You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I'm not sure if this is a bug (since I don't quite understand the math fully) and I was hoping someone here could tell me. I am creating an SRT matrix, and then inverting it. When I decompose the inverted version it fails. Is this behavior expected?
I am using dot net core 3.1.3. My CPU is AMD Ryzen 5 2600.
I'm starting to think this is due to floating point precision. I see the implementation of Decompose has an epsilon for the rotation matrix at the end that I'm failing to meet. I just don't understand how only the inverse is losing so much precision.
The text was updated successfully, but these errors were encountered:
I'm not sure if this is a bug (since I don't quite understand the math fully) and I was hoping someone here could tell me. I am creating an SRT matrix, and then inverting it. When I decompose the inverted version it fails. Is this behavior expected?
I am using dot net core 3.1.3. My CPU is AMD Ryzen 5 2600.
I'm starting to think this is due to floating point precision. I see the implementation of Decompose has an epsilon for the rotation matrix at the end that I'm failing to meet. I just don't understand how only the inverse is losing so much precision.
The text was updated successfully, but these errors were encountered: