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editor_form.py
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editor_form.py
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# -*- coding: utf-8 -*-
################################################################################
### Copyright © 2012-2013 BlackDragonHunt
###
### This file is part of the Super Duper Script Editor.
###
### The Super Duper Script Editor is free software: you can redistribute it
### and/or modify it under the terms of the GNU General Public License as
### published by the Free Software Foundation, either version 3 of the License,
### or (at your option) any later version.
###
### The Super Duper Script Editor is distributed in the hope that it will be
### useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
### MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
### GNU General Public License for more details.
###
### You should have received a copy of the GNU General Public License
### along with the Super Duper Script Editor.
### If not, see <http://www.gnu.org/licenses/>.
################################################################################
from PyQt4 import QtCore, QtGui, Qt
from PyQt4.QtGui import QProgressDialog, QProgressBar, QTextCursor, QImage, QApplication, QShortcut, QKeySequence
from PyQt4.QtCore import QProcess, QString
from ui.editor import Ui_Editor
from anagram import AnagramEditor
from console import Console
from diffs_menu import DiffsMenu
from eboot_editor import EbootEditor
from font_gen_menu import FontGenMenu
from open_menu import OpenMenu
from script_dump_menu import ScriptDumpMenu
from search_menu import SearchMenu
from settings_menu import SettingsMenu
from terminology_editor import TerminologyEditor
import codecs
import logging
import os
import re
import shutil
import time
from enum import Enum
import backup
import common
from dupe_db import db as dupe_db
import dir_tools
from import_export import *
import script_analytics
import text_printer
from text_format import TEXT_FORMATS
import tree
# from audio.bgm_player import BGMPlayer
from pack.packer import CpkPacker
from list_files import list_all_files
from object_labels import get_map_name, get_char_name, get_obj_label, get_bgm_name
from mtb import MTBParser
from nonstop import NonstopParser
from progress import ProgressCalculator
from script_file import ScriptFile, TAG_KILLER
from script_jump import ScriptJump
from script_pack import ScriptPack
from similarity_db import SimilarityDB
from voice import get_voice_file
from voice_player import VoicePlayer
from word_count import count_words
from iso_builder import IsoBuilder
IMAGE_POS = Enum("original", "translated")
_LOGGER_NAME = common.LOGGER_NAME + "." + __name__
_LOGGER = logging.getLogger(_LOGGER_NAME)
################################################################################
### ###
### EditorForm Class ###
### ###
################################################################################
class EditorForm(QtGui.QMainWindow):
def __init__(self, parent = None):
##############################
### VARIABLES
##############################
super(EditorForm, self).__init__(parent)
self.ui = Ui_Editor()
self.ui.setupUi(self)
self.directory = ""
self.script_pack = ScriptPack()
self.changed = []
self.cur_script = 0
self.similarity_db = SimilarityDB()
# If there are dupes of a file in the same folder, we want to edit them
# synchronously, so we keep track of those dupes here.
self.internal_dupes = {}
self.bg = None
self.console = Console()
self.iso_builder = IsoBuilder(self)
##############################
### CUSTOM ACTIONS
##############################
self.ui.actionSeparator = QtGui.QAction("", None)
self.ui.actionSeparator2 = QtGui.QAction("", None)
self.ui.actionSeparator .setSeparator(True)
self.ui.actionSeparator2.setSeparator(True)
### SAVE IMAGE ###
self.ui.actionSaveImgTrans = QtGui.QAction("Save image...", None, triggered = (lambda: self.saveImage(IMAGE_POS.translated)))
self.ui.actionSaveImgOrig = QtGui.QAction("Save image...", None, triggered = (lambda: self.saveImage(IMAGE_POS.original)))
self.ui.lblTranslated.addAction(self.ui.actionSaveImgTrans)
self.ui.lblOriginal.addAction(self.ui.actionSaveImgOrig)
### COPY NODE PATH ###
self.ui.actionCopyActivePath = QtGui.QAction("Copy path", None, triggered = self.copyActivePath)
self.ui.actionCopyDupePath = QtGui.QAction("Copy path", None, triggered = (lambda: self.copyNodePath(self.ui.treeDupes.currentItem())))
self.ui.actionCopySimilarPath = QtGui.QAction("Copy path", None, triggered = (lambda: self.copyNodePath(self.ui.treeSimilar.currentItem())))
