Enhance the generation of random floating point by PCG #7842
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The previously implemented method of creating a random integer then dividing it by std::numeric_limits<uint32_t>::max() results in a distribution that is not truly uniform.
A more robust method for generating a random floating number :
double d = ldexp(pcg32_random_r(&myrng), -32);
This is the method recommended in PCG documentation.
For further explanation why the existing approach yields suboptimal results here.