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TGLCylinder.h
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TGLCylinder.h
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// @(#)root/gl:$Id$
// Author: Timur Pocheptsov 03/08/2004
// NOTE: This code moved from obsoleted TGLSceneObject.h / .cxx - see these
// attic files for previous CVS history
/*************************************************************************
* Copyright (C) 1995-2006, Rene Brun and Fons Rademakers. *
* All rights reserved. *
* *
* For the licensing terms see $ROOTSYS/LICENSE. *
* For the list of contributors see $ROOTSYS/README/CREDITS. *
*************************************************************************/
#ifndef ROOT_TGLCylinder
#define ROOT_TGLCylinder
#ifndef ROOT_TGLLogicalShape
#include "TGLLogicalShape.h"
#endif
class TBuffer3DTube;
class TGLCylinder : public TGLLogicalShape
{
private:
Double_t fR1, fR2, fR3, fR4;
Double_t fDz;
Double_t fPhi1, fPhi2;
TGLVector3 fLowPlaneNorm, fHighPlaneNorm;
Bool_t fSegMesh;
public:
TGLCylinder(const TBuffer3DTube & buffer);
~TGLCylinder();
virtual UInt_t DLOffset(Short_t lod) const;
// Cylinders support LOD (tesselation quality) adjustment along
// X/Y axes (round the cylinder radius), but not along length (Z)
virtual ELODAxes SupportedLODAxes() const { return ELODAxes(kLODAxesX | kLODAxesY); }
virtual Short_t QuantizeShapeLOD(Short_t shapeLOD, Short_t combiLOD) const;
virtual void DirectDraw(TGLRnrCtx & rnrCtx) const;
private:
ClassDef(TGLCylinder,0); // a cylinderical logical shape
};
#endif