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SMM.cc
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SMM.cc
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/*
* OpenZone - simple cross-platform FPS/RTS game engine.
*
* Copyright © 2002-2013 Davorin Učakar
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @file client/SMM.cc
*
* Single mesh model.
*
* Common model format that all simple models are compiled to.
*/
#include <stable.hh>
#include <client/SMM.hh>
#include <client/Context.hh>
#include <client/OpenGL.hh>
namespace oz
{
namespace client
{
SMM::SMM( int id_ ) :
id( id_ ), isPreloaded( false ), isLoaded( false )
{}
void SMM::preload()
{
PFile file( liber.models[id].path );
buffer = file.read();
if( buffer.isEmpty() ) {
OZ_ERROR( "SMM file '%s' mmap failed", file.path().cstr() );
}
isPreloaded = true;
}
void SMM::load()
{
InputStream is = buffer.inputStream();
mesh.load( &is, GL_STATIC_DRAW );
hard_assert( !is.isAvailable() );
buffer.deallocate();
isLoaded = true;
}
}
}