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TGLFaceSet.h
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TGLFaceSet.h
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// @(#)root/gl:$Id$
// Author: Timur Pocheptsov 03/08/2004
// NOTE: This code moved from obsoleted TGLSceneObject.h / .cxx - see these
// attic files for previous CVS history
/*************************************************************************
* Copyright (C) 1995-2006, Rene Brun and Fons Rademakers. *
* All rights reserved. *
* *
* For the licensing terms see $ROOTSYS/LICENSE. *
* For the list of contributors see $ROOTSYS/README/CREDITS. *
*************************************************************************/
#ifndef ROOT_TGLFaceSet
#define ROOT_TGLFaceSet
#ifndef ROOT_TGLLogicalShape
#include "TGLLogicalShape.h"
#endif
#ifndef ROOT_CsgOps
#include "CsgOps.h"
#endif
///////////////////////////////////////////////////////////////////////
class TGLFaceSet : public TGLLogicalShape
{
private:
std::vector<Double_t> fVertices;
std::vector<Double_t> fNormals;
std::vector<Int_t> fPolyDesc;
UInt_t fNbPols;
static Bool_t fgEnforceTriangles;
public:
TGLFaceSet(const TBuffer3D & buffer);
virtual void DirectDraw(TGLRnrCtx & rnrCtx) const;
void SetFromMesh(const RootCsg::TBaseMesh *m);
void CalculateNormals();
void EnforceTriangles();
std::vector<Double_t>& GetVertices() { return fVertices; }
std::vector<Double_t>& GetNormals() { return fNormals; }
std::vector<Int_t>& GetPolyDesc() { return fPolyDesc; }
UInt_t GetNbPols() { return fNbPols; }
static Bool_t GetEnforceTriangles();
static void SetEnforceTriangles(Bool_t e);
private:
void GLDrawPolys() const;
Int_t CheckPoints(const Int_t *source, Int_t *dest) const;
static Bool_t Eq(const Double_t *p1, const Double_t *p2);
ClassDef(TGLFaceSet,0) // a faceset logical shape
};
#endif