fix(dragonfly_test): failing bug207 on build opt #1919
Merged
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The issue was that the
Heartbeat
would run every1ms
and this is problematic because thefor-loop
would take less than1ms
to finish. Therefore, the memory pool would not adjust and items would not be evicted from the store. By doubling the amount of elements created in the for-loop, we give enough time for the first heartbeat to run and adjust the memory available (which will cause the evictions to happen).This passes locally but if we see flakes on the CI we can slightly increase the elements we create in the forloop again.