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Is there any chance we could get a function in the render script that makes screens aware on whoms player client it runs, returning the player id/name?
That would be usefull to design screens used by multiple users simultanous and distinguish between their inputs.
The text was updated successfully, but these errors were encountered:
Is there any chance we could get a function in the render script that makes screens aware on whoms player client it runs, returning the player id/name?
That would be usefull to design screens used by multiple users simultanous and distinguish between their inputs.
The text was updated successfully, but these errors were encountered: