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index.coffee
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index.coffee
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log = (x) -> console.log x
{eachSeries, each, keys, each, wait, interval, time} = _
tests = {}
test = (name, func) ->
tests[name] = func
class Planet
constructor: ->
@rotations = 0
rotate: () ->
@rotations++
class Saturn extends Planet
class SaturnMoon extends Saturn
Planet2 = () ->
self =
rotations: 0
rotate = () ->
self.rotations++
self.rotate = rotate
return self
Planet3 = () ->
self =
rotations: 0
self.rotate = () ->
self.rotations++
return self
Planet4 = () ->
self = rotations: 0
createRotate = () ->
self.rotate = () ->
self.rotations++
createRotate()
return self
rotate = (planet) ->
planet.rotations++
rotate2 = (single) ->
single++
rotatePoly = (planet) ->
planet._type.rotate planet
PlanetType =
rotate: (planet) ->
planet.rotations++
period = 1000 # 1 second
loops = 6e7
results = {}
run = () ->
eachSeries tests, (func, key, cb=->) ->
count = 0
start = time()
for i in [0..loops]
func()
end = time()
results[key] = end - start
log "#{key}: #{end - start}"
cb()
, () ->
do ->
p = new SaturnMoon
test "polymorphic 3", () ->
p.rotate()
do ->
class MyPlanet
constructor: ->
@rotations = 0
rotate: () ->
@rotations++
p = new MyPlanet
test "local polymorphic", () ->
p.rotate()
do ->
p = new Planet
test "polymorphic", () ->
p.rotate()
do ->
p = new Saturn
test "polymorphic 2", () ->
p.rotate()
do ->
rotate = (x) ->
x.rotations++
x = rotations: 0
test "local func", ->
rotate x
rotateG = (x) ->
x.rotations++
do ->
x = rotations: 0
test "global func", ->
rotateG x
do ->
planet = rotations: 0
start = time()
for i in [0..loops]
rotateG planet
end = time()
log "global func 2: #{end - start}"
do ->
planet = Planet3()
start = time()
for i in [0..loops]
rotateG planet
end = time()
log "factory global other: #{end - start}"
planet = Planet3()
start = time()
for i in [0..loops]
rotateG planet
end = time()
log "factory global other super global: #{end - start}"
do ->
planet = Planet4()
start = time()
for i in [0..loops]
rotateG planet
end = time()
log "factory global other2: #{end - start}"
do ->
rotate = (x) ->
x.rotations++
planet = rotations: 0
start = time()
for i in [0..loops]
rotate planet
end = time()
log "local func 2: #{end - start}"
planet = rotations: 0
start = time()
for i in [0..loops]
rotateG planet
end = time()
log "local func 2 super global: #{end - start}"
do ->
factory = () ->
x = {}
x.rotations = 0
x.rotate = () ->
x.rotations++
x
p = factory()
test "factory literal", () -> p.rotate()
do ->
p = Planet3() #factory
test "factory global 2", () -> p.rotate()
do ->
rotate = (x) ->
x.rotations++
do ->
do ->
y = 100
anotherFunc = (x) ->
do ->
x = rotations: 0
test "closured func", ->
rotate x
a = 0
test "global", () ->
a++
do ->
x = 0
test "nested1", -> x++
do () ->
x = 0
do () ->
test "nested variable closure", () ->
x++
do ->
x = 0
do ->
do ->
do ->
x = 100
do ->
do ->
test "nested variable closure 2", () ->
x++
run()
###
getTime = () ->
(new Date()).getTime()
loops = 1e8
#whichever proto gets called first wins!
funcs = {}
funcs['double proto'] = () ->
planet = new Saturn()
for i in [0..loops]
planet.rotate()
return true
funcs['single proto'] = () ->
planet = new Planet()
for i in [0..loops]
planet.rotate()
return true
funcs['triple proto'] = () ->
planet = new SaturnMoon()
for i in [0..loops]
planet.rotate()
return true
funcs['fake polymorphic'] = () ->
planet =
rotations: 0
_type: PlanetType
for i in [0..loops]
rotatePoly planet
return true
funcs['inlined single'] = () ->
planet_rotations = 0
for i in [0..loops]
planet_rotations++
return true
funcs['no hash lookup'] = () ->
planet_rotations = 0
for i in [0..loops]
rotate2 planet_rotations
return true
funcs['simple function'] = () ->
planet = rotations: 0
for i in [0..loops]
rotate planet
return true
funcs['closure method'] = () ->
planet = Planet2()
for i in [0..loops]
planet.rotate()
return true
funcs['closure method 2'] = () ->
planet = Planet3()
for i in [0..loops]
planet.rotate()
return true
funcs['closure method 3'] = () ->
planet = Planet4()
for i in [0..loops]
planet.rotate()
return true
funcs['method directly on object'] = () ->
planet =
rotations: 0
rotate: () -> @rotations++
for i in [0..loops]
planet.rotate()
return true
for name, func of funcs
console.log name
time = getTime()
func()
newTime = getTime()
console.log newTime - time
###