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Menu.cpp
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Menu.cpp
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/**
* Class Menu - Implementation File
*
* Handles all the menus
*
*
* @author Dennis Schneider <sinned.schneider@gmail.com>
*
* @status final
*/
#include "Menu.h"
#include <iostream>
#include <sstream>
using namespace std;
/*
* Constructor
*
* Initialize the object
*
* @param sceneManager a pointer to the ogre scene manager
* @param window a pointer to the ogre render window
* @param player a pointer to the player object
* @param language language from the configuration file
* @param gameOverlay a pointer to the gameoverlay object
*
*/
Menu::Menu(SceneManager* sceneManager, RenderWindow* window, Player* player, String language, GameOverlay* gameOverlay) {
mMainMenu = true;
mMainMenuClicked = false;
mContinueClicked = false;
mMatrixMenuClicked = false;
mPlayerPointer = player;
mGameOverlay = gameOverlay;
mLanguage = language;
mRead = "";
mActivatedLevel = 0;
mPauseMenu = false;
mLevelNumber = 0;
// 4x4 matrix
mMatrix[0][0] = 0;
mMatrix[0][1] = 0;
mMatrix[0][2] = 0;
mMatrix[0][3] = 0;
mMatrix[1][0] = 0;
mMatrix[1][1] = 0;
mMatrix[1][2] = 0;
mMatrix[1][3] = 0;
mMatrix[2][0] = 0;
mMatrix[2][1] = 0;
mMatrix[2][2] = 0;
mMatrix[2][3] = 0;
mMatrix[3][0] = 0;
mMatrix[3][1] = 0;
mMatrix[3][2] = 0;
mMatrix[3][3] = 0;
// With a scene manager and window, we can create a the GUI renderer
CEGUI::OgreCEGUIRenderer* pGUIRenderer = new CEGUI::OgreCEGUIRenderer(
window, // The render window created earlier; CEGUI renders to this
Ogre::RENDER_QUEUE_OVERLAY, // CEGUI should render in this render queue
false, // Put everything in the above render queue first, not last
3000, // This is actually unnecessary now in CEGUI -- max quads for the UI
sceneManager // Use this scene manager to manage the UI
);
mPauseMenu = false;
// Read the levels.dat file and look which levels have been
// unlocked
char cstring[1000];
mFile.open("resource/levels.dat", ios::in);
while (!mFile.eof())
{
mFile.getline(cstring, sizeof(cstring));
mRead += cstring;
}
mFile.close();
istringstream iss(mRead);
iss >> mActivatedLevel;
// Create the root CEGUI class
pSystem = new CEGUI::System(pGUIRenderer);
// Tell us a lot about what is going on (see CEGUI.log in the working directory)
CEGUI::Logger::getSingleton().setLoggingLevel(CEGUI::Informative);
// Use this CEGUI scheme definition (see CEGUI docs for more)
CEGUI::SchemeManager::getSingleton().loadScheme((CEGUI::utf8*)"TaharezLookSkin.scheme");
// Show the CEGUI mouse cursor (defined in the look-n-feel)
pSystem->setDefaultMouseCursor((CEGUI::utf8*)"TaharezLook", (CEGUI::utf8*)"MouseArrow");
// Use this font for text in the UI
pSystem->setDefaultFont((CEGUI::utf8*)"BlueHighway-12");
// Set strings for language dependent layout files
String menu[15];
menu[0] = "dodgeheadingamemenu_" + mLanguage + ".layout";
menu[1] = "dodgeheadmainmenu_" + mLanguage + ".layout";
menu[2] = "dodgeheadcreditsmenu_" + mLanguage + ".layout";
menu[3] = "dodgeheadoptionsmenu_" + mLanguage + ".layout";
menu[4] = "dodgeheadstartgamemenu_" + mLanguage + ".layout";
menu[5] = "dodgeheadlevelmenu_" + mLanguage + ".layout";
menu[6] = "dodgeheadstory1_" + mLanguage + ".layout";
menu[7] = "dodgeheadinfoscreen1_" + mLanguage + ".layout";
menu[8] = "dodgeheadinfoscreen2_" + mLanguage + ".layout";
menu[9] = "dodgeheadinfoscreen3_" + mLanguage + ".layout";
menu[10] = "dodgeheadinfoscreen4_" + mLanguage + ".layout";
menu[11] = "dodgeheadinfoscreen5_" + mLanguage + ".layout";
menu[12] = "dodgeheadmatrixmenu_" + mLanguage + ".layout";
menu[13] = "dodgeheadhelpmenu_" + mLanguage + ".layout";
menu[14] = "dodgeheadtexturemenu_" + mLanguage + ".layout";
// Load language dependent layout files
mInGameMenuLayout = CEGUI::WindowManager::getSingleton().loadWindowLayout((CEGUI::utf8*)menu[0].c_str());
mMainMenuLayout = CEGUI::WindowManager::getSingleton().loadWindowLayout((CEGUI::utf8*)menu[1].c_str());
mCreditsMenuLayout = CEGUI::WindowManager::getSingleton().loadWindowLayout((CEGUI::utf8*)menu[2].c_str());
mOptionsMenuLayout = CEGUI::WindowManager::getSingleton().loadWindowLayout((CEGUI::utf8*)menu[3].c_str());
mStartGameMenuLayout = CEGUI::WindowManager::getSingleton().loadWindowLayout((CEGUI::utf8*)menu[4].c_str());
mLevelMenuLayout = CEGUI::WindowManager::getSingleton().loadWindowLayout((CEGUI::utf8*)menu[5].c_str());
mStoryLayout1 = CEGUI::WindowManager::getSingleton().loadWindowLayout((CEGUI::utf8*)menu[6].c_str());
mInfoLayout1 = CEGUI::WindowManager::getSingleton().loadWindowLayout((CEGUI::utf8*)menu[7].c_str());
mInfoLayout2 = CEGUI::WindowManager::getSingleton().loadWindowLayout((CEGUI::utf8*)menu[8].c_str());
mInfoLayout3 = CEGUI::WindowManager::getSingleton().loadWindowLayout((CEGUI::utf8*)menu[9].c_str());
mInfoLayout4 = CEGUI::WindowManager::getSingleton().loadWindowLayout((CEGUI::utf8*)menu[10].c_str());
mInfoLayout5 = CEGUI::WindowManager::getSingleton().loadWindowLayout((CEGUI::utf8*)menu[11].c_str());
mMatrixMenuTranslateLayout = CEGUI::WindowManager::getSingleton().loadWindowLayout((CEGUI::utf8*)menu[12].c_str());
mHelpMenuLayout = CEGUI::WindowManager::getSingleton().loadWindowLayout((CEGUI::utf8*)menu[13].c_str());
mTextureMenuLayout = CEGUI::WindowManager::getSingleton().loadWindowLayout((CEGUI::utf8*)menu[14].c_str());
// You need to tell CEGUI which layout to display. You can call this at any time to change the layout to
// another loaded layout (i.e. moving from screen to screen or to load your HUD layout). Note that this takes
// a CEGUI::Window instance -- you can use anything (any widget) that serves as a root window.
pSystem->setGUISheet(mMainMenuLayout);
CEGUI::ListboxTextItem *item;
// Create a new combobox for difficulty
CEGUI::Combobox *Difficulty = (CEGUI::Combobox *)CEGUI::WindowManager::getSingleton().getWindow("OptionsMenu/DifficultyBox");
if(mLanguage == "en") {
item = new CEGUI::ListboxTextItem("Easy", 0);
Difficulty->addItem(item);
item = new CEGUI::ListboxTextItem("Medium", 1);
Difficulty->addItem(item);
item = new CEGUI::ListboxTextItem("Hard", 2);
Difficulty->addItem(item);
} else if(mLanguage == "de") {
item = new CEGUI::ListboxTextItem("Leicht", 0);
Difficulty->addItem(item);
item = new CEGUI::ListboxTextItem("Mittel", 1);
Difficulty->addItem(item);
item = new CEGUI::ListboxTextItem("Schwer", 2);
Difficulty->addItem(item);
}
Difficulty->setReadOnly(true);
// Create a new combobox for the resolution
CEGUI::Combobox *Resolution = (CEGUI::Combobox *)CEGUI::WindowManager::getSingleton().getWindow("OptionsMenu/ResolutionBox");
//Resolution->subscribeEvent(CEGUI::Combobox::EventMouseEnters, CEGUI::Event::Subscriber(&MenuDlg::Mouse_Over, this));
item = new CEGUI::ListboxTextItem("800x600", 0);
Resolution->addItem(item);
item = new CEGUI::ListboxTextItem("1024x768", 1);
Resolution->addItem(item);
item = new CEGUI::ListboxTextItem("1280x720", 2);
Resolution->addItem(item);
item = new CEGUI::ListboxTextItem("1280x800", 3);
Resolution->addItem(item);
item = new CEGUI::ListboxTextItem("1280x1024", 4);
Resolution->addItem(item);
item = new CEGUI::ListboxTextItem("1440x900", 5);
Resolution->addItem(item);
item = new CEGUI::ListboxTextItem("1600x1200", 6);
Resolution->addItem(item);
Resolution->setReadOnly(true);
// Create the combobox for the entity
TextureEntity = (CEGUI::Combobox *)CEGUI::WindowManager::getSingleton().getWindow("TextureMenu/ComboBoxEntity");
TextureEntity->subscribeEvent(CEGUI::Combobox::EventMouseClick, CEGUI::Event::Subscriber(&Menu::TextureMenu_OnClick, this));
item = new CEGUI::ListboxTextItem("Player", 0);
TextureEntity->addItem(item);
/*item = new CEGUI::ListboxTextItem("PickupObject Good", 1);
TextureEntity->addItem(item);
item = new CEGUI::ListboxTextItem("PickupObject Bad", 2);
TextureEntity->addItem(item);
item = new CEGUI::ListboxTextItem("SceneryObject Block", 3);
TextureEntity->addItem(item);*/
TextureEntity->setReadOnly(true);
// Create the combobox for subentity
TextureSubEntity = (CEGUI::Combobox *)CEGUI::WindowManager::getSingleton().getWindow("TextureMenu/ComboBoxSubEntity");
TextureSubEntity->subscribeEvent(CEGUI::Combobox::EventMouseClick, CEGUI::Event::Subscriber(&Menu::TextureMenu_OnClick, this));
item = new CEGUI::ListboxTextItem("Body", 0);
TextureSubEntity->addItem(item);
item = new CEGUI::ListboxTextItem("Tusks", 1);
TextureSubEntity->addItem(item);
item = new CEGUI::ListboxTextItem("Earring", 2);
TextureSubEntity->addItem(item);
item = new CEGUI::ListboxTextItem("Eyes", 3);
TextureSubEntity->addItem(item);
TextureSubEntity->setReadOnly(true);
TextureSubEntity->disable();
// Create a combobox for the textures
Textures = (CEGUI::Combobox *)CEGUI::WindowManager::getSingleton().getWindow("TextureMenu/ComboBoxTextures");
Textures->subscribeEvent(CEGUI::Combobox::EventMouseClick, CEGUI::Event::Subscriber(&Menu::TextureMenu_OnClick, this));
item = new CEGUI::ListboxTextItem("Earring", 0);
Textures->addItem(item);
item = new CEGUI::ListboxTextItem("Tusks", 1);
Textures->addItem(item);
item = new CEGUI::ListboxTextItem("Eyes", 2);
Textures->addItem(item);
item = new CEGUI::ListboxTextItem("Body", 3);
Textures->addItem(item);
/*item = new CEGUI::ListboxTextItem("Rock", 4);
Textures->addItem(item);
item = new CEGUI::ListboxTextItem("Dirt", 5);
Textures->addItem(item);
item = new CEGUI::ListboxTextItem("Water", 6);
Textures->addItem(item);*/
Textures->setReadOnly(true);
// Show the main menu and the cursor
mMainMenuLayout->show();
CEGUI::MouseCursor::getSingleton().show();
// Subscribe callback functions
CEGUI::Window *windowElement;
windowElement = CEGUI::WindowManager::getSingleton().getWindow("MainMenu/Exit");
windowElement->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&Menu::Quit_OnClick, this));
windowElement = CEGUI::WindowManager::getSingleton().getWindow("InGameMenu/MainMenu");
windowElement->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&Menu::Quit_OnMainMenu, this));
windowElement = CEGUI::WindowManager::getSingleton().getWindow("MainMenu/StartNewGame");
windowElement->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&Menu::Quit_OnNewGame, this));
windowElement = CEGUI::WindowManager::getSingleton().getWindow("OptionsMenu/Back");
windowElement->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&Menu::Quit_OnMainMenu, this));
windowElement = CEGUI::WindowManager::getSingleton().getWindow("StartGameMenu/OnePlayer");
windowElement->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&Menu::Quit_OnePlayer, this));
windowElement = CEGUI::WindowManager::getSingleton().getWindow("MainMenu/Options");
windowElement->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&Menu::OpenOptions_OnClick, this));
windowElement = CEGUI::WindowManager::getSingleton().getWindow("MainMenu/Credits");
windowElement->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&Menu::OpenCredits_OnClick, this));
windowElement = CEGUI::WindowManager::getSingleton().getWindow("OptionsMenu/Back");
windowElement->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&Menu::ExitCredits_OnClick, this));
windowElement = CEGUI::WindowManager::getSingleton().getWindow("StartGameMenu/Back");
windowElement->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&Menu::ExitCredits_OnClick, this));
windowElement = CEGUI::WindowManager::getSingleton().getWindow("LevelMenu/Back");
windowElement->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&Menu::ExitLevelMenu_OnClick, this));
windowElement = CEGUI::WindowManager::getSingleton().getWindow("LevelMenu/Level1");
windowElement->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&Menu::LoadLevel1_OnClick, this));
windowElement = CEGUI::WindowManager::getSingleton().getWindow("LevelMenu/Level2");
windowElement->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&Menu::LoadLevel2_OnClick, this));
if(mActivatedLevel < 2) {
windowElement->setMutedState(true);
windowElement->disable();
}
windowElement = CEGUI::WindowManager::getSingleton().getWindow("LevelMenu/Level3");
windowElement->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&Menu::LoadLevel3_OnClick, this));
if(mActivatedLevel < 3) {
windowElement->setMutedState(true);
windowElement->disable();
}
windowElement = CEGUI::WindowManager::getSingleton().getWindow("LevelMenu/Level4");
windowElement->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&Menu::LoadLevel4_OnClick, this));
if(mActivatedLevel < 4) {
windowElement->setMutedState(true);
windowElement->disable();
}
windowElement = CEGUI::WindowManager::getSingleton().getWindow("LevelMenu/Level5");
windowElement->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&Menu::LoadLevel5_OnClick, this));
if(mActivatedLevel < 5) {
windowElement->setMutedState(true);
windowElement->disable();
}
windowElement = CEGUI::WindowManager::getSingleton().getWindow("StoryScreen1/Continue");
windowElement->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&Menu::Continue_OnClick, this));
windowElement = CEGUI::WindowManager::getSingleton().getWindow("CreditsMenu/Back");
windowElement->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&Menu::ExitCredits_OnClick, this));
windowElement = CEGUI::WindowManager::getSingleton().getWindow("InGameMenu/Help");
windowElement->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&Menu::HelpMenu_OnClick, this));
windowElement = CEGUI::WindowManager::getSingleton().getWindow("HelpMenu/Back");
windowElement->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&Menu::HelpMenuBack_OnClick, this));
windowElement = CEGUI::WindowManager::getSingleton().getWindow("MatrixMenu/Apply");
windowElement->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&Menu::ContinueMatrixMenu_OnClick, this));
windowElement = CEGUI::WindowManager::getSingleton().getWindow("InGameMenu/Continue");
windowElement->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&Menu::ContinueInGameMenu_OnClick, this));
windowElement = CEGUI::WindowManager::getSingleton().getWindow("MatrixMenu/Apply");
windowElement->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&Menu::MatrixMenuApply_OnClick, this));
windowElement = CEGUI::WindowManager::getSingleton().getWindow("InfoScreen1/Forward1");
windowElement->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&Menu::InfoScreenButton_OnClick, this));
windowElement = CEGUI::WindowManager::getSingleton().getWindow("InfoScreen1/Backward1");
windowElement->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&Menu::InfoScreenButton_OnClick, this));
windowElement = CEGUI::WindowManager::getSingleton().getWindow("InfoScreen2/Forward1");
windowElement->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&Menu::InfoScreenButton_OnClick, this));
windowElement = CEGUI::WindowManager::getSingleton().getWindow("InfoScreen2/Backward1");
windowElement->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&Menu::InfoScreenButton_OnClick, this));
windowElement = CEGUI::WindowManager::getSingleton().getWindow("InfoScreen2/Forward2");
windowElement->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&Menu::InfoScreenButton_OnClick, this));
windowElement = CEGUI::WindowManager::getSingleton().getWindow("InfoScreen2/Backward2");
windowElement->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&Menu::InfoScreenButton_OnClick, this));
windowElement = CEGUI::WindowManager::getSingleton().getWindow("InfoScreen3/Forward1");
windowElement->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&Menu::InfoScreenButton_OnClick, this));
