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BotClass.cc
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BotClass.cc
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/*
* OpenZone - simple cross-platform FPS/RTS game engine.
*
* Copyright © 2002-2013 Davorin Učakar
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @file matrix/BotClass.cc
*/
#include <stable.hh>
#include <matrix/BotClass.hh>
#include <matrix/Liber.hh>
#include <matrix/Bot.hh>
namespace oz
{
namespace matrix
{
ObjectClass* BotClass::createClass()
{
return new BotClass();
}
void BotClass::init( InputStream* is, const char* name )
{
DynamicClass::init( is, name );
state = is->readInt();
crouchDim = is->readVec3();
corpseDim = is->readVec3();
camZ = is->readFloat();
crouchCamZ = is->readFloat();
walkMomentum = is->readFloat();
runMomentum = is->readFloat();
jumpMomentum = is->readFloat();
airControl = is->readFloat();
ladderControl = is->readFloat();
waterControl = is->readFloat();
slickControl = is->readFloat();
stepWalkInc = is->readFloat();
stepRunInc = is->readFloat();
stairInc = is->readFloat();
stairMax = is->readFloat();
stairRateLimit = is->readFloat();
stairRateSupp = is->readFloat();
climbInc = is->readFloat();
climbMax = is->readFloat();
climbMomentum = is->readFloat();
stamina = is->readFloat();
staminaGain = is->readFloat();
staminaRunDrain = is->readFloat();
staminaWaterDrain = is->readFloat();
staminaClimbDrain = is->readFloat();
staminaJumpDrain = is->readFloat();
staminaThrowDrain = is->readFloat();
regeneration = is->readFloat();
reachDist = is->readFloat();
grabWeight = is->readFloat();
throwMomentum = is->readFloat();
weaponItem = is->readInt();
meleeInterval = is->readFloat();
onMelee = is->readString();
const char* sNameList = is->readString();
nameList = String::isEmpty( sNameList ) ? -1 : liber.nameListIndex( sNameList );
mindFunc = is->readString();
bobRotation = is->readFloat();
bobAmplitude = is->readFloat();
bobSwimAmplitude = is->readFloat();
baseColour = is->readMat44();
nvColour = is->readMat44();
injuryColour = is->readMat44();
}
Object* BotClass::create( int index, const Point& pos, Heading heading ) const
{
return new Bot( this, index, pos, heading );
}
Object* BotClass::create( InputStream* istream ) const
{
return new Bot( this, istream );
}
}
}