/
SynchronizationContext.cs
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/
SynchronizationContext.cs
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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
namespace System.Threading
{
public partial class SynchronizationContext
{
private bool _requireWaitNotification;
public SynchronizationContext()
{
}
public static SynchronizationContext? Current => Thread.CurrentThread._synchronizationContext;
protected void SetWaitNotificationRequired() => _requireWaitNotification = true;
public bool IsWaitNotificationRequired() => _requireWaitNotification;
public virtual void Send(SendOrPostCallback d, object? state) => d(state);
public virtual void Post(SendOrPostCallback d, object? state) => ThreadPool.QueueUserWorkItem(static s => s.d(s.state), (d, state), preferLocal: false);
/// <summary>
/// Optional override for subclasses, for responding to notification that operation is starting.
/// </summary>
public virtual void OperationStarted()
{
}
/// <summary>
/// Optional override for subclasses, for responding to notification that operation has completed.
/// </summary>
public virtual void OperationCompleted()
{
}
[CLSCompliant(false)]
public virtual int Wait(IntPtr[] waitHandles, bool waitAll, int millisecondsTimeout)
{
return WaitHelper(waitHandles, waitAll, millisecondsTimeout);
}
[CLSCompliant(false)]
protected static int WaitHelper(IntPtr[] waitHandles, bool waitAll, int millisecondsTimeout)
{
ArgumentNullException.ThrowIfNull(waitHandles);
return WaitHandle.WaitMultipleIgnoringSyncContext(waitHandles, waitAll, millisecondsTimeout);
}
public static void SetSynchronizationContext(SynchronizationContext? syncContext) => Thread.CurrentThread._synchronizationContext = syncContext;
public virtual SynchronizationContext CreateCopy() => new SynchronizationContext();
}
}