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Visualization in world space #4
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Hi @cwule, I'm glad you were able to get the sample up and running! As to the issues you've described, I've experienced more crashes running the sample in Debug mode than the Release configuration. Also, the current implementation sends sensor frames from the C# Unity project to the C++ WinRT project every frame which is the likely cause of memory leaks and crashes. An alternative implementation would be to do all processing inside the C++ project and just return the final PvDepth frames. I currently don't have plans to visualize the depth information in the world space instead of a screen, though I'd imagine it would be possible as all of the required transform matrices are easily accessible through the HoloLensForCV plugin. There are some discussions about visualizing depth in the world coordinate system on the HoloLensForCV repo which could be of use! |
@cwule have u managed to get it work in world space? |
@quotetoxic @kaiwu119 I have not solved it, since I have moved to the HL2, with a very different research mode codebase. |
Wonderful project, with the Readme descriptions the build worked without a problem, thanks!
Two issues I am having:
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