self.ui.actionCopyReferencePath = QtGui.QAction("Copy path", None, triggered = (lambda: self.copyNodePath(self.ui.treeReferences.currentItem())))
self.ui.lstFiles .addAction(self.ui.actionCopyActivePath)
self.ui.treeDupes .addAction(self.ui.actionCopyDupePath)
self.ui.treeSimilar .addAction(self.ui.actionCopySimilarPath)
self.ui.treeReferences.addAction(self.ui.actionCopyReferencePath)
# Go to script jump
self.ui.actionGotoScriptJump = QtGui.QAction("Jump to folder", None, triggered = self.gotoScriptJump)
self.ui.lstFiles.addAction(self.ui.actionGotoScriptJump)
### SEPARATOR ###
self.ui.lstFiles .addAction(self.ui.actionSeparator)
self.ui.treeDupes .addAction(self.ui.actionSeparator)
self.ui.treeSimilar .addAction(self.ui.actionSeparator)
self.ui.treeReferences.addAction(self.ui.actionSeparator)
### SHOW FILE IN EDITOR ###
self.ui.actionShowDupeInEditor = QtGui.QAction("Show in editor", None, triggered = (lambda: self.showNodeInEditor(self.ui.treeDupes.currentItem())))
self.ui.actionShowSimilarInEditor = QtGui.QAction("Show in editor", None, triggered = (lambda: self.showNodeInEditor(self.ui.treeSimilar.currentItem())))
self.ui.actionShowReferenceInEditor = QtGui.QAction("Show in editor", None, triggered = (lambda: self.showNodeInEditor(self.ui.treeReferences.currentItem())))
self.ui.treeDupes .addAction(self.ui.actionShowDupeInEditor)
self.ui.treeSimilar .addAction(self.ui.actionShowSimilarInEditor)
self.ui.treeReferences.addAction(self.ui.actionShowReferenceInEditor)
### SHOW FILE IN EXPLORER ###
self.ui.actionShowDupeInExplorer = QtGui.QAction("Show in explorer", None, triggered = (lambda: self.showNodeInExplorer(self.ui.treeDupes.currentItem())))
self.ui.actionShowSimilarInExplorer = QtGui.QAction("Show in explorer", None, triggered = (lambda: self.showNodeInExplorer(self.ui.treeSimilar.currentItem())))
self.ui.actionShowReferenceInExplorer = QtGui.QAction("Show in explorer", None, triggered = (lambda: self.showNodeInExplorer(self.ui.treeReferences.currentItem())))
self.ui.treeDupes .addAction(self.ui.actionShowDupeInExplorer)
self.ui.treeSimilar .addAction(self.ui.actionShowSimilarInExplorer)
self.ui.treeReferences.addAction(self.ui.actionShowReferenceInExplorer)
### SEPARATOR ###
self.ui.treeDupes .addAction(self.ui.actionSeparator2)
self.ui.treeSimilar .addAction(self.ui.actionSeparator2)
self.ui.treeReferences.addAction(self.ui.actionSeparator2)
### DUPES/SIMILARITY STUFF ###
self.ui.actionAddDupeSim = QtGui.QAction("Mark as duplicate", None, triggered = (lambda: self.addDupe(self.ui.treeSimilar.currentItem())))
self.ui.actionAddDupeRef = QtGui.QAction("Mark as duplicate", None, triggered = (lambda: self.addDupe(self.ui.treeReferences.currentItem())))
self.ui.actionRemoveSimilarity = QtGui.QAction("Remove similarity", None, triggered = self.removeSimilarityMenu)
self.ui.actionRemoveDupeRelated = QtGui.QAction("Remove duplicate", None, triggered = self.removeDupeRelated)
self.ui.actionRemoveDupeAll = QtGui.QAction("Remove all duplicates", None, triggered = self.removeDupeAll)
self.ui.treeDupes .addAction(self.ui.actionRemoveDupeRelated)
self.ui.treeDupes .addAction(self.ui.actionRemoveDupeAll)
self.ui.treeSimilar .addAction(self.ui.actionAddDupeSim)
self.ui.treeSimilar .addAction(self.ui.actionRemoveSimilarity)
self.ui.treeReferences.addAction(self.ui.actionAddDupeRef)
### SCRIPT FILES TREE ###
#self.ui.actionInsertLine = QtGui.QAction("Insert line after selection", None, triggered = self.insertLine)
self.ui.actionInsertLine.triggered.connect(self.insertLine)
self.ui.actionRemoveDupeActive = QtGui.QAction("Remove from duplicate group", None, triggered = self.removeDupeActive)
self.ui.lstFiles.addAction(self.ui.actionInsertLine)
self.ui.lstFiles.addAction(self.ui.actionRemoveDupeActive)
##############################
### MENU BAR ACTIONS
##############################
self.ui.actionCopyOrig.triggered.connect(self.copyFromOrig)
self.ui.actionOpen.triggered.connect(self.showOpenMenu)
self.ui.actionGoToReference.triggered.connect(self.showGotoMenu)
self.ui.actionSave.triggered.connect(self.saveChanges)
self.ui.actionExit.triggered.connect(self.close)
self.ui.actionReloadDirectory.triggered.connect(self.reloadDirectory)
self.ui.actionTerminology.triggered.connect(self.showTerminologyEditor)
self.ui.actionConsole.triggered.connect(self.console.show)
self.ui.actionScriptDumper.triggered.connect(self.showScriptDumper)
self.ui.actionBuild.triggered .connect(self.buildArchives)
self.ui.actionSearch.triggered .connect(self.showSearchMenu)
