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Random seed should be encoded as a random generator object in SimulatedUniverse #219

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dsavransky opened this issue Apr 2, 2019 · 0 comments

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@dsavransky
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Any random draws after the setting of a seed in SU will cause the subsequent draws to diverge. This can be addressed by instantiating a random number generator and adding it to specs to be passed to all sub-initializations with random draws.

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