The simplest Farseer Physics 3 example you can find
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Recently switched to version 3.x of Farseer Physics Engine and have been experiencing slow simulations since? Can't get anything to accelerate past a certain point because everything looks like it's floating in a damn aquarium? Are you frustrated and tearing your hair out because you think this new version "sucks" !? Don't worry, you're not alone!

This is the simplest Farseer Physics 3 example you can find which demonstrates how to leverage the ConvertUnits class from the samples to adapt to FPE's MKS system of units.

Here's the accompanying blog post.

Note: Since FPE is currently undergoing the upgrade to 3.3, this example can break if used with a different version of the engine. I've compiled the example with the version from Changeset #85352.