self.ui.actionShowPrefs.triggered .connect(self.showSettingsMenu)
self.ui.actionCalculateProgress.triggered .connect(self.showProgressCalculator)
self.ui.actionAbout.triggered .connect(self.showAbout)
self.ui.actionImportData01.triggered.connect(self.importData01)
self.ui.actionExportData01.triggered.connect(self.exportData01)
self.ui.actionFirstFile.triggered.connect(self.firstFile)
self.ui.actionPreviousFile.triggered.connect(self.prevFile)
self.ui.actionNextFile.triggered.connect(self.nextFile)
self.ui.actionLastFile.triggered.connect(self.lastFile)
self.ui.actionHighlightTerminology.triggered.connect(self.toggleHighlight)
self.ui.actionAutoExpand.triggered .connect(self.updateConfig)
self.ui.actionAutoPlayVoice.triggered .connect(self.updateConfig)
self.ui.actionShowDirectory.triggered .connect(self.showCurrentInExplorer)
self.ui.actionReloadDupesDB.triggered .connect(self.reloadDupes)
self.ui.actionCheckForErrors.triggered.connect(self.checkForErrors)
self.ui.actionFontGenerator.triggered .connect(self.showFontGenerator)
##############################
### SIGNALS
##############################
self.ui.txtComments.refs_edited.connect(self.updateRefs)
self.ui.btnAddSingleQuotes.clicked.connect(lambda: self.surroundSelection(u"‘", u"’"))
self.ui.btnAddQuotes.clicked.connect(lambda: self.surroundSelection(u"“", u"”"))
self.ui.btnAddEnDash.clicked.connect(lambda: self.replaceSelection(u"–"))
self.ui.btnAddDash.clicked.connect(lambda: self.replaceSelection(u"―"))
self.ui.btnAddBrackets.clicked.connect(lambda: self.surroundSelection(u"【", u"】"))
add_clt = lambda: self.surroundSelection((u"<CLT %02d>" % self.ui.spnClt.value()), u"<CLT>")
add_clt_rev = lambda: self.surroundSelection(u"<CLT>", (u"<CLT %02d>" % self.ui.spnClt.value()))
self.ui.btnAddClt.clicked.connect(add_clt)
self.ui.btnAddClt.rightClicked.connect(add_clt_rev)
self.ui.actionInsertCLT.triggered.connect(add_clt)
# self.ui.shortcutAddClt = QShortcut(QKeySequence("Ctrl+Alt+C"), self.ui.txtTranslated)
# self.ui.shortcutAddClt.activated.connect(lambda: self.surroundSelection((u"<CLT %d>" % self.ui.spnClt.value()), u"<CLT>"))
# self.ui.shortcutAddCltReversed = QShortcut(QKeySequence("Ctrl+Alt+Shift+C"), self.ui.txtTranslated)
# self.ui.shortcutAddCltReversed.activated.connect(lambda: self.surroundSelection(u"<CLT>", (u"<CLT %d>" % self.ui.spnClt.value())))
self.ui.shortcutCltUp = QShortcut(QKeySequence("Ctrl++"), self)
self.ui.shortcutCltDown = QShortcut(QKeySequence("Ctrl+-"), self)
self.ui.shortcutCltUp.activated.connect(lambda: self.ui.spnClt.setValue(self.ui.spnClt.value() + 1))
self.ui.shortcutCltDown.activated.connect(lambda: self.ui.spnClt.setValue(self.ui.spnClt.value() - 1))
##############################
### TOOLBAR STUFF
##############################
toolbar_spacer = QtGui.QWidget()
toolbar_spacer.setSizePolicy(QtGui.QSizePolicy.Expanding, QtGui.QSizePolicy.Expanding)
self.ui.toolBar.addWidget(toolbar_spacer)
# Right-aligned actions
self.ui.toolBar.addAction(self.ui.actionCalculateProgress)
self.ui.toolBar.addAction(self.ui.actionCheckForErrors)
self.ui.toolBar.addAction(self.ui.actionBuild)
##############################
### STATUS BAR STUFF
##############################
self.ui.statusLabelMode = QtGui.QLabel("Mode")
self.ui.statusLabelCursor = QtGui.QLabel("Cursor info")
self.ui.statusLabelWordCount = QtGui.QLabel("Word count")
self.ui.statusLabelDirInfo = QtGui.QLabel("Dir Info")
self.ui.statusLabelRelated = QtGui.QLabel("Related")
self.ui.statusbar.addWidget(self.ui.statusLabelMode, stretch = 505)
self.ui.statusbar.addWidget(self.ui.statusLabelCursor, stretch = 342)
self.ui.statusbar.addWidget(self.ui.statusLabelWordCount, stretch = 114)
self.ui.statusbar.addWidget(self.ui.statusLabelDirInfo, stretch = 147)
self.ui.statusbar.addWidget(self.ui.statusLabelRelated, stretch = 320)
##############################
### MISC
##############################
self.voice_player = VoicePlayer()
self.ui.volumeSlider.setAudioOutput(self.voice_player.output)
# self.ui.barVoiceVolume.valueChanged.connect(lambda value: self.voice_player.set_volume(value / 100.0))
# self.bgm_player = BGMPlayer()
# self.ui.barBGMVolume.valueChanged.connect(lambda value: self.bgm_player.set_volume(value / 100.0))
self.hide_original = False
self.updateActions()
self.loadDirectory(common.editor_config.last_opened)
self.search_menu = SearchMenu()
self.search_menu.open_clicked.connect(self.searchMenuOpenClicked)
self.open_menu = OpenMenu(self, self.directory)
self.progress_calc = ProgressCalculator()
self.terminology_editor = TerminologyEditor()
self.font_gen_menu = FontGenMenu()
