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freeroam: Set a better class selection room #11

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9 changes: 7 additions & 2 deletions scripts/base/freeroam.nut
Expand Up @@ -4,14 +4,19 @@ function onScriptLoad() {

SetGameModeName("Freeroam");

SetSpawnPlayerPos(-1348.37, -747.879, 24.896);
SetSpawnCameraPos(-1325.37, -747.879, 24.896);
SetSpawnCameraLook(-1348.37, -747.879, 24.896);

AddClass(1, RGB(100,149,237),
2, // model
66, // model
Vector(-421.729, -485.533, 11.0655),0, // position and angle [somewhere on starfish island]
0,0, // weapon 1
0,0, // weapon 2
0,0 // weapon 3
);

AddClass(1, RGB(237,100,149), 65, Vector(-420, -485.533, 11.0655),0, 0,0, 0,0, 0,0);
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Freeroam shouldn't need a second class. Users can always use "/skin 65" if they want.


SetVehiclesForcedRespawnHeight( 10000 );


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