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FAQ additions
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dsusco committed Jan 10, 2017
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11 changes: 7 additions & 4 deletions _site/_faqs/imperial-void-shields.md
@@ -1,14 +1,17 @@
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name: Imperial Void Shields
---
How many void shields go down if a Titan is hit by a Titan Killer weapon that causes multiple points of damage?
Do void shields stop a point of damage caused by: a failed dangerous terrain test, the extra hits from the result of an assault, a Blast marker on a broken formation, or the unit ending its second withdrawal move within 15cm of the enemy?
: No.

How many void shields go down if a war engine is hit by a _Titan Killer_ weapon that causes multiple points of damage?
: One per each point of damage, with any left over being allocated to the unit.

Can a Titan regroup to repair downed void shields if it has no Blast markers?
Can a formation regroup to repair downed void shields if it has no Blast markers?
: Yes.

If a formation with multiple Titans regroups is the number of repaired void shields the same for each titan or shared between them?
: Shared between them, e.g. if you chose to repair two void shields, one Titan could repair two void shields or two Titans could repair one void shield each.
If a formation with multiple units with void shields regroups is the number of repaired void shields the same for each unit or shared between them?
: Shared between them, e.g. if you chose to repair two void shields, one unit could repair two void shields or two units could repair one void shield each.

Are void shields considered when determining how many hits a war engine should be allocated?
: No.
12 changes: 3 additions & 9 deletions _site/_faqs/transport-vehicles.md
Expand Up @@ -24,17 +24,11 @@ How do transported units that are immobile or which have a speed of 0cm disembar
Where are transported units placed when the unit transporting them is destroyed?
: Where the unit transporting them was.

What happens to transported units when the unit transporting them is destroyed by dangerous terrain?
: They make their normal armour save or a 6+ cover save.
What happens to transported units when the unit transporting them is destroyed by: dangerous terrain, the result of an assault, or an additional hit from a Blast marker on a broken formation?
: They make their normal armour save or a 6+ cover save, the formation they are part of would not receive a Blast marker for any of these saves if they failed.

What happens to transported units when the unit transporting them is destroyed by the extra hits from the result of an assault?
: They make their normal armour save or a 6+ cover save.

What happens to transported units when the unit transporting them is destroyed from ending its second withdrawal move within 15cm of the enemy?
What happens to transported units when the unit transporting them is destroyed by ending its second withdrawal move within 15cm of the enemy?
: If they're broken and not _fearless_ they will be destroyed. Otherwise they make their normal armour save or a 6+ cover save.

What happens to transported units when the unit transporting them is destroyed from an additional hit from a Blast marker on a broken formation?
: They make their normal armour save or a 6+ cover save.

If a transport is destroyed by a hit with a special ability does that carry over to the transported units?
: Yes, the transported units save is affected by the type of hit the transport is destroyed by. For example, an _ignore cover_ hit would prevent the transported units from making a 6+ cover save.
9 changes: 9 additions & 0 deletions _site/_faqs/work-out-result.md
Expand Up @@ -4,6 +4,15 @@ name: Work Out Result
Are the extra hits the losing formation suffers only applied to units that were <q>directly involved</q>?
: No, the are applied to any units in the losing formation.

Do the extra hits the losing formation suffers require a line of fire?
: No.

Can the extra hits the losing formation suffers be allocated to units being transported in a _fearless_ transport?
: Yes.

How are the extra hits the losing formation suffers allocated to a formation with units being transported?
: Once one of these hits is allocated to a transport (or it is skipped over because it is _fearless_) all units it is transporting must be allocated a hit (while any remain) before moving on to the next closest unit. Any remaining units that were being transported (_fearless_ units, or those that weren't allocated a hit) would then make their normal armour save or a 6+ cover save if the transport was destroyed, the formation would not receive a Blast marker for any of these saves if they failed.

Are units lost due to overwatch fire on the attacking formation counted when working out the result?
: No.

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