##############################################################################
### @fn updateActions()
### @desc Takes values from the config file and updates UI elements to match.
##############################################################################
def updateActions(self):
self.ui.actionHighlightTerminology.setChecked(common.editor_config.highlight_terms)
self.ui.actionAutoExpand.setChecked(common.editor_config.auto_expand)
self.ui.actionAutoPlayVoice.setChecked(common.editor_config.auto_play_voice)
##############################################################################
### @fn updateConfig()
### @desc Takes setting changes made on the UI and update the config file.
##############################################################################
def updateConfig(self):
common.editor_config.highlight_terms = self.ui.actionHighlightTerminology.isChecked()
common.editor_config.auto_expand = self.ui.actionAutoExpand.isChecked()
common.editor_config.auto_play_voice = self.ui.actionAutoPlayVoice.isChecked()
common.editor_config.last_opened = self.directory
common.editor_config.save_config()
##############################################################################
### @fn loadDirectory(directory)
### @desc Parses and loads a directory with script files.
##############################################################################
def loadDirectory(self, directory, clear_similarity = True, selected_file = None):
directory = dir_tools.normalize(directory)
# Record our last selected file before we leave this directory.
if not self.directory == "":
self.recordSelectedFile()
# See if we're trying to load a special kind of directory.
if directory[:7] == "anagram":
self.loadAnagram(directory)
return
elif directory[:7] == "nonstop" or directory[:6] == "hanron" or directory[:6] == "kokoro":
parser = NonstopParser()
parser.load(directory)
self.script_pack = parser.script_pack
# No, you can't insert lines into the nonstop debates. (ノ`Д´)ノ彡┻━┻
self.ui.actionInsertLine.setEnabled(False)
elif directory[:8] == "hs_mtb_s" or directory[:10] == "dr2_mtb2_s":
parser = MTBParser()
parser.load(directory)
self.script_pack = parser.script_pack
# No, you can't insert lines into the MTBs either.
self.ui.actionInsertLine.setEnabled(False)
else:
try:
script_pack = ScriptPack(directory, common.editor_config.data01_dir)
except Exception as e:
QtGui.QMessageBox.critical(self, "Error", str(e))
return
else:
if len(script_pack) <= 0:
QtGui.QMessageBox.warning(self, "No Lines", "Could not load %s. No lines found." % directory)
return
self.script_pack = script_pack
if not self.script_pack.wrd_file == None:
self.ui.actionInsertLine.setEnabled(True)
else:
self.ui.actionInsertLine.setEnabled(False)
# So we don't trigger any play commands while loading.
temp_auto_voice = common.editor_config.auto_play_voice
common.editor_config.auto_play_voice = False
# If we weren't given a file to start out on, see if we have something
# we can use before we go inserting the files, which will toss up our data.
if selected_file == None and directory in common.editor_config.last_file:
selected_file = common.editor_config.last_file[directory]
self.cur_script = 0
self.changed = [False] * len(self.script_pack)
self.ui.lstFiles.clear()
self.ui.lblFolderName.setText(directory)
self.directory = directory
# Getting to be a bit of a memory whore if we leave the data around too long.
# if clear_similarity:
# self.similarity_db.clear()
self.similarity_db.clear_queue()
# Reversed so we can add to the Similarity DB simultaneously. We want the
# queries at the the top, but in reverse order, so we prioritize finding data
# about the folder we're currently editing, but still go from the top down.
for script in reversed(self.script_pack):
basename = os.path.basename(script.filename)
# Add our easy to read name to the main list.
self.ui.lstFiles.insertItem(0, QtGui.QListWidgetItem(basename))
self.similarity_db.queue_query_at_top(os.path.join(self.script_pack.get_real_dir(), basename))
# We're safe now.
common.editor_config.auto_play_voice = temp_auto_voice
# Some cleanup.
self.findInternalDupes()
self.updateConfig()
self.setWindowModified(False)
if selected_file == None and self.directory in common.editor_config.last_file:
selected_file = common.editor_config.last_file[self.directory]
if not selected_file == None:
self.setCurrentFile(selected_file)
else:
self.ui.lstFiles.setCurrentRow(0)
self.updateStatusBar()
##############################################################################
### @fn setCurrentFile(filename)
### @desc Selects the file in the current directory with the given name.
##############################################################################
def setCurrentFile(self, filename):
nodes = self.ui.lstFiles.findItems(filename, Qt.Qt.MatchFixedString)
if len(nodes) >= 1:
self.ui.lstFiles.setCurrentItem(nodes[0])
self.ui.lstFiles.scrollToItem(nodes[0], QtGui.QAbstractItemView.PositionAtCenter)
else:
self.ui.lstFiles.setCurrentRow(0)
