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Almost Manual Mod Organizer - Linux MO for Bethesda Games

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AMMO

Almost Manual Mod Organizer

A Simple Terminal-Based Mod Organizer for Linux

Supported Games

  • Starfield
  • Skyrim
  • Skyrim SE
  • Oblivion
  • Fallout 4
  • Enderal
  • Enderal Special Edition

Features

  • install mods from ~/Downloads
  • activate/deactivate mods/plugins
  • reorder mods/plugins
  • rename mods/plugins/downloads
  • delete mods/plugins/downloads
  • autosort plugins by mod order
  • supports FOMOD configuration

Dependencies

  • Supports Steam from your official repository
  • Supports com.valvesoftware.Steam from Flatpak
  • Python 3.11 or later
  • p7z (or something else that puts 7z in your PATH).

Installation Instructions

Steam Deck users:

python -m ensurepip --user --break-system-packages --upgrade
python -m pip install --user --break-system-packages --upgrade pip

Everyone:

echo 'PATH="$PATH:$HOME/.local/bin"' >> ~/.bashrc
PATH="$PATH:$HOME/.local/bin"
git clone https://github.com/cyberrumor/ammo
cd ammo
pip3 install --user --break-system-packages -r requirements.txt
pip3 install --user --break-system-packages .

You can now execute ammo with the terminal command ammo.

Updating Instructions

Check the releases page for possible manual migration steps. Releases are only published on breaking changes, and are there for the benefit of people who don't have time to address those changes. In general, you should be using the most recent version of the main branch.

cd /path/to/ammo/clone/dir
git pull
pip3 install --user --break-system-packages --force-reinstall .

Usage Instructions

ammo - Launch the interactive shell. Select a game via index if prompted.

Command Arguments Description
activate (mod|plugin) <index> Enabled components will be loaded by game
collisions <index> Show file conflicts for a mod
commit Apply pending changes
configure <index> Configure a fomod
deactivate (mod|plugin) <index> Disabled components will not be loaded by game
delete (mod|download|plugin) <index> Removes specified file from the filesystem
exit Quit
find [<keyword> ...] Show only components with any keyword
help Show this menu
install <index> Extract and manage an archive from ~/Downloads
move (mod|plugin) <from_index> <to_index> Larger numbers win file conflicts
refresh Abandon pending changes
rename (mod|download) <index> <name> Names may contain alphanumerics and underscores
sort Arrange plugins by mod order

Usage Tips and Tricks

  • Note that the {de}activate (mod|plugin) command supports all in place of <index>. This will activate or deactivate all mods or plugins that are visible. Combine this with the find command to quickly organize groups of components with related names.

  • The find command accepts a special fomods argument that will filter by fomods.

  • The find command allows you to locate plugins owned by a particular mod, or mods that have a particular plugin. It also lets you find mods / plugins / downloads via keyword. This is an additive filter, so more words equals more matches.

  • You can easily return to vanilla like this:

    deactivate mod all
    commit
  • If you don't know how many components are in your list and you want to move a component to the bottom, you can throw in an arbitrarily large number as the <to index> for the move command, and it will be moved to the last position. This only works for the move command.

  • If you have several downloads and you want to install all of them at once, simply install all.

Contributing

If you would like to contribute, please fork the repository, make changes on your fork, then open a PR. Below are some key guidelines to follow for code contributions, but keep in mind the intended scope of AMMO; it is NOT a download manager or API client and it does NOT launch programs.

  • Format patches with ruff or black.
  • Python only.
  • Standard lib imports only.
  • Unix filesystems only.
  • Single threaded.
  • Offline.
  • No databases.
  • No deamons.
  • Testable without the UI.
  • Installs mod files via symlink.
  • UI is terminal based only.

Tips and tricks for contributors

You can run tests from the base directory of the repo with pytest test.

It may be useful in your iterations to automate UI input before you've written tests. I find the easiest way to do this is with this sort of strategy:

(echo "command1 arg1"; echo "command2 arg1") | ammo

If you need to recreate a complex set of initial steps then supply manual input, you can use input redirection:

(echo "instruction1"; echo "instruction2"; cat <&0) | ammo

Technical Details

AMMO works via creating symlinks in your game directory pointing to your mod files.

Why Symlinks?

  • The configured state is discovered via file inspection and logic. This avoids entire classes of bugs that organizers relying on databases must contend with.
  • Vast reduction in code and test complexity.
  • It's easy to identify which mod provides a particular file.
  • We can return to vanilla game state by simply unlinking all symlinks then removing empty folders. This actually occurs every time you commit, which provides a plethora of benefits also.
  • They consume an insignificant amount of storage.
  • They make it possible to use external tools that rely on mod data without coupling ammo to those tools.

License

GNU General Public License v2, with the exception of some of the mock mods used for testing, which are subject to their packaged license (if it exists), which also contains credits.

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