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0.1.5-Unofficial-FOV-Fix

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@github-actions github-actions released this 20 Oct 10:53
· 9 commits to master since this release

Installation

  • Extract the contents of the release zip in to the game directory.
    (e.g. "steamapps\common\Rune Factory 5" for Steam).
  • Run the game once to generate a config file located at \BepinEx\config\RF5Fix.cfg
  • The first launch may take a little while as BepInEx does its magic.

Configuration

  • See the generated config file to adjust various aspects of the plugin.

More up to date installation instructions are available here.

!! --> This Is A Unofficial Build To Fix FOV
!! --> If the original author of RF5Fix decides to fix this themselves or releases a version newer than 0.1.4 I highly suggest you use that instead

The issue with the current FOV implementation is that whenever a dynamic change in FOV occurred the increase in FOV was being duplicated for example let's say fishing FOV is 50 and you set additional FOV to 10 thus 10 would be added to 50 on the first cast giving you 60 but 10 would not be subtracted and next cast another 10 would be added making you fishing FOV 70 then 80 then 90 and so on. The problem becomes pretty apparent after 5 to 10 casts.

The way I got around this was to roll back the FOV fix to the same one used in RF5Fix 0.1.0 but kept all the other newer fixes hence the reason this build exists and I'm not just telling you to use RF5Fix 0.1.0 instead.

It should be noted that if you have already used RF5Fix then you should have a RF5Fix.cfg file located at:

Rune Factory 5\BepInEx\config\RF5Fix.cfg

Open this file and find the section that looks like:

[FOV Adjustment]

Replace that entire section with:

[FOV Adjustment]

## Set to true to enable adjustment of the FOV. 
## It will also adjust the FOV to be Vert+ if your aspect ratio is narrower than 16:9.
# Setting type: Boolean
# Default value: false
FOVAdjustment = true

## Set desired FOV.
# Setting type: Single
# Default value: 50
# Acceptable value range: From 1 to 180
FOV.Value = 50

Changing 50 to your desired FOV personally I use 65 but YMMV.
Also it's worth noting that this will be the default FOV for the entire game as the adaptivity feature of the newer version was causing the issue to begin with.