##############################################################################
### @fn loadAnagram(anagram)
### @desc Shows the anagram editor and hides the main window until it's done.
##############################################################################
def loadAnagram(self, anagram):
self.hide()
anagram_editor = AnagramEditor()
path = os.path.join(common.editor_config.data01_dir, anagram)
anagram_editor.load(path)
anagram_editor.exec_()
self.show()
##############################################################################
### @fn loadEbootText()
### @desc Shows the EBOOT text editor and hides the main window until it's done.
##############################################################################
def loadEbootText(self):
self.hide()
eboot_editor = EbootEditor()
eboot_editor.exec_()
self.show()
##############################################################################
### @fn recordSelectedFile()
### @desc Records the currently selected file into our history of selected files.
##############################################################################
def recordSelectedFile(self):
filename = os.path.basename(self.script_pack[self.cur_script].filename)
common.editor_config.last_file[self.directory] = filename
##############################################################################
### @fn insertLine()
### @desc Inserts a new line after the selected line.
##############################################################################
def insertLine(self):
# Can't insert without a wrd file.
if self.script_pack.wrd == None:
# Shouldn't be enabled anyway, but we'll be safe about it.
self.ui.actionInsertLine.setEnabled(False)
return
if not isinstance(self.script_pack[self.cur_script], ScriptFile):
return
# Make absolutely sure we want to do this.
# Absolutely sure.
# Seriously.
# 真剣で。
answer = QtGui.QMessageBox.warning(
self,
"Insert Line",
"You are about to insert a new line into the script. This action cannot be undone. " +
"The added line will not have any similarities or duplicates, as there is no good way to keep track of these things for newly created lines.\n\n"
"If you made modifications to the decompiled .py file since loading this folder, they will be lost. If you want to keep your changes, click the Reload button and try inserting again.\n\n" +
"Proceed?",
buttons = QtGui.QMessageBox.Yes | QtGui.QMessageBox.No,
defaultButton = QtGui.QMessageBox.No
)
if answer == QtGui.QMessageBox.No:
return
if not self.askUnsavedChanges():
return
dir = os.path.join(self.script_pack.get_real_dir())
filename = os.path.basename(self.script_pack[self.cur_script].filename)
filename = os.path.join(dir, filename)
filename = dir_tools.normalize(filename)
dupes = dupe_db.files_in_same_group(filename)
if not dupes == None:
answer = QtGui.QMessageBox.warning(
self,
"Insert Line",
"You are about to insert a new line after a file that has dupes.\n\n" +
"This can really screw things up if you're not careful.\n\n" +
"Proceed?",
buttons = QtGui.QMessageBox.Yes | QtGui.QMessageBox.No,
defaultButton = QtGui.QMessageBox.No
)
if answer == QtGui.QMessageBox.No:
return
# If we're totally sure, then we'll get going.
# We want the file ID as it's referenced in the wrd file.
insert_after = self.script_pack[self.cur_script].scene_info.file_id
# Make sure it works, first.
try:
# new_wrd, new_index = wrd_inserter.insert_line(wrd_file, insert_after)
new_index = self.script_pack.wrd.insert_line(insert_after)
except Exception as e:
QtGui.QMessageBox.critical(self, "Error", str(e))
return
# Get our backup out of the way, first.
source_dir = common.editor_config.data01_dir
wrd_file = self.script_pack.wrd_file
py_file = self.script_pack.py_file
wrd_basename = os.path.basename(wrd_file)
py_basename = os.path.basename(py_file)
# backup.backup_files(source_dir, [wrd_file[len(source_dir) + 1:], py_file[len(source_dir) + 1:]], suffix = "_NEWLINE")
backup.backup_files(source_dir, [py_file[len(source_dir) + 1:]], suffix = "_NEWLINE")
changes_dir = os.path.join(common.editor_config.changes_dir, self.script_pack.get_real_dir())
original_dir = os.path.join(common.editor_config.data01_dir, self.script_pack.get_real_dir())
# A copy for our change set.
# changes_wrd = os.path.join(changes_dir, wrd_basename)
changes_py = os.path.join(changes_dir, py_basename)
if not os.path.isdir(changes_dir):
os.makedirs(changes_dir)
# Dump our wrd file to disk.
# self.script_pack.wrd.save_bin(wrd_file)
# self.script_pack.wrd.save_bin(changes_wrd)
self.script_pack.wrd.save_python(py_file)
self.script_pack.wrd.save_python(changes_py)
# Then duplicate the selected file with the new name.
new_filename = "%04d.txt" % new_index
shutil.copy(self.script_pack[self.cur_script].filename, os.path.join(original_dir, new_filename))
shutil.copy(self.script_pack[self.cur_script].filename, os.path.join(changes_dir, new_filename))
# Reload the directory, so the changes are visible.
self.loadDirectory(self.directory, clear_similarity = False, selected_file = os.path.basename(self.script_pack[self.cur_script].filename))
