Skip to content

Commit

Permalink
Bump version to 1.4.2.
Browse files Browse the repository at this point in the history
  • Loading branch information
dozingcat committed Nov 16, 2014
1 parent e0d9760 commit 5bb3c7d
Show file tree
Hide file tree
Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion AndroidManifest.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:installLocation="auto"
package="com.dozingcatsoftware.bouncy"
android:versionName="1.4.1" android:versionCode="13">
android:versionName="1.4.2" android:versionCode="14">
<uses-sdk android:minSdkVersion="4" android:targetSdkVersion="21" />
<!-- android:theme="@style/Theme.AppCompat" -->
<application
Expand Down
2 changes: 1 addition & 1 deletion res/values/strings.xml
Expand Up @@ -16,7 +16,7 @@
<string name="zoom_pref_title">Zoom Playfield</string>
<string name="use_opengl_pref_title">OpenGL Rendering</string>

<string name="about_text">Vector Pinball 1.4.1\n© 2010-2014 Brian Nenninger\nMore info: www.dozingcatsoftware.com/VectorPinball\nComments and bug reports: bnenning@gmail.com\n\nTouch the screen to start a new game, launch a ball if one is not in play, and activate the flippers. Touch the score area to pause the game.\n\n[TABLE_RULES]\n\nSelecting the Preferences button or menu item allows you to change the following settings:\n- Sound: Enables and disables sound effects\n- Background Music: Enables and disabled background music\n- Independent Flippers: When unchecked, any touch activates both flippers. When checked, you must touch the left side of the screen for the left flipper, and the right side for the right flipper.\n- Zoom: When checked, the view will be zoomed on the ball\'s location during game play.\n- OpenGL Rendering: Uses OpenGL to draw graphics. This improves performance on many devices, but slows down some.\n- Show FPS: When checked, shows frames drawn per second in the upper left.\n\nVector Pinball is open source; the code is at https://github.com/dozingcat/Vector-Pinball\n\nThanks to Mario at www.badlogicgames.com for code improvements and libgdx.\n\nsound, music, &amp; audio code, by pdx\nTwittering Machine\nhttp://www.twittering.com</string>
<string name="about_text">Vector Pinball 1.4.2\n© 2010-2014 Brian Nenninger\nMore info: www.dozingcatsoftware.com/VectorPinball\nComments and bug reports: bnenning@gmail.com\n\nTouch the screen to start a new game, launch a ball if one is not in play, and activate the flippers. Touch the score area to pause the game.\n\n[TABLE_RULES]\n\nSelecting the Preferences button or menu item allows you to change the following settings:\n- Sound: Enables and disables sound effects\n- Background Music: Enables and disabled background music\n- Independent Flippers: When unchecked, any touch activates both flippers. When checked, you must touch the left side of the screen for the left flipper, and the right side for the right flipper.\n- Zoom: When checked, the view will be zoomed on the ball\'s location during game play.\n- OpenGL Rendering: Uses OpenGL to draw graphics. This improves performance on many devices, but slows down some.\n- Show FPS: When checked, shows frames drawn per second in the upper left.\n\nVector Pinball is open source; the code is at https://github.com/dozingcat/Vector-Pinball\n\nThanks to Mario at www.badlogicgames.com for code improvements and libgdx.\n\nsound, music, &amp; audio code, by pdx\nTwittering Machine\nhttp://www.twittering.com</string>

<string name="table1_rules">Table Rules:\n- Light all the cyan rollovers in the top or bottom lanes to advance the score multiplier. All points you earn will be multiplied by this amount. Shooting the left ramp will also advance the multiplier.\n- The game starts with ball savers in the left and right outlanes, which disappear when used. Hit all drop targets on the left or right side to restore them.\n- Hitting any group of drop targets will activate the next light in the center of the field. When the large white central light is activated, shoot the left ramp to start multiball.</string>
<string name="table2_rules">Table Rules:\n- Light all the cyan rollovers in the bottom lanes to advance the score multiplier. All points you earn will be multiplied by this amount. \n- The game starts with ball savers in the left and right outlanes, which disappear when used. Hit all drop targets on the left or right side to restore them.\n- The circles in the middle of the field keep track of how many times you\'ve hit all the left, upper, and right drop targets. When all of them have been hit at least 3 times, shoot the red bumper in the upper right to start multiball.</string>
Expand Down

0 comments on commit 5bb3c7d

Please sign in to comment.