/
DecoderReplacementFallback.cs
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/
DecoderReplacementFallback.cs
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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
namespace System.Text
{
public sealed class DecoderReplacementFallback : DecoderFallback
{
internal static readonly DecoderReplacementFallback s_default = new DecoderReplacementFallback();
// Our variables
private readonly string _strDefault;
// Construction. Default replacement fallback uses no best fit and ? replacement string
public DecoderReplacementFallback() : this("?")
{
}
public DecoderReplacementFallback(string replacement)
{
ArgumentNullException.ThrowIfNull(replacement);
// Make sure it doesn't have bad surrogate pairs
bool bFoundHigh = false;
foreach (char c in replacement)
{
// Found a surrogate?
if (char.IsSurrogate(c))
{
// High or Low?
if (char.IsHighSurrogate(c))
{
// if already had a high one, stop
if (bFoundHigh)
break; // break & throw at the bFoundHIgh below
bFoundHigh = true;
}
else
{
// Low, did we have a high?
if (!bFoundHigh)
{
// Didn't have one, make if fail when we stop
bFoundHigh = true;
break;
}
// Clear flag
bFoundHigh = false;
}
}
// If last was high we're in trouble (not surrogate so not low surrogate, so break)
else if (bFoundHigh)
break;
}
if (bFoundHigh)
throw new ArgumentException(SR.Argument_InvalidCharSequenceNoIndex, nameof(replacement));
_strDefault = replacement;
}
public string DefaultString => _strDefault;
public override DecoderFallbackBuffer CreateFallbackBuffer() =>
new DecoderReplacementFallbackBuffer(this);
// Maximum number of characters that this instance of this fallback could return
public override int MaxCharCount => _strDefault.Length;
public override bool Equals([NotNullWhen(true)] object? value) =>
value is DecoderReplacementFallback that &&
_strDefault == that._strDefault;
public override int GetHashCode() => _strDefault.GetHashCode();
}
public sealed class DecoderReplacementFallbackBuffer : DecoderFallbackBuffer
{
// Store our default string
private readonly string _strDefault;
private int _fallbackCount = -1;
private int _fallbackIndex = -1;
// Construction
public DecoderReplacementFallbackBuffer(DecoderReplacementFallback fallback)
{
_strDefault = fallback.DefaultString;
}
// Fallback Methods
public override bool Fallback(byte[] bytesUnknown, int index)
{
// We expect no previous fallback in our buffer
// We can't call recursively but others might (note, we don't test on last char!)
if (_fallbackCount >= 1)
{
ThrowLastBytesRecursive(bytesUnknown);
}
// Go ahead and get our fallback
if (_strDefault.Length == 0)
return false;
_fallbackCount = _strDefault.Length;
_fallbackIndex = -1;
return true;
}
public override char GetNextChar()
{
// We want it to get < 0 because == 0 means that the current/last character is a fallback
// and we need to detect recursion. We could have a flag but we already have this counter.
_fallbackCount--;
_fallbackIndex++;
// Do we have anything left? 0 is now last fallback char, negative is nothing left
if (_fallbackCount < 0)
return '\0';
// Need to get it out of the buffer.
// Make sure it didn't wrap from the fast count-- path
if (_fallbackCount == int.MaxValue)
{
_fallbackCount = -1;
return '\0';
}
// Now make sure its in the expected range
Debug.Assert(_fallbackIndex < _strDefault.Length && _fallbackIndex >= 0,
"Index exceeds buffer range");
return _strDefault[_fallbackIndex];
}
public override bool MovePrevious()
{
// Back up one, only if we just processed the last character (or earlier)
if (_fallbackCount >= -1 && _fallbackIndex >= 0)
{
_fallbackIndex--;
_fallbackCount++;
return true;
}
// Return false 'cause we couldn't do it.
return false;
}
// How many characters left to output?
public override int Remaining =>
// Our count is 0 for 1 character left.
(_fallbackCount < 0) ? 0 : _fallbackCount;
// Clear the buffer
public override unsafe void Reset()
{
_fallbackCount = -1;
_fallbackIndex = -1;
byteStart = null;
}
// This version just counts the fallback and doesn't actually copy anything.
internal override unsafe int InternalFallback(byte[] bytes, byte* pBytes) =>
// Right now this has both bytes and bytes[], since we might have extra bytes,
// hence the array, and we might need the index, hence the byte*.
// Return our replacement string Length
_strDefault.Length;
}
}