##############################################################################
### @fn findInternalDupes()
### @desc Find duplicates between files in this folder.
##############################################################################
def findInternalDupes(self):
self.internal_dupes = {}
dir = dir_tools.normalize(self.script_pack.get_real_dir())
# So we can get indexes in the script list without a ton of looping.
name_to_index = {}
for index, script in enumerate(self.script_pack):
if not isinstance(script, ScriptFile):
continue
name = os.path.basename(script.filename)
name_to_index[name] = index
for index, script in enumerate(self.script_pack):
if not isinstance(script, ScriptFile):
continue
filename = os.path.basename(script.filename)
filename = os.path.join(dir, filename)
filename = dir_tools.normalize(filename)
dupes = dupe_db.files_in_same_group(filename)
self.internal_dupes[index] = []
if dupes == None:
continue
for dupe in dupes:
if dupe == filename:
continue
dupe_dir, dupe_name = os.path.split(dupe)
if dupe_dir == dir and dupe_name in name_to_index:
self.internal_dupes[index].append(name_to_index[dupe_name])
##############################################################################
### @fn showImage(image_pos)
### @param image_pos -- IMAGE_POS.original or IMAGE_POS.translated
### If None, will update both images.
##############################################################################
def showImage(self, image_pos = None):
bg = self.bg
if bg == None:
bg = QImage(text_printer.IMG_W, text_printer.IMG_H, QImage.Format_ARGB32_Premultiplied)
bg.fill(QtGui.QColor(0, 0, 0, 255).rgba())
max = 0
kill_blanks = True
scene_info = self.script_pack[self.cur_script].scene_info
format = TEXT_FORMATS[scene_info.mode] if scene_info.format == None else scene_info.format
mangle = common.editor_config.mangle_text
if image_pos == None or image_pos == IMAGE_POS.original:
if not self.hide_original:
text = common.qt_to_unicode(self.ui.txtOriginal.toPlainText())
orig = text_printer.print_text(bg, text, scene_info.mode, format, mangle)
if scene_info.special == common.SCENE_SPECIAL.option:
orig = text_printer.print_text(orig, text, common.SCENE_SPECIAL.option, TEXT_FORMATS[common.SCENE_SPECIAL.option], mangle)
qt_pixmap = QtGui.QPixmap.fromImage(orig)
self.ui.lblOriginal.setPixmap(qt_pixmap)
else:
hidden = QImage(text_printer.IMG_W, text_printer.IMG_H, QImage.Format_ARGB32_Premultiplied)
hidden.fill(QtGui.QColor(0, 0, 0, 255).rgba())
qt_pixmap = QtGui.QPixmap.fromImage(hidden)
self.ui.lblOriginal.setPixmap(qt_pixmap)
if image_pos == None or image_pos == IMAGE_POS.translated:
text = common.qt_to_unicode(self.ui.txtTranslated.toPlainText())
trans = text_printer.print_text(bg, text, scene_info.mode, format, mangle)
if scene_info.special == common.SCENE_SPECIAL.option:
trans = text_printer.print_text(trans, text, common.SCENE_SPECIAL.option, TEXT_FORMATS[common.SCENE_SPECIAL.option], mangle)
qt_pixmap = QtGui.QPixmap.fromImage(trans)
self.ui.lblTranslated.setPixmap(qt_pixmap)
##############################################################################
### @fn updateUI()
### @desc Matches the UI elements to the selected script data.
##############################################################################
def updateUI(self):
scene_info = self.script_pack[self.cur_script].scene_info
###################################################
### SPEAKER
###################################################
self.ui.lblSpeaker.setToolTip("Speaker ID: %d" % scene_info.speaker)
speaker = get_char_name(scene_info.speaker, common.editor_config.data01_dir)
if speaker == None:
speaker = "N/A"
self.ui.lblSpeaker.setText(speaker)
###################################################
### SPRITE
###################################################
self.ui.lblSprite.setToolTip("Sprite ID: %d" % scene_info.sprite.sprite_id)
sprite_char = get_char_name(scene_info.sprite.char_id, common.editor_config.data01_dir)
if sprite_char == None:
sprite_char = "N/A"
self.ui.lblSprite.setText(sprite_char)
###################################################
### SCENE INFO
###################################################
scene_text = common.chapter_to_text(scene_info.chapter)
if not scene_info.scene == -1:
if scene_info.chapter == common.CHAPTER_FREETIME:
scene_text += ": " + get_char_name(scene_info.scene, common.editor_config.data01_dir)
elif scene_info.chapter == common.CHAPTER_ISLAND and scene_info.scene >= 701 and scene_info.scene <= 715:
scene_text += ": " + get_char_name(scene_info.scene - 700, common.editor_config.data01_dir)
else:
scene_text += ", Scene %d" % scene_info.scene
self.ui.lblScene.setText(scene_text)
self.ui.lblScene.setToolTip("BGD: %d\nCut-in: %d\nFlash: %d\nMovie: %d" % (scene_info.bgd, scene_info.cutin, scene_info.flash, scene_info.movie))
###################################################
### MODE
###################################################
self.ui.lblMode.setText(common.mode_to_text(scene_info.mode))
