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TGLLightSetEditor.h
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TGLLightSetEditor.h
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// @(#)root/gl:$Id$
// Author: Matevz Tadel, Feb 2007
/*************************************************************************
* Copyright (C) 1995-2004, Rene Brun and Fons Rademakers. *
* All rights reserved. *
* *
* For the licensing terms see $ROOTSYS/LICENSE. *
* For the list of contributors see $ROOTSYS/README/CREDITS. *
*************************************************************************/
#ifndef ROOT_TGLLightSetEditor_H
#define ROOT_TGLLightSetEditor_H
#include <TGedFrame.h>
class TGButton;
class TGLLightSet;
class TGLLightSetSubEditor : public TGVerticalFrame
{
private:
TGLLightSetSubEditor(const TGLLightSetSubEditor&); // Not implemented
TGLLightSetSubEditor& operator=(const TGLLightSetSubEditor&); // Not implemented
protected:
TGLLightSet *fM;
TGGroupFrame *fLightFrame;
TGButton *fTopLight;
TGButton *fRightLight;
TGButton *fBottomLight;
TGButton *fLeftLight;
TGButton *fFrontLight;
TGButton *fSpecularLight;
TGButton* MakeLampButton(const char* name, Int_t wid, TGCompositeFrame* parent);
public:
TGLLightSetSubEditor(const TGWindow* p);
virtual ~TGLLightSetSubEditor() {}
void SetModel(TGLLightSet* m);
void Changed(); //*SIGNAL*
void DoButton();
ClassDef(TGLLightSetSubEditor, 0) // Sub-editor for TGLLightSet.
};
class TGLLightSetEditor : public TGedFrame
{
private:
TGLLightSetEditor(const TGLLightSetEditor&); // Not implemented
TGLLightSetEditor& operator=(const TGLLightSetEditor&); // Not implemented
protected:
TGLLightSet *fM; // fModel dynamic-casted to TGLLightSetEditor
TGLLightSetSubEditor *fSE;
public:
TGLLightSetEditor(const TGWindow* p=0, Int_t width=170, Int_t height=30, UInt_t options=kChildFrame, Pixel_t back=GetDefaultFrameBackground());
virtual ~TGLLightSetEditor();
virtual void SetModel(TObject* obj);
ClassDef(TGLLightSetEditor, 1) // Editor for TGLLightSet.
}; // endclass TGLLightSetEditor
#endif