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A Modern C++ Game Engine using a high-performance Entity-Component-System architecture

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Drako Engine

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A modern C++ game engine using a high-performance Entity-Component-System architecture. Also, Drako Engine should be considered a programmer-first engine, not to say that designer and artist features won't be added, they are just a secondary concern. This is mostly because the initial target audience for Drako Engine is for lone developers like myself.

Documentation

The documentation is hosted on Read the Docs

License

Drako Engine is licensed under the MIT license found on GitHub

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A Modern C++ Game Engine using a high-performance Entity-Component-System architecture

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