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Requirements: - .NET Framework 2.0 General features: - saving and loading of formulas - formulas are compiled and can be changed at run-time - colorization formulas - caching of results in a tree (for a long time) - rendering and calculation each have its own thread Graphics features: - zoom in (left mouse button) - zoom out (right mouse button) - pan (middle mouse button) - rotate (mouse wheel) - caching of bitmaps in a queue (for a short time) - automatic adjustment of quality on movement to obtain desired frames per second - continuous improvement of quality when there is no movement - several levels of anti-aliasing - areas with details are enhanced first (ie they are preferred to plain areas) - only visible fragments are calculated and rendered (works for rotated images too) TODO aka planed features: - refactor the two years old code - port from GDI to OpenGL - add cache compression - release on SourceForge!
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Real-time fractal renderer
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