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References.cs
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/
References.cs
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using System.Collections.Generic;
namespace Dragon6.API
{
public class References
{
public enum Platforms
{
PC = 1,
PSN = 2,
XB1 = 3
}
public static string[] Regions =
{
"EMEA",
"APAC",
"NCSA"
};
/// <summary>
/// English Versions of Rank ID -> Names (for operations prior to ember rise)
/// </summary>
public static readonly Dictionary<int, string> LegacyRankNames = new Dictionary<int, string>
{
{0, "Unranked"},
{1, "Copper 4"},
{2, "Copper 3"},
{3, "Copper 2"},
{4, "Copper 1"},
{5, "Bronze 4"},
{6, "Bronze 3"},
{7, "Bronze 2"},
{8, "Bronze 1"},
{9, "Silver 4"},
{10, "Silver 3"},
{11, "Silver 2"},
{12, "Silver 1"},
{13, "Gold 4"},
{14, "Gold 3"},
{15, "Gold 2"},
{16, "Gold 1"},
{17, "Platinum 3"},
{18, "Platinum 2"},
{19, "Platinum 1"},
{20, "Diamond"}
};
/// <summary>
/// English Versions of Rank ID -> Names
/// </summary>
public static readonly Dictionary<int, string> RankNames = new Dictionary<int, string>
{
{0, "Unranked"},
{1, "Copper 5"},
{2, "Copper 4"},
{3, "Copper 3"},
{4, "Copper 2"},
{5, "Copper 1"},
{6, "Bronze 5"},
{7, "Bronze 4"},
{8, "Bronze 3"},
{9, "Bronze 2"},
{10, "Bronze 1"},
{11, "Silver 5"},
{12, "Silver 4"},
{13, "Silver 3"},
{14, "Silver 2"},
{15, "Silver 1"},
{16, "Gold 3"},
{17, "Gold 2"},
{18, "Gold 1"},
{19, "Platinum 3"},
{20, "Platinum 2"},
{21, "Platinum 1"},
{22, "Diamond"},
{23, "Champion"}
};
/// <summary>
/// English Names of Weapon Types
/// </summary>
public static readonly Dictionary<int, string> WeaponClasses = new Dictionary<int, string>
{
{1, "Assault Rifle"},
{2, "SMG"},
{3, "LMG"},
{4, "Marksman Rifle"},
{5, "Handgun"},
{6, "Shotgun"},
{7, "Machine Pistol"}
};
}
}