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PatternPaint.xml
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PatternPaint.xml
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<Type Name="PatternPaint" FullName="Microsoft.Maui.Graphics.PatternPaint">
<TypeSignature Language="C#" Value="public class PatternPaint : Microsoft.Maui.Graphics.Paint" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit PatternPaint extends Microsoft.Maui.Graphics.Paint" />
<TypeSignature Language="DocId" Value="T:Microsoft.Maui.Graphics.PatternPaint" />
<TypeSignature Language="VB.NET" Value="Public Class PatternPaint
Inherits Paint" />
<TypeSignature Language="C++ CLI" Value="public ref class PatternPaint : Microsoft::Maui::Graphics::Paint" />
<TypeSignature Language="F#" Value="type PatternPaint = class
 inherit Paint" />
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Graphics</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
<AssemblyVersion>9.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>Microsoft.Maui.Graphics.Paint</BaseTypeName>
</Base>
<Interfaces />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public PatternPaint ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Maui.Graphics.PatternPaint.#ctor" />
<MemberSignature Language="VB.NET" Value="Public Sub New ()" />
<MemberSignature Language="C++ CLI" Value="public:
 PatternPaint();" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Graphics</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="IsTransparent">
<MemberSignature Language="C#" Value="public override bool IsTransparent { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance bool IsTransparent" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Graphics.PatternPaint.IsTransparent" />
<MemberSignature Language="VB.NET" Value="Public Overrides ReadOnly Property IsTransparent As Boolean" />
<MemberSignature Language="C++ CLI" Value="public:
 virtual property bool IsTransparent { bool get(); };" />
<MemberSignature Language="F#" Value="member this.IsTransparent : bool" Usage="Microsoft.Maui.Graphics.PatternPaint.IsTransparent" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Graphics</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Pattern">
<MemberSignature Language="C#" Value="public Microsoft.Maui.Graphics.IPattern Pattern { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance class Microsoft.Maui.Graphics.IPattern Pattern" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Graphics.PatternPaint.Pattern" />
<MemberSignature Language="VB.NET" Value="Public Property Pattern As IPattern" />
<MemberSignature Language="C++ CLI" Value="public:
 property Microsoft::Maui::Graphics::IPattern ^ Pattern { Microsoft::Maui::Graphics::IPattern ^ get(); void set(Microsoft::Maui::Graphics::IPattern ^ value); };" />
<MemberSignature Language="F#" Value="member this.Pattern : Microsoft.Maui.Graphics.IPattern with get, set" Usage="Microsoft.Maui.Graphics.PatternPaint.Pattern" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Graphics</AssemblyName>
<AssemblyVersion>1.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Maui.Graphics.IPattern</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>