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David Schmenk edited this page Feb 24, 2018 · 3 revisions

Read both axes of the joystick and simultaneously buzz the speaker. This runs in constant time, avoiding the crosstalk from the built-in paddle routines. And you can make different tones while doing so. It returns the x and y positions and two button states.

Compatibility: II

Usage: include "inc/joybuzz.plh"

Values:

const MAX_JOY = 79 // Maximum axis value

Function:

joypos(buzz)#4

Source Code: joybuzz.pla