windowElement = CEGUI::WindowManager::getSingleton().getWindow("InfoScreen3/Backward1");
windowElement->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&Menu::InfoScreenButton_OnClick, this));
windowElement = CEGUI::WindowManager::getSingleton().getWindow("InfoScreen4/Forward1");
windowElement->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&Menu::InfoScreenButton_OnClick, this));
windowElement = CEGUI::WindowManager::getSingleton().getWindow("InfoScreen4/Backward1");
windowElement->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&Menu::InfoScreenButton_OnClick, this));
windowElement = CEGUI::WindowManager::getSingleton().getWindow("InfoScreen5/Forward1");
windowElement->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&Menu::InfoScreenButton_OnClick, this));
windowElement = CEGUI::WindowManager::getSingleton().getWindow("InfoScreen5/Backward1");
windowElement->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&Menu::InfoScreenButton_OnClick, this));
// Matrix menu
mMatrixBox[0] = (CEGUI::Editbox *)CEGUI::WindowManager::getSingleton().getWindow("MatrixMenu/EditBox1");
mMatrixBox[1] = (CEGUI::Editbox *)CEGUI::WindowManager::getSingleton().getWindow("MatrixMenu/EditBox2");
mMatrixBox[2] = (CEGUI::Editbox *)CEGUI::WindowManager::getSingleton().getWindow("MatrixMenu/EditBox3");
mMatrixBox[3] = (CEGUI::Editbox *)CEGUI::WindowManager::getSingleton().getWindow("MatrixMenu/EditBox4");
mMatrixBox[4] = (CEGUI::Editbox *)CEGUI::WindowManager::getSingleton().getWindow("MatrixMenu/EditBox5");
mMatrixBox[5] = (CEGUI::Editbox *)CEGUI::WindowManager::getSingleton().getWindow("MatrixMenu/EditBox6");
mMatrixBox[6] = (CEGUI::Editbox *)CEGUI::WindowManager::getSingleton().getWindow("MatrixMenu/EditBox7");
mMatrixBox[7] = (CEGUI::Editbox *)CEGUI::WindowManager::getSingleton().getWindow("MatrixMenu/EditBox8");
mMatrixBox[8] = (CEGUI::Editbox *)CEGUI::WindowManager::getSingleton().getWindow("MatrixMenu/EditBox9");
mMatrixBox[9] = (CEGUI::Editbox *)CEGUI::WindowManager::getSingleton().getWindow("MatrixMenu/EditBox10");
mMatrixBox[10] = (CEGUI::Editbox *)CEGUI::WindowManager::getSingleton().getWindow("MatrixMenu/EditBox11");
mMatrixBox[11] = (CEGUI::Editbox *)CEGUI::WindowManager::getSingleton().getWindow("MatrixMenu/EditBox12");
mMatrixBox[12] = (CEGUI::Editbox *)CEGUI::WindowManager::getSingleton().getWindow("MatrixMenu/EditBox13");
mMatrixBox[13] = (CEGUI::Editbox *)CEGUI::WindowManager::getSingleton().getWindow("MatrixMenu/EditBox14");
mMatrixBox[14] = (CEGUI::Editbox *)CEGUI::WindowManager::getSingleton().getWindow("MatrixMenu/EditBox15");
mMatrixBox[15] = (CEGUI::Editbox *)CEGUI::WindowManager::getSingleton().getWindow("MatrixMenu/EditBox16");
// Set the editbox fields of the matrix to zero
for(int i = 0; i <= 15; i++) {
mMatrixBox[i]->setText("0");
}
// Set scale to 1
mMatrixBox[0]->setText("1");
mMatrixBox[5]->setText("1");
mMatrixBox[10]->setText("1");
mMatrixBox[15]->setText("1");
}
/*
* Destructor
*
*/
Menu::~Menu() {
}
/*
* Get the clicked level number (for the game class
* to know which level to load)
*
* @return int the level number
*
*/
int Menu::getLevelNumber() {
return mLevelNumber;
}
/*
* Get the state of the pause menu
*
* @return bool operation successful (true / false)
*
*/
bool Menu::getPauseMenu() {
return mPauseMenu;
}
/*
* Get the state of the clicked main menu (for the game
* class to know to load the main menu scene)
*
* @return bool operation successful (true / false)
*
*/
bool Menu::getMainMenuClicked() {
return mMainMenuClicked;
}
/*
* Set the levelnumber
*
* @param levelNumber level number, that the menu class knows the level number
*
*/
void Menu::setLevelNumber(int levelNumber) {
mLevelNumber = levelNumber;
}
/*
* Set the state of the clicked main menu (for the game
* class to know to load the main menu scene)
*
* @param mainMenuClicked has the main menu been clicked?
*
*/
void Menu::setMainMenuClicked(bool mainMenuClicked) {
mMainMenuClicked = mainMenuClicked;
}
/*
* Callback function - If quit button has been clicked
* quit the game
*
* @param args CEGUI event
* @return bool operation successful (true / false)
*
*/
bool Menu::Quit_OnClick(const CEGUI::EventArgs &args) {
//mContinue = false;
exit(0);
return true;
}
/*
* Callback function - If continue button has been clicked
* set status true
*
* @param args CEGUI event
* @return bool operation successful (true / false)
*
*/
bool Menu::ContinueInGameMenu_OnClick(const CEGUI::EventArgs &args) {
mContinueClicked = true;
return true;
}
/*
* Callback function - If one of the infoscreen buttons
* has been clicked
*
* @param args CEGUI event
* @return bool operation successful (true / false)
*
*/
bool Menu::TextureMenu_OnClick(const CEGUI::EventArgs &args) {
const CEGUI::WindowEventArgs& we = static_cast<const CEGUI::WindowEventArgs&>(args);
CEGUI::String senderID = we.window->getName();
int itemTextureSubEntity = 0;
// If window element is active
if(TextureEntity->isActive()) {
switch(TextureEntity->getItemIndex(TextureEntity->getSelectedItem())) {
case 0:
TextureSubEntity->enable();
break;
case 1:
TextureSubEntity->disable();
break;
case 2:
TextureSubEntity->disable();
break;
}
}
// If window element is active
if(TextureSubEntity->isActive()) {
itemTextureSubEntity = TextureSubEntity->getItemIndex(TextureSubEntity->getSelectedItem());
}
// If window element is active
if(Textures->isActive()) {
int itemTexture = Textures->getItemIndex(Textures->getSelectedItem());
itemTextureSubEntity = TextureSubEntity->getItemIndex(TextureSubEntity->getSelectedItem());
mPlayerPointer->activateTexture(itemTexture, itemTextureSubEntity);
}
return true;
}
/*
* Callback function - If one of the infoscreen buttons
* has been clicked
*
* @param args CEGUI event
* @return bool operation successful (true / false)
*
*/
bool Menu::InfoScreenButton_OnClick(const CEGUI::EventArgs &args) {
const CEGUI::WindowEventArgs& we = static_cast<const CEGUI::WindowEventArgs&>(args);
CEGUI::String senderID = we.window->getName();
CEGUI::Window *window;
if(senderID == "InfoScreen1/Forward1") {
window = CEGUI::WindowManager::getSingleton().getWindow("InfoScreen1/Text2");
window->setVisible(true);
window = CEGUI::WindowManager::getSingleton().getWindow("InfoScreen1/Backward1");
window->setVisible(true);
window = CEGUI::WindowManager::getSingleton().getWindow("InfoScreen1/Text1");
window->setVisible(false);
} else if(senderID == "InfoScreen1/Backward1") {
window = CEGUI::WindowManager::getSingleton().getWindow("InfoScreen1/Text1");
window->setVisible(true);
window = CEGUI::WindowManager::getSingleton().getWindow("InfoScreen1/Backward1");
window->setVisible(false);
window = CEGUI::WindowManager::getSingleton().getWindow("InfoScreen1/Text2");
window->setVisible(false);
} else if(senderID == "InfoScreen2/Forward1") {
window = CEGUI::WindowManager::getSingleton().getWindow("InfoScreen2/Text2");
window->setVisible(true);
window = CEGUI::WindowManager::getSingleton().getWindow("InfoScreen2/Backward1");
window->setVisible(true);
window = CEGUI::WindowManager::getSingleton().getWindow("InfoScreen2/Forward2");
window->setVisible(true);
window = CEGUI::WindowManager::getSingleton().getWindow("InfoScreen2/Text1");
window->setVisible(false);
window = CEGUI::WindowManager::getSingleton().getWindow("InfoScreen2/Forward1");
window->setVisible(false);
} else if(senderID == "InfoScreen2/Backward1") {
window = CEGUI::WindowManager::getSingleton().getWindow("InfoScreen2/Text1");
window->setVisible(true);
window = CEGUI::WindowManager::getSingleton().getWindow("InfoScreen2/Forward1");
window->setVisible(true);
window = CEGUI::WindowManager::getSingleton().getWindow("InfoScreen2/Backward1");
window->setVisible(false);
window = CEGUI::WindowManager::getSingleton().getWindow("InfoScreen2/Forward2");
window->setVisible(false);
window = CEGUI::WindowManager::getSingleton().getWindow("InfoScreen2/Text2");
window->setVisible(false);
} else if(senderID == "InfoScreen2/Forward2") {
window = CEGUI::WindowManager::getSingleton().getWindow("InfoScreen2/Text3");
window->setVisible(true);
window = CEGUI::WindowManager::getSingleton().getWindow("InfoScreen2/Backward2");
window->setVisible(true);
window = CEGUI::WindowManager::getSingleton().getWindow("InfoScreen2/Text2");
window->setVisible(false);
window = CEGUI::WindowManager::getSingleton().getWindow("InfoScreen2/Forward2");
window->setVisible(false);
window = CEGUI::WindowManager::getSingleton().getWindow("InfoScreen2/Backward1");
window->setVisible(false);
} else if(senderID == "InfoScreen2/Backward2") {
window = CEGUI::WindowManager::getSingleton().getWindow("InfoScreen2/Text2");
window->setVisible(true);
window = CEGUI::WindowManager::getSingleton().getWindow("InfoScreen2/Forward2");
window->setVisible(true);
window = CEGUI::WindowManager::getSingleton().getWindow("InfoScreen2/Backward1");
window->setVisible(true);
window = CEGUI::WindowManager::getSingleton().getWindow("InfoScreen2/Backward2");
window->setVisible(false);
window = CEGUI::WindowManager::getSingleton().getWindow("InfoScreen2/Text3");
window->setVisible(false);
} else if(senderID == "InfoScreen3/Forward1") {
window = CEGUI::WindowManager::getSingleton().getWindow("InfoScreen3/Text2");
window->setVisible(true);
window = CEGUI::WindowManager::getSingleton().getWindow("InfoScreen3/Backward1");
window->setVisible(true);
window = CEGUI::WindowManager::getSingleton().getWindow("InfoScreen3/Text1");
window->setVisible(false);
} else if(senderID == "InfoScreen3/Backward1") {
window = CEGUI::WindowManager::getSingleton().getWindow("InfoScreen3/Text1");
window->setVisible(true);
window = CEGUI::WindowManager::getSingleton().getWindow("InfoScreen3/Backward1");
window->setVisible(false);
window = CEGUI::WindowManager::getSingleton().getWindow("InfoScreen3/Text2");
window->setVisible(false);
} else if(senderID == "InfoScreen4/Forward1") {
window = CEGUI::WindowManager::getSingleton().getWindow("InfoScreen4/Text2");
window->setVisible(true);
window = CEGUI::WindowManager::getSingleton().getWindow("InfoScreen4/Backward1");
window->setVisible(true);
window = CEGUI::WindowManager::getSingleton().getWindow("InfoScreen4/Text1");
window->setVisible(false);
} else if(senderID == "InfoScreen4/Backward1") {
window = CEGUI::WindowManager::getSingleton().getWindow("InfoScreen4/Text1");
window->setVisible(true);
window = CEGUI::WindowManager::getSingleton().getWindow("InfoScreen4/Backward1");
window->setVisible(false);
window = CEGUI::WindowManager::getSingleton().getWindow("InfoScreen4/Text2");
window->setVisible(false);
} else if(senderID == "InfoScreen5/Forward1") {
window = CEGUI::WindowManager::getSingleton().getWindow("InfoScreen5/Text2");
window->setVisible(true);
window = CEGUI::WindowManager::getSingleton().getWindow("InfoScreen5/Backward1");
window->setVisible(true);
window = CEGUI::WindowManager::getSingleton().getWindow("InfoScreen5/Text1");
window->setVisible(false);
} else if(senderID == "InfoScreen5/Backward1") {
window = CEGUI::WindowManager::getSingleton().getWindow("InfoScreen5/Text1");
window->setVisible(true);
window = CEGUI::WindowManager::getSingleton().getWindow("InfoScreen5/Backward1");
window->setVisible(false);
window = CEGUI::WindowManager::getSingleton().getWindow("InfoScreen5/Text2");
window->setVisible(false);
}
return true;
}
/*
* Callback function - If the exit button in the credits
* menu has been clicked
*
* @param args CEGUI event
* @return bool operation successful (true / false)
*
*/
bool Menu::MatrixMenuApply_OnClick(const CEGUI::EventArgs &args) {
mMatrixMenuClicked = true;
pSystem->setGUISheet(mMatrixMenuTranslateLayout);
mMatrixMenuTranslateLayout->hide();
return true;
}
/*
* Callback function - If the exit button in the credits
* menu has been clicked
*
* @param args CEGUI event
* @return bool operation successful (true / false)
*
*/
bool Menu::ExitCredits_OnClick(const CEGUI::EventArgs &args) {
mMainMenuClicked = false;
mCreditsMenuLayout->hide();
pSystem->setGUISheet(mMainMenuLayout);
mMainMenuLayout->show();
return true;
}
/*
* Callback function - If the main menu button
* has been clicked
*
* @param args CEGUI event
* @return bool operation successful (true / false)
*
*/
bool Menu::Quit_OnMainMenu(const CEGUI::EventArgs &args) {
mMainMenuClicked = true;
mInGameMenuLayout->hide();
mOptionsMenuLayout->hide();
mCreditsMenuLayout->hide();
pSystem->setGUISheet(mMainMenuLayout);
mMainMenuLayout->show();
return true;
}
/*
* Get the entered matrix
*
* @return Matrix4 a 4x4 matrix
*
*/
Matrix4 Menu::getMatrixTranslation() {
return mMatrix;
}
/*
* Get the scaling of the entered matrix
*
* @return Vector3 the scaling of the matrix
*
*/
Vector3 Menu::getMatrixScaling() {
return Vector3(mMatrix[0][0], mMatrix[1][1], mMatrix[2][2]);
}
/*
* Callback function - If the continue button of the matrix
* menu has been clicked
*
* @param args CEGUI event
* @return bool operation successful (true / false)
*
*/
bool Menu::ContinueMatrixMenu_OnClick(const CEGUI::EventArgs &args) {
// Use stringstream for converting string to float
sstr << mMatrixBox[0]->getText();
sstr >> mMatrix[0][0];
sstr.clear();
sstr << mMatrixBox[1]->getText();
sstr >> mMatrix[0][1];
sstr.clear();
sstr << mMatrixBox[2]->getText();
sstr >> mMatrix[0][2];
sstr.clear();
sstr << mMatrixBox[3]->getText();
sstr >> mMatrix[0][3];
sstr.clear();
sstr << mMatrixBox[4]->getText();
sstr >> mMatrix[1][0];
sstr.clear();
sstr << mMatrixBox[5]->getText();
sstr >> mMatrix[1][1];
sstr.clear();
sstr << mMatrixBox[6]->getText();
sstr >> mMatrix[1][2];
sstr.clear();
sstr << mMatrixBox[7]->getText();
sstr >> mMatrix[1][3];
sstr.clear();
sstr << mMatrixBox[8]->getText();
sstr >> mMatrix[2][0];
sstr.clear();
sstr << mMatrixBox[9]->getText();
sstr >> mMatrix[2][1];
sstr.clear();
sstr << mMatrixBox[10]->getText();
sstr >> mMatrix[2][2];
sstr.clear();
sstr << mMatrixBox[11]->getText();
sstr >> mMatrix[2][3];
sstr.clear();
sstr << mMatrixBox[12]->getText();
sstr >> mMatrix[3][0];
sstr.clear();
sstr << mMatrixBox[13]->getText();
sstr >> mMatrix[3][1];
sstr.clear();
sstr << mMatrixBox[14]->getText();
sstr >> mMatrix[3][2];
sstr.clear();
sstr << mMatrixBox[15]->getText();
sstr >> mMatrix[3][3];
return true;
}
/*
* Callback function - If the start new game menu button
* has been clicked
*
* @param args CEGUI event
* @return bool operation successful (true / false)
*
*/
bool Menu::Quit_OnNewGame(const CEGUI::EventArgs &args) {
mMainMenuClicked = false;
mMainMenuLayout->hide();
pSystem->setGUISheet(mStartGameMenuLayout);
mStartGameMenuLayout->show();
return true;
}
/*
* Callback function - If the one player button
* has been clicked
*
* @param args CEGUI event
* @return bool operation successful (true / false)
*
*/
bool Menu::Quit_OnePlayer(const CEGUI::EventArgs &args) {
mStartGameMenuLayout->hide();
pSystem->setGUISheet(mStoryLayout1);
mStoryLayout1->show();
return true;
}
/*
* Callback function - If the continue button of first story screen
* has been clicked
*
* @param args CEGUI event
* @return bool operation successful (true / false)
*
*/
bool Menu::Continue_OnClick(const CEGUI::EventArgs &args) {
mStoryLayout1->hide();
pSystem->setGUISheet(mLevelMenuLayout);
mLevelMenuLayout->show();
return true;
}
/*
* Callback function - If the help menu button is clicked
*
* @param args CEGUI event
* @return bool operation successful (true / false)
*
*/
bool Menu::HelpMenu_OnClick(const CEGUI::EventArgs &args) {
mInGameMenuLayout->hide();
pSystem->setGUISheet(mHelpMenuLayout);
mHelpMenuLayout->show();
return true;
}
/*
* Callback function - If the help menu back button is clicked
*
* @param args CEGUI event
* @return bool operation successful (true / false)
*
*/
bool Menu::HelpMenuBack_OnClick(const CEGUI::EventArgs &args) {
mHelpMenuLayout->hide();
pSystem->setGUISheet(mInGameMenuLayout);
mInGameMenuLayout->show();
return true;
}
/*
* Callback function - If the open options button
* has been clicked
*
* @param args CEGUI event
* @return bool operation successful (true / false)
*
*/
bool Menu::OpenOptions_OnClick(const CEGUI::EventArgs &args) {
mMainMenuLayout->hide();
pSystem->setGUISheet(mOptionsMenuLayout);
mOptionsMenuLayout->show();
return true;
}
/*
* Callback function - If the back button in level menu
* has been clicked
*
* @param args CEGUI event
* @return bool operation successful (true / false)
*
*/
bool Menu::ExitLevelMenu_OnClick(const CEGUI::EventArgs &args) {
mLevelMenuLayout->hide();
pSystem->setGUISheet(mStartGameMenuLayout);
mStartGameMenuLayout->show();
return true;
}