="context" Type="System.Windows.Markup.IValueSerializerContext" />
</Parameters>
<Docs>
<param name="value">Instance of <see cref="T:System.Windows.Media.Media3D.Matrix3D" /> to evaluate for conversion.</param>
<param name="context">Context information used for conversion.</param>
<summary>Converts an instance of <see cref="T:System.Windows.Media.Media3D.Matrix3D" /> to a <see cref="T:System.String" />.</summary>
<returns>A <see cref="T:System.String" /> representation of the supplied <see cref="T:System.Windows.Media.Media3D.Matrix3D" /> object.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>
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