The score is based on 5 categories: military, economy, religion, technology and
survival/wonders.
In case of equality there should not be any player that gets a bonus for the
largest number. However, the game engine does pick one player that gets the
bonus. The player that gets the bonus is defined by a couple of factors:
- If player X gets the largest number before player Y does, X gets the bonus
before Y does and keeps the bonus.
- If both players get the largest number at the same gametick the player with
the lowest index (i.e. the game engine's internal assigned identifier) gets
the bonus.
Task |
Score |
Kills |
0.5 points per unit |
Buildings destroyed |
1 point per building |
Generalship |
number of kills minus number of losses (value must be positive) |
Most military units and towers |
25 point bonus |
Task |
Score |
Notes |
Gold from mining and trade |
1/100 of value |
|
Net resources tributed |
1/60 of value |
|
Villager population |
1 per villager |
includes trade, transport, and fishing vessels |
Largest villager population |
25 point bonus |
includes trade, transport, and fishing vessels |
Exploration |
1 per 3% of map |
|
Largest area explored |
25 point bonus |
|
Task |
Score |
Conversion |
2 points per conversion |
Most conversions |
25 point bonus |
Temples built |
3 points per temple |
Ruins controlled |
10 points per ruin |
Artifacts controlled |
10 points per artifact |
Control of all Ruins or Artifacts |
50 point bonus |
Task |
Score |
Technologies researched |
2 points per technology |
Most technologies researched |
50 point bonus |
First civilization to Bronze Age |
25 point bonus |
First civilization to Iron Age |
25 point bonus |
Task |
Score |
Still alive before game ends |
100 points |
Wonders held |
100 points per wonder |