###################################################
### BOX COLOR
###################################################
# I don't actually know how to figure this out, anyway.
#self.ui.lblColor.setText(str(scene_info.box_color).title())
###################################################
### MAP
###################################################
map_name = get_map_name(scene_info.room, common.editor_config.data01_dir)
self.ui.lblArea.setToolTip("Area ID: %d" % scene_info.room)
if not map_name == None:
self.ui.lblArea.setText(map_name)
else:
self.ui.lblArea.setText("N/A")
###################################################
### VOICE
###################################################
voice_tooltip = "Chapter: %d\nCharacter: %d\nVoice ID: %d" % (scene_info.voice.chapter, scene_info.voice.char_id, scene_info.voice.voice_id)
voice = get_voice_file(scene_info.voice)
if not voice == None:
voice_char = get_char_name(scene_info.voice.char_id, common.editor_config.data01_dir)
if voice_char == None:
voice_char = "N/A"
self.ui.lblVoice.setText(voice_char)
self.ui.btnPlayVoice.setEnabled(True)
voice_tooltip += "\nFile: %d" % voice
else:
self.ui.lblVoice.setText("N/A")
self.ui.btnPlayVoice.setEnabled(False)
self.ui.lblVoice.setToolTip(voice_tooltip)
###################################################
### BGM
###################################################
# if scene_info.bgm != -1:
# bgm_tooltip = "BGM ID: %d" % scene_info.bgm
# bgm_name = get_bgm_name(scene_info.bgm, common.editor_config.data01_dir)
# self.ui.lblBGM.setText(bgm_name)
# self.ui.btnPlayBGM.setEnabled(True)
# else:
# bgm_tooltip = "BGM ID: N/A"
# self.ui.lblBGM.setText("N/A")
# self.ui.btnPlayBGM.setEnabled(False)
# self.ui.lblBGM.setToolTip(bgm_tooltip)
###################################################
### SPECIAL
###################################################
self.ui.lblSpecial.setToolTip("")
if scene_info.special == common.SCENE_SPECIAL.option:
self.ui.lblSpecial.setText("Options: %s" % scene_info.extra_val)
elif scene_info.special == common.SCENE_SPECIAL.showopt:
self.ui.lblSpecial.setText("Options: %s" % scene_info.extra_val)
elif scene_info.special == common.SCENE_SPECIAL.react:
self.ui.lblSpecial.setText("Re:ACT")
elif scene_info.special == common.SCENE_SPECIAL.debate:
self.ui.lblSpecial.setText("Nonstop Debate")
elif scene_info.special == common.SCENE_SPECIAL.hanron:
self.ui.lblSpecial.setText("Counterstrike Showdown")
elif scene_info.special == common.SCENE_SPECIAL.chatter:
self.ui.lblSpecial.setText("Chatter %d" % scene_info.extra_val)
elif scene_info.special == common.SCENE_SPECIAL.checkobj:
obj_label = get_obj_label(scene_info.room, scene_info.extra_val - 20, common.editor_config.data01_dir)
if obj_label:
self.ui.lblSpecial.setText("Obj: %s" % obj_label)
self.ui.lblSpecial.setToolTip("Obj ID: %d" % scene_info.extra_val)
else:
self.ui.lblSpecial.setText("Obj: ID %d" % scene_info.extra_val)
elif scene_info.special == common.SCENE_SPECIAL.checkchar:
character = get_char_name(scene_info.extra_val, common.editor_config.data01_dir)
if character:
self.ui.lblSpecial.setText("Char: %s" % character)
self.ui.lblSpecial.setToolTip("Char ID: %d" % scene_info.extra_val)
else:
self.ui.lblSpecial.setText("Char: %s" % scene_info.extra_val)
else:
self.ui.lblSpecial.setText("N/A")
##############################################################################
### @fn showDupes()
### @desc Fills in the "Duplicates" tree for this file.
##############################################################################
def showDupes(self):
self.ui.treeDupes.clear()
if not isinstance(self.script_pack[self.cur_script], ScriptFile):
self.ui.tabRelated.setTabText(0, "0 Dupes")
return
# A little fiddling with the directory names, since we hide a bunch of info
# so the UI doesn't get cluttered.
directory = self.script_pack.get_real_dir()
filename = os.path.basename(self.script_pack[self.cur_script].filename)
filename = os.path.join(directory, filename)
filename = dir_tools.normalize(filename)
dupes = dupe_db.files_in_same_group(filename)
num_dupes = 0
tree_items = []
if not dupes == None:
self.ui.actionRemoveDupeActive.setEnabled(True)
for file in dupes:
if not file == filename:
parsed_file = dir_tools.consolidate_dir(file)
tree_item = tree.path_to_tree(parsed_file)
tree_items.append(tree_item)
num_dupes = num_dupes + 1
tree_items = tree.consolidate_tree_items(tree_items)
for item in tree_items:
self.ui.treeDupes.addTopLevelItem(item)
else:
self.ui.actionRemoveDupeActive.setEnabled(False)
if num_dupes == 1:
self.ui.tabRelated.setTabText(0, "%d Dupe" % num_dupes)
else:
self.ui.tabRelated.setTabText(0, "%d Dupes" % num_dupes)
# If we refill this, they haven't selected anything and can't mark anything.
self.ui.actionRemoveDupeRelated.setEnabled(False)
self.ui.actionRemoveDupeAll.setEnabled(False)
self.ui.actionShowDupeInEditor.setEnabled(False)
self.ui.actionShowDupeInExplorer.setEnabled(False)
self.ui.txtSimilarTrans.setPlainText("")
self.ui.txtSimilarOrig.setPlainText("")
self.ui.txtSimilarComm.setPlainText("")
if common.editor_config.auto_expand:
self.ui.treeDupes.expandAll()
