Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
3 changed files
with
19 additions
and
13 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,14 +1,17 @@ | ||
--- | ||
name: Imperial Void Shields | ||
--- | ||
How many void shields go down if a Titan is hit by a Titan Killer weapon that causes multiple points of damage? | ||
Do void shields stop a point of damage caused by: a failed dangerous terrain test, the extra hits from the result of an assault, a Blast marker on a broken formation, or the unit ending its second withdrawal move within 15cm of the enemy? | ||
: No. | ||
|
||
How many void shields go down if a war engine is hit by a _Titan Killer_ weapon that causes multiple points of damage? | ||
: One per each point of damage, with any left over being allocated to the unit. | ||
|
||
Can a Titan regroup to repair downed void shields if it has no Blast markers? | ||
Can a formation regroup to repair downed void shields if it has no Blast markers? | ||
: Yes. | ||
|
||
If a formation with multiple Titans regroups is the number of repaired void shields the same for each titan or shared between them? | ||
: Shared between them, e.g. if you chose to repair two void shields, one Titan could repair two void shields or two Titans could repair one void shield each. | ||
If a formation with multiple units with void shields regroups is the number of repaired void shields the same for each unit or shared between them? | ||
: Shared between them, e.g. if you chose to repair two void shields, one unit could repair two void shields or two units could repair one void shield each. | ||
|
||
Are void shields considered when determining how many hits a war engine should be allocated? | ||
: No. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters