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PerspectiveCamera.xml
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PerspectiveCamera.xml
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<Type Name="PerspectiveCamera" FullName="System.Windows.Media.Media3D.PerspectiveCamera">
<TypeSignature Language="C#" Value="public sealed class PerspectiveCamera : System.Windows.Media.Media3D.ProjectionCamera" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi sealed PerspectiveCamera extends System.Windows.Media.Media3D.ProjectionCamera" FrameworkAlternate="netframework-3.0;netframework-3.5;netframework-4.0;netframework-4.5;netframework-4.5.1;netframework-4.5.2;netframework-4.6;netframework-4.6.1;netframework-4.6.2;netframework-4.7;netframework-4.7.1;netframework-4.7.2;netframework-4.8;netframework-4.8.1" />
<TypeSignature Language="DocId" Value="T:System.Windows.Media.Media3D.PerspectiveCamera" />
<TypeSignature Language="VB.NET" Value="Public NotInheritable Class PerspectiveCamera
Inherits ProjectionCamera" />
<TypeSignature Language="F#" Value="type PerspectiveCamera = class
 inherit ProjectionCamera" />
<TypeSignature Language="C++ CLI" Value="public ref class PerspectiveCamera sealed : System::Windows::Media::Media3D::ProjectionCamera" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi sealed beforefieldinit PerspectiveCamera extends System.Windows.Media.Media3D.ProjectionCamera" FrameworkAlternate="windowsdesktop-3.0;windowsdesktop-3.1;windowsdesktop-5.0;windowsdesktop-6.0;windowsdesktop-7.0;windowsdesktop-8.0;windowsdesktop-9.0" />
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Windows.Media.Media3D.ProjectionCamera</BaseTypeName>
</Base>
<Interfaces />
<Docs>
<summary>Represents a perspective projection camera.</summary>
<remarks>
<format type="text/markdown"><![CDATA[
## Remarks
<xref:System.Windows.Media.Media3D.PerspectiveCamera> specifies a projection of a 3D model to a 2D visual surface. This projection includes perspective foreshortening. In other words, the <xref:System.Windows.Media.Media3D.PerspectiveCamera> describes a frustrum whose sides converge toward a point on the horizon. Objects closer to the camera appear larger, and objects farther from the camera appear smaller.
The following diagram shows the difference between orthographic and perspective-foreshortened camera projections.
![Orthographic and perspective projection](~/add/media/camera-projections4.png)
## Examples
:::code language="xaml" source="~/snippets/csharp/System.Windows.Media.Media3D/PerspectiveCamera/Overview/ApplyDrawingToMaterialExample.xaml" id="Snippetapplydrawingtomaterialexamplewholepage":::
]]></format>
</remarks>
</Docs>
<Members>
<MemberGroup MemberName=".ctor">
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Docs>
<summary>Initializes a new instance of the <see cref="T:System.Windows.Media.Media3D.PerspectiveCamera" /> class.</summary>
</Docs>
</MemberGroup>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public PerspectiveCamera ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
<MemberSignature Language="DocId" Value="M:System.Windows.Media.Media3D.PerspectiveCamera.#ctor" />
<MemberSignature Language="VB.NET" Value="Public Sub New ()" />
<MemberSignature Language="C++ CLI" Value="public:
 PerspectiveCamera();" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Parameters />
<Docs>
<summary>Initializes a new instance of the <see cref="T:System.Windows.Media.Media3D.PerspectiveCamera" /> class.</summary>
<remarks>
<format type="text/markdown"><![CDATA[
## Examples
:::code language="xaml" source="~/snippets/xaml/VS_Snippets_Wpf/Basic3D/XAML/Window1.xaml" id="Snippetbasic3dxaml3dn1":::
]]></format>
</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public PerspectiveCamera (System.Windows.Media.Media3D.Point3D position, System.Windows.Media.Media3D.Vector3D lookDirection, System.Windows.Media.Media3D.Vector3D upDirection, double fieldOfView);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(valuetype System.Windows.Media.Media3D.Point3D position, valuetype System.Windows.Media.Media3D.Vector3D lookDirection, valuetype System.Windows.Media.Media3D.Vector3D upDirection, float64 fieldOfView) cil managed" />
<MemberSignature Language="DocId" Value="M:System.Windows.Media.Media3D.PerspectiveCamera.#ctor(System.Windows.Media.Media3D.Point3D,System.Windows.Media.Media3D.Vector3D,System.Windows.Media.Media3D.Vector3D,System.Double)" />
<MemberSignature Language="VB.NET" Value="Public Sub New (position As Point3D, lookDirection As Vector3D, upDirection As Vector3D, fieldOfView As Double)" />
<MemberSignature Language="F#" Value="new System.Windows.Media.Media3D.PerspectiveCamera : System.Windows.Media.Media3D.Point3D * System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Vector3D * double -> System.Windows.Media.Media3D.PerspectiveCamera" Usage="new System.Windows.Media.Media3D.PerspectiveCamera (position, lookDirection, upDirection, fieldOfView)" />
<MemberSignature Language="C++ CLI" Value="public:
 PerspectiveCamera(System::Windows::Media::Media3D::Point3D position, System::Windows::Media::Media3D::Vector3D lookDirection, System::Windows::Media::Media3D::Vector3D upDirection, double fieldOfView);" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Parameters>
<Parameter Name="position" Type="System.Windows.Media.Media3D.Point3D" />
<Parameter Name="lookDirection" Type="System.Windows.Media.Media3D.Vector3D" />
<Parameter Name="upDirection" Type="System.Windows.Media.Media3D.Vector3D" />
<Parameter Name="fieldOfView" Type="System.Double" />
</Parameters>
<Docs>
<param name="position">Point3D that specifies the camera's position.</param>
<param name="lookDirection">Vector3D that specifies the direction of the camera's projection.</param>
<param name="upDirection">Vector3D that specifies the upward direction according to the perspective of the onlooker.</param>
<param name="fieldOfView">Width of the camera's angle of projection, specified in degrees.</param>
<summary>Initializes a new instance of the <see cref="T:System.Windows.Media.Media3D.PerspectiveCamera" /> class using the specified position, direction, and field of view.</summary>
<remarks>
<format type="text/markdown"><![CDATA[
## Examples
:::code language="csharp" source="~/snippets/csharp/System.Windows.Media.Media3D/AmbientLight/Overview/Window1.xaml.cs" id="Snippethittest3d3dn12":::
:::code language="vb" source="~/snippets/visualbasic/VS_Snippets_Wpf/HitTest3D/visualbasic/window1.xaml.vb" id="Snippethittest3d3dn12":::
]]></format>
</remarks>
</Docs>
</Member>
<Member MemberName="Clone">
<MemberSignature Language="C#" Value="public System.Windows.Media.Media3D.PerspectiveCamera Clone ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance class System.Windows.Media.Media3D.PerspectiveCamera Clone() cil managed" />
<MemberSignature Language="DocId" Value="M:System.Windows.Media.Media3D.PerspectiveCamera.Clone" />
<MemberSignature Language="VB.NET" Value="Public Function Clone () As PerspectiveCamera" />
<MemberSignature Language="F#" Value="override this.Clone : unit -> System.Windows.Media.Media3D.PerspectiveCamera" Usage="perspectiveCamera.Clone " />
<MemberSignature Language="C++ CLI" Value="public:
 System::Windows::Media::Media3D::PerspectiveCamera ^ Clone();" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Windows.Media.Media3D.PerspectiveCamera</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Creates a modifiable clone of this <see cref="T:System.Windows.Media.Media3D.PerspectiveCamera" />, making deep copies of this object's values. When copying dependency properties, this method copies resource references and data bindings (but they might no longer resolve) but not animations or their current values.</summary>
<returns>A modifiable clone of the current object. The cloned object's <see cref="P:System.Windows.Freezable.IsFrozen" /> property will be <see langword="false" /> even if the source's <see cref="P:System.Windows.Freezable.IsFrozen" /> property was <see langword="true" />.</returns>
<remarks>
<format type="text/markdown"><![CDATA[
## Remarks
This method is used to produce modifiable copies of frozen <xref:System.Windows.Freezable> objects (or any <xref:System.Windows.Freezable> object). For convenience, this method shadows the inherited version with a strongly typed implementation.
For more information, see <xref:System.Windows.Freezable.Clone%2A?displayProperty=nameWithType>.
]]></format>
</remarks>
</Docs>
</Member>
<Member MemberName="CloneCurrentValue">
<MemberSignature Language="C#" Value="public System.Windows.Media.Media3D.PerspectiveCamera CloneCurrentValue ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance class System.Windows.Media.Media3D.PerspectiveCamera CloneCurrentValue() cil managed" />
<MemberSignature Language="DocId" Value="M:System.Windows.Media.Media3D.PerspectiveCamera.CloneCurrentValue" />
<MemberSignature Language="VB.NET" Value="Public Function CloneCurrentValue () As PerspectiveCamera" />
<MemberSignature Language="F#" Value="override this.CloneCurrentValue : unit -> System.Windows.Media.Media3D.PerspectiveCamera" Usage="perspectiveCamera.CloneCurrentValue " />
<MemberSignature Language="C++ CLI" Value="public:
 System::Windows::Media::Media3D::PerspectiveCamera ^ CloneCurrentValue();" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Windows.Media.Media3D.PerspectiveCamera</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Creates a modifiable clone of this <see cref="T:System.Windows.Media.Media3D.PerspectiveCamera" /> object, making deep copies of this object's current values. Resource references, data bindings, and animations are not copied, but their current values are.</summary>
<returns>A modifiable clone of the current object. The cloned object's <see cref="P:System.Windows.Freezable.IsFrozen" /> property will be <see langword="false" /> even if the source's <see cref="P:System.Windows.Freezable.IsFrozen" /> property was <see langword="true" />.</returns>
<remarks>
<format type="text/markdown"><![CDATA[
## Remarks
This method is used to produce modifiable copies of frozen <xref:System.Windows.Freezable> objects (or any <xref:System.Windows.Freezable> object). For convenience, this method shadows the inherited version with a strongly typed implementation.
For more information, see <xref:System.Windows.Freezable.CloneCurrentValue%2A?displayProperty=nameWithType>.
]]></format>
</remarks>
</Docs>
</Member>
<Member MemberName="CreateInstanceCore">
<MemberSignature Language="C#" Value="protected override System.Windows.Freezable CreateInstanceCore ();" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig virtual instance class System.Windows.Freezable CreateInstanceCore() cil managed" />
<MemberSignature Language="DocId" Value="M:System.Windows.Media.Media3D.PerspectiveCamera.CreateInstanceCore" />
<MemberSignature Language="VB.NET" Value="Protected Overrides Function CreateInstanceCore () As Freezable" />
<MemberSignature Language="F#" Value="override this.CreateInstanceCore : unit -> System.Windows.Freezable" Usage="perspectiveCamera.CreateInstanceCore " />
<MemberSignature Language="C++ CLI" Value="protected:
 override System::Windows::Freezable ^ CreateInstanceCore();" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Windows.Freezable</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="FieldOfView">
<MemberSignature Language="C#" Value="public double FieldOfView { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance float64 FieldOfView" />
<MemberSignature Language="DocId" Value="P:System.Windows.Media.Media3D.PerspectiveCamera.FieldOfView" />
<MemberSignature Language="VB.NET" Value="Public Property FieldOfView As Double" />
<MemberSignature Language="F#" Value="member this.FieldOfView : double with get, set" Usage="System.Windows.Media.Media3D.PerspectiveCamera.FieldOfView" />
<MemberSignature Language="C++ CLI" Value="public:
 property double FieldOfView { double get(); void set(double value); };" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets or sets a value that represents the camera's horizontal field of view.</summary>
<value>The camera's horizontal field of view, in degrees. The default value is <c>45</c>.</value>
<remarks>
<format type="text/markdown"><![CDATA[
## Remarks
For <xref:System.Windows.Media.Media3D.PerspectiveCamera>, "field of view" is the horizontal bounds of the camera's projection between the camera's position and the image plane.
<a name="dependencyPropertyInfo_FieldOfView"></a>
## Dependency Property Information
|||
|-|-|
|Identifier Field|<xref:System.Windows.Media.Media3D.PerspectiveCamera.FieldOfViewProperty>|
|Metadata properties set to `true`|None|
## Examples
:::code language="xaml" source="~/snippets/csharp/System.Windows.Media.Media3D/AxisAngleRotation3D/Overview/Window11.xaml" id="Snippetanimate3drotation3dn3":::
]]></format>
</remarks>
</Docs>
</Member>
<Member MemberName="FieldOfViewProperty">
<MemberSignature Language="C#" Value="public static readonly System.Windows.DependencyProperty FieldOfViewProperty;" />
<MemberSignature Language="ILAsm" Value=".field public static initonly class System.Windows.DependencyProperty FieldOfViewProperty" />
<MemberSignature Language="DocId" Value="F:System.Windows.Media.Media3D.PerspectiveCamera.FieldOfViewProperty" />
<MemberSignature Language="VB.NET" Value="Public Shared ReadOnly FieldOfViewProperty As DependencyProperty " />
<MemberSignature Language="F#" Value=" staticval mutable FieldOfViewProperty : System.Windows.DependencyProperty" Usage="System.Windows.Media.Media3D.PerspectiveCamera.FieldOfViewProperty" />
<MemberSignature Language="C++ CLI" Value="public: static initonly System::Windows::DependencyProperty ^ FieldOfViewProperty;" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>PresentationCore</AssemblyName>
<AssemblyVersion>3.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
<AssemblyVersion>5.0.0.0</AssemblyVersion>
<AssemblyVersion>6.0.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>8.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Windows.DependencyProperty</ReturnType>
</ReturnValue>
<Docs>
<summary>Identifies the <see cref="P:System.Windows.Media.Media3D.PerspectiveCamera.FieldOfView" /> dependency property.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>