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TEveArrow.h
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TEveArrow.h
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// @(#)root/eve:$Id$
// Author: Matevz Tadel 2007
/*************************************************************************
* Copyright (C) 1995-2007, Rene Brun and Fons Rademakers. *
* All rights reserved. *
* *
* For the licensing terms see $ROOTSYS/LICENSE. *
* For the list of contributors see $ROOTSYS/README/CREDITS. *
*************************************************************************/
#ifndef ROOT_TEveArrow
#define ROOT_TEveArrow
#include "TEveElement.h"
#include "TEveVector.h"
#include "TNamed.h"
#include "TAtt3D.h"
#include "TAttBBox.h"
class TEveArrow : public TEveElement,
public TNamed,
public TAtt3D,
public TAttBBox
{
friend class TEveArrowGL;
friend class TEveArrowEditor;
private:
TEveArrow(const TEveArrow&); // Not implemented
TEveArrow& operator=(const TEveArrow&); // Not implemented
protected:
Color_t fColor;
Float_t fTubeR;
Float_t fConeR;
Float_t fConeL;
TEveVector fOrigin;
TEveVector fVector;
Int_t fDrawQuality; // Number of segments of circles.
public:
TEveArrow(Float_t xVec=0, Float_t yVec=0, Float_t zVec=1,
Float_t xOrg=0, Float_t yOrg=0, Float_t zOrg=0);
virtual ~TEveArrow() {}
virtual TObject* GetObject(const TEveException& ) const
{ const TObject* obj = this; return const_cast<TObject*>(obj); }
void StampGeom() { ResetBBox(); AddStamp(kCBTransBBox | kCBObjProps); }
Float_t GetTubeR() const { return fTubeR; }
Float_t GetConeR() const { return fConeR; }
Float_t GetConeL() const { return fConeL; }
void SetTubeR(Float_t x) { fTubeR = x; StampGeom(); }
void SetConeR(Float_t x) { fConeR = x; StampGeom(); }
void SetConeL(Float_t x) { fConeL = x; StampGeom(); }
TEveVector GetOrigin() { return fOrigin; }
TEveVector& RefOrigin() { return fOrigin; }
TEveVector GetVector() { return fVector; }
TEveVector& RefVector() { return fVector; }
void SetOrigin(const TEveVector& o) { fOrigin = o; StampGeom(); }
void SetOrigin(Float_t x, Float_t y, Float_t z) { fOrigin.Set(x, y, z); StampGeom(); }
void SetVector(const TEveVector& v) { fVector = v; StampGeom(); }
void SetVector(Float_t x, Float_t y, Float_t z) { fVector.Set(x, y, z); StampGeom(); }
Int_t GetDrawQuality() const { return fDrawQuality; }
void SetDrawQuality(Int_t q) { fDrawQuality = q; }
virtual void ComputeBBox();
virtual void Paint(Option_t* option="");
ClassDef(TEveArrow, 0); // Class for gl visualisation of arrow.
};
#endif