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Releases: dpogretskiy/pcars2-power-graphs

Suspension travel is still not ride height...

19 Jun 18:43
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  • Bottom right corner, is suspension travel now, it's related to ride height through bump stops and some magic numbers, so telemetry screen is still required, to figure out how it goes (UDP guys have all the good stuff)
  • G-G-V is now track long, going up-hill, going down-hill, now you know where it all comes from.
  • All hail Jack Spade, right in the top right corner.

Fancy screenshot

G-G-V

13 Apr 19:54
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image

  • Right bottom sector: rear wheel spin speed difference in %. Your lsd barely ever unlocks ;)
  • Left sector:
    • Green: acceleration
    • Red: braking deceleration
    • Purple: lateral acceleration (how much your car can resist sliding in turning)
    • Everything is prone to artifacts when you hit walls, just in case...

0.5.0 - Usability update

06 Apr 19:26
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  • No more console window.
  • Better determining max speed and max wheel torque for gear graphs
  • Various stability and balance changes (jk)

Shifting Points

22 Mar 22:22
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Now slower version with shifting points.
(Disable fullscreen optimizations in Compatibility tab for better results)

!(Shifting points)[https://i.imgur.com/vgR4Y4d.png]

Faster and prettier

19 Mar 20:52
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Run game, run thingy, enjoy.

Image

power-graph 0.1.2

18 Mar 14:38
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Added worms instead of dots for currents.

Power-graph 0.1.1

17 Mar 22:16
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Squashed some bugs, improved drawing,
Run the game first.

hp/torque graphs

17 Mar 14:24
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hp/torque graphs Pre-release
Pre-release

Generates power/torque graph from shared memory telemetry, shows current power/torque in real-time, that's it.
Image