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TEveDigitSetGL.h
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TEveDigitSetGL.h
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// @(#)root/eve:$Id$
// Author: Matevz Tadel 2007
/*************************************************************************
* Copyright (C) 1995-2007, Rene Brun and Fons Rademakers. *
* All rights reserved. *
* *
* For the licensing terms see $ROOTSYS/LICENSE. *
* For the list of contributors see $ROOTSYS/README/CREDITS. *
*************************************************************************/
#ifndef ROOT_TEveDigitSetGL
#define ROOT_TEveDigitSetGL
#include "TGLObject.h"
#include "TEveDigitSet.h"
class TGLViewer;
class TGLScene;
class TEveDigitSet;
class TEveDigitSetGL : public TGLObject
{
private:
TEveDigitSetGL(const TEveDigitSetGL&); // Not implemented
TEveDigitSetGL& operator=(const TEveDigitSetGL&); // Not implemented
protected:
mutable const std::set<Int_t> *fHighlightSet;
Bool_t SetupColor(const TEveDigitSet::DigitBase_t& q) const;
void DrawFrameIfNeeded(TGLRnrCtx& rnrCtx) const;
public:
TEveDigitSetGL();
virtual ~TEveDigitSetGL() {}
virtual void SetBBox();
virtual void DrawHighlight(TGLRnrCtx& rnrCtx, const TGLPhysicalShape* pshp, Int_t lvl=-1) const;
virtual Bool_t SupportsSecondarySelect() const { return kTRUE; }
virtual Bool_t AlwaysSecondarySelect() const { return ((TEveDigitSet*)fExternalObj)->GetAlwaysSecSelect(); }
virtual void ProcessSelection(TGLRnrCtx& rnrCtx, TGLSelectRecord& rec);
ClassDef(TEveDigitSetGL, 0); // GL renderer class for TEveDigitSet.
};
#endif