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Lab class code for INF585 Computer Animation class

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Lab class exercises for INF585 Computer Animation

Download

Clone

git clone --recurse-submodules https://github.com/drohmer/inf585_lab_code.git

or

git clone https://github.com/drohmer/inf585_lab_code.git
cd inf585_lab_code/
git submodule init
git submodule update

Download archive

Note: Do not use the "Code -> Download ZIP" option from the GitHub GUI as you won't get the CGP library as submodule with the code.

Compilation

Scenes are in a directory scenes_inf585/xx_Name/

Each scene is provided with its own CMakeLists.txt and Makefile

Compilation via CMake

cd inf585_lab_code/scenes_inf585/00_introduction/
cmake -B build/
cd build/
make -j8 # or any -jN, with N=$(nproc)
./00_introduction

Compilation via Makefile

cd scenes_inf585/00_introduction/
make -j8 # or any -jN, with N=$(nproc)
./00_introduction

More details are provided in the dedicated Installation setup and Compilation page if needed (Windows, Linux, Mac).

Requirement

The code requires the GLFW library in Linux and Mac.

Linux (/Ubuntu)

sudo apt-get install libglfw3-dev

MacOS:

  • You may use brew to install glfw. And then add the following two lines on your .zshrc to add glfw library to the path
export CPATH=/opt/homebrew/include
export LIBRARY_PATH=/opt/homebrew/lib
  • Alternatively, a pre-compiled glfw can be used without installation. To activate it, open the CMakeLists.txt file and set the option MACOS_GLFW_PRECOMPILED to ON. You may need to explicitely allow the mac to use the library if security triggers an alert.

Windows:

The simplest way is the use of Visual Studio with the scripts/windows_cmake_visual.bat generating a visual studio project.

IDE

The full edition/compilation/debug toolchain should work with the following IDE:

  • Visual Studio Code/vscode on Linux and MacOS: You may open a project with the dedicated configuration file vscode.code-workspace.
  • CLion on any plateform. Note that as student you are elligible for a free licence to this IDE. A project can be loaded directly from the CMakeLists.txt.
  • QtCreator on Linux and MacOS. Install it via your package manager (apt/brew). A project can be loaded directly from the CMakeLists.txt (you may have to indicate to build in RelWithDebInfo instead of the default Debug).
  • Visual Studio on Windows only. Free for individuals.

Scripts

You may use the provided scripts (in directory scripts/) and configuration files to ease some of the compilation process

  • vscode.code-workspace: workspace configuration file for Visual Code Studio (vscode).
  • scripts/linux_compile_run_cmake.py: Run CMake, compile and run the code on Linux and MacOS. linux_clean.py remove temporary files.
  • scripts/windows_cmake_visual.bat: On Windows, call CMake and generate a Visual Studio project. CMake must be accessible on the command line path. scripts/windows_clean.bat remove the temporary files and the visual studio project.
  • scripts/linux_compile_emscripten.py: Generate a webpage runing the code of the scene. The script can run on Linux and MacOS if emscripten is installed.

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Lab class code for INF585 Computer Animation class

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