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TEveBoxSet.h
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TEveBoxSet.h
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// @(#)root/eve:$Id$
// Authors: Matevz Tadel & Alja Mrak-Tadel: 2006, 2007
/*************************************************************************
* Copyright (C) 1995-2007, Rene Brun and Fons Rademakers. *
* All rights reserved. *
* *
* For the licensing terms see $ROOTSYS/LICENSE. *
* For the list of contributors see $ROOTSYS/README/CREDITS. *
*************************************************************************/
#ifndef ROOT_TEveBoxSet
#define ROOT_TEveBoxSet
#include "TEveDigitSet.h"
#include "TEveVector.h"
class TGeoMatrix;
class TRandom;
class TEveBoxSet: public TEveDigitSet
{
friend class TEveBoxSetGL;
TEveBoxSet(const TEveBoxSet&); // Not implemented
TEveBoxSet& operator=(const TEveBoxSet&); // Not implemented
public:
enum EBoxType_e {
kBT_Undef, // unknown-ignored
kBT_FreeBox, // arbitrary box: specify 8*(x,y,z) box corners
kBT_AABox, // axis-aligned box: specify (x,y,z) and (w, h, d)
kBT_AABoxFixedDim, // axis-aligned box w/ fixed dimensions: specify (x,y,z)
kBT_Cone,
kBT_EllipticCone
};
struct BFreeBox_t : public DigitBase_t { Float_t fVertices[8][3]; };
struct BOrigin_t : public DigitBase_t { Float_t fA, fB, fC; };
struct BAABox_t : public BOrigin_t { Float_t fW, fH, fD; };
struct BAABoxFixedDim_t : public BOrigin_t {};
struct BCone_t : public DigitBase_t { TEveVector fPos, fDir; Float_t fR; };
struct BEllipticCone_t : public BCone_t { Float_t fR2, fAngle; };
protected:
EBoxType_e fBoxType; // Type of rendered box.
Float_t fDefWidth; // Breadth assigned to first coordinate (A).
Float_t fDefHeight; // Breadth assigned to second coordinate (B).
Float_t fDefDepth; // Breadth assigned to third coordinate (C).
Int_t fBoxSkip; // Number of boxes to skip for each drawn box during scene rotation.
Bool_t fDrawConeCap;
static Int_t SizeofAtom(EBoxType_e bt);
public:
TEveBoxSet(const char* n="TEveBoxSet", const char* t="");
virtual ~TEveBoxSet() {}
void Reset(EBoxType_e boxType, Bool_t valIsCol, Int_t chunkSize);
void Reset();
void AddBox(const Float_t* verts);
void AddBox(Float_t a, Float_t b, Float_t c, Float_t w, Float_t h, Float_t d);
void AddBox(Float_t a, Float_t b, Float_t c);
void AddCone(const TEveVector& pos, const TEveVector& dir, Float_t r);
void AddEllipticCone(const TEveVector& pos, const TEveVector& dir, Float_t r, Float_t r2, Float_t angle=0);
virtual void ComputeBBox();
// virtual void Paint(Option_t* option = "");
void Test(Int_t nboxes);
Float_t GetDefWidth() const { return fDefWidth; }
Float_t GetDefHeight() const { return fDefHeight; }
Float_t GetDefDepth() const { return fDefDepth; }
Bool_t GetDrawConeCap() const { return fDrawConeCap; }
void SetDefWidth(Float_t v) { fDefWidth = v ; }
void SetDefHeight(Float_t v) { fDefHeight = v ; }
void SetDefDepth(Float_t v) { fDefDepth = v ; }
void SetDrawConeCap(Bool_t x) { fDrawConeCap=x; StampObjProps(); }
Int_t GetBoxSkip() const { return fBoxSkip; }
void SetBoxSkip(Int_t bs) { fBoxSkip = bs; }
ClassDef(TEveBoxSet, 0); // Collection of 3D primitives (fixed-size boxes, boxes of different sizes, or arbitrary sexto-epipeds); each primitive can be assigned a signal value and a TRef.
};
#endif