##############################################################################
### @fn showSimilar()
### @desc Fills in the "Similar" tree for this file.
##############################################################################
def showSimilar(self):
self.ui.treeSimilar.clear()
if not isinstance(self.script_pack[self.cur_script], ScriptFile):
self.ui.tabRelated.setTabText(1, "0 Similar")
return
# A little fiddling with the directory names, since we hide a bunch of info
# so the UI doesn't get cluttered.
directory = self.script_pack.get_real_dir()
filename = os.path.basename(self.script_pack[self.cur_script].filename)
filename = os.path.join(directory, filename)
filename = dir_tools.normalize(filename)
num_similar = 0
tree_items = []
similarities = self.similarity_db.get_similarities(filename)
for file in similarities:
parsed_file = dir_tools.consolidate_dir(file)
tree_item = tree.path_to_tree(parsed_file)
tree_items.append(tree_item)
num_similar = num_similar + 1
tree_items = tree.consolidate_tree_items(tree_items)
for item in tree_items:
self.ui.treeSimilar.addTopLevelItem(item)
self.ui.tabRelated.setTabText(1, "%d Similar" % num_similar)
# If we refill this, they haven't selected anything and can't mark anything.
self.ui.actionAddDupeSim.setEnabled(False)
self.ui.actionRemoveSimilarity.setEnabled(False)
self.ui.actionShowSimilarInEditor.setEnabled(False)
self.ui.actionShowSimilarInExplorer.setEnabled(False)
self.ui.txtSimilarTrans.setPlainText("")
self.ui.txtSimilarOrig.setPlainText("")
self.ui.txtSimilarComm.setPlainText("")
if common.editor_config.auto_expand:
self.ui.treeSimilar.expandAll()
##############################################################################
### @fn updateRefs()
### @desc Triggered by a change of references in the comments.
##############################################################################
def updateRefs(self):
self.ui.treeReferences.clear()
if not isinstance(self.script_pack[self.cur_script], ScriptFile):
self.ui.tabRelated.setTabText(2, "0 References")
return
# A little fiddling with the directory names, since we hide a bunch of info
# so the UI doesn't get cluttered.
directory = self.script_pack.get_real_dir()
filename = os.path.basename(self.script_pack[self.cur_script].filename)
filename = os.path.join(directory, filename)
filename = dir_tools.normalize(filename)
references = self.ui.txtComments.references
num_refs = 0
tree_items = []
if references:
for file in references:
if not file == filename:
if os.path.split(file)[0] == "":
file = os.path.join(self.script_pack.directory, file)
parsed_file = dir_tools.consolidate_dir(file)
tree_item = tree.path_to_tree(parsed_file)
tree_items.append(tree_item)
num_refs = num_refs + 1
tree_items = tree.consolidate_tree_items(tree_items)
for item in tree_items:
self.ui.treeReferences.addTopLevelItem(item)
if num_refs == 1:
self.ui.tabRelated.setTabText(2, "%d Reference" % num_refs)
else:
self.ui.tabRelated.setTabText(2, "%d References" % num_refs)
# If we refill this, they haven't selected anything and can't mark anything.
self.ui.actionShowReferenceInEditor.setEnabled(False)
self.ui.actionShowReferenceInExplorer.setEnabled(False)
self.ui.actionAddDupeRef.setEnabled(False)
if common.editor_config.auto_expand:
self.ui.treeReferences.expandAll()
##############################################################################
### @fn updateSimilarView()
### @desc Displays text on the right panel based the selected tree item.
##############################################################################
def updateSimilarView(self, tree_item):
if tree_item == None or tree_item.childCount() != 0:
self.ui.actionAddDupeSim.setEnabled(False)
self.ui.actionAddDupeRef.setEnabled(False)
self.ui.actionRemoveSimilarity.setEnabled(False)
self.ui.actionRemoveDupeRelated.setEnabled(False)
#self.ui.actionRemoveDupeAll.setEnabled(False)
return
#else:
#self.ui.actionAddDupeSim.setEnabled(True)
#self.ui.actionRemoveSimilarity.setEnabled(True)
#self.ui.actionRemoveDupeRelated.setEnabled(True)
#self.ui.actionRemoveDupeAll.setEnabled(True)
self.updateStatusRelated()
file = common.qt_to_unicode(tree_item.text(0))
directory = tree.tree_item_to_path(tree_item.parent())
expanded_dir = dir_tools.expand_dir(directory)
filename = os.path.join(common.editor_config.data01_dir, expanded_dir, file)
if not os.path.isfile(filename):
self.ui.txtSimilarTrans.setPlainText("Could not load \"%s\"." % file)
self.ui.txtSimilarOrig.setPlainText("")
self.ui.txtSimilarComm.setPlainText("")
self.ui.actionAddDupeSim.setEnabled(False)
self.ui.actionAddDupeRef.setEnabled(False)
return
if not directory == self.directory:
script_file = ScriptFile(filename)
else:
script_file = self.script_pack.get_script(file)