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openzone.spec
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openzone.spec
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Name: openzone
Version: 0.3.92
Release: 1%{?dist}
Summary: Simple cross-platform FPS/RTS game engine
Group: Amusements/Games
License: GPLv3+
URL: http://ducakar.github.com/openzone/
Packager: Davorin Učakar <davorin.ucakar@gmail.com>
Requires: %{name}-data = %{version}
Source0: https://github.com/downloads/ducakar/openzone/%{name}-src-%{version}.tar.xz
Source1: https://github.com/downloads/ducakar/openzone/%{name}-data-%{version}.tar.xz
BuildRequires: cmake
BuildRequires: alsa-lib-devel
BuildRequires: zlib-devel
BuildRequires: physfs-devel
BuildRequires: lua-devel
BuildRequires: SDL2-devel
BuildRequires: SDL2_ttf-devel
BuildRequires: mesa-libGL-devel
BuildRequires: openal-soft-devel
BuildRequires: libvorbis-devel
BuildRequires: freeimage-devel
BuildRequires: libsquish-devel
BuildRequires: assimp-devel
%description
OpenZone is a relatively simple cross-platform game engine, suitable for FPS,
RTS and RPG genres. It is strictly divided into several layers. Back-end runs
a complete simulation of a world (physics, object handlers, controllers, AI)
and front-end that renders it and enables the player to manipulate with the
simulated world.
%package -n liboz
Summary: OpenZone ozCore, ozEngine and ozFactory libraries
Group: System Environment/Libraries
License: zlib
%description -n liboz
ozCore library provides facilities like container templates, array utilities,
string class, memory manager with memory leak tracing, crash handlers,
I/O buffers and classes for filesystem access with PhysicsFS support,
log writer, JSON file manipulation class, math functions and math classes.
ozDynamics library is a rigid body physics engine used in OpenZone engine.
ozEngine library contains basic engine building blocks for OpenZone game.
ozFactory library contains functions for building OpenZone assets.
%package -n liboz-devel
Summary: Headers for liboz
Group: Development/Libraries
License: zlib
Requires: liboz = %{version}
%description -n liboz-devel
This package contains header files for OpenZone ozCore, ozEngine and ozFactory
libraries.
%package data
Summary: OpenZone game data
License: Custom
BuildArch: noarch
Requires: %{name} = %{version}
%description data
Game data for OpenZone. Includes tutorial, test world and Cviček mission.
%prep
%setup -q -b 1
%build
mkdir -p build && cd build
cmake \
-D CMAKE_INSTALL_PREFIX=/usr \
-D CMAKE_BUILD_TYPE=Release \
-D CMAKE_CXX_FLAGS="-msse3 -mfpmath=sse" \
-D CMAKE_CXX_FLAGS_RELEASE="-Ofast -flto" \
-D CMAKE_AR="/usr/bin/gcc-ar" \
-D CMAKE_RANLIB="/usr/bin/gcc-ranlib" \
-D BUILD_SHARED_LIBS=1 \
-D OZ_NONFREE=1 \
-D OZ_TOOLS=1 \
..
make %{?_smp_mflags}
%install
rm -rf "$RPM_BUILD_ROOT"
( cd build && make install DESTDIR="$RPM_BUILD_ROOT" )
if [[ %{_libdir} != /usr/lib ]]; then
sed -ri 's|libdir=.*|libdir=%{_libdir}|' "$RPM_BUILD_ROOT"/usr/lib/pkgconfig/*
mv "$RPM_BUILD_ROOT"/usr/lib "$RPM_BUILD_ROOT"%{_libdir}
fi
install -dm755 "$RPM_BUILD_ROOT"%{_datadir}/openzone
install -m644 share/openzone/*.zip "$RPM_BUILD_ROOT"%{_datadir}/openzone
%files
%defattr(-, root, root, -)
%{_bindir}/*
%{_datadir}/applications
%{_datadir}/pixmaps
%doc AUTHORS COPYING README.md ChangeLog.md doc/*.html doc/licences
%files -n liboz
%defattr(-, root, root, -)
%{_libdir}/libozCore.so*
%{_libdir}/libozEngine.so*
%{_libdir}/libozFactory.so*
%doc src/ozCore/COPYING
%files -n liboz-devel
%defattr(-, root, root, -)
%{_libdir}/pkgconfig/ozCore.pc
%{_libdir}/pkgconfig/ozEngine.pc
%{_libdir}/pkgconfig/ozFactory.pc
%{_includedir}/ozCore
%{_includedir}/ozEngine
%{_includedir}/ozFactory
%doc src/ozCore/COPYING
%files data
%defattr(-, root, root, -)
%{_datadir}/openzone