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fix: remove type on potions, ingredients, baits, fish, fishing_rods
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dvaJi committed Nov 7, 2021
1 parent dc0ecfb commit 8758963
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37 changes: 2 additions & 35 deletions scripts/generate.js
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Expand Up @@ -4,43 +4,10 @@ const path = require('path');
const GENERATED_PATH = path.join(__dirname, '..', 'src', 'data');
const MIN_PATH = path.join(__dirname, '..', 'src', 'min');

const languages = [
'english',
'spanish',
'japanese',
'chinese-simplified',
'chinese-traditional',
'french',
'german',
'indonesian',
'korean',
'portuguese',
'russian',
'thai',
'vietnamese',
];

const folders = [
'artifacts',
'bait',
'characters',
'common_materials',
'elemental_stone_materials',
'fish',
'fishing_rod',
'food',
'ingredients',
'jewels_materials',
'local_materials',
'potions',
'talent_lvl_up_materials',
'weapon_primary_materials',
'weapon_secondary_materials',
'weapons',
];

function combineData() {
const languages = fs.readdirSync(GENERATED_PATH);
for (const lang of languages) {
const folders = fs.readdirSync(path.join(GENERATED_PATH, lang));
let data = {};
for (const folder of folders) {
if (!fs.existsSync(path.join(GENERATED_PATH, lang, folder))) continue;
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4 changes: 2 additions & 2 deletions src/data/chinese-simplified/artifacts/adventurer.json
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Expand Up @@ -3,8 +3,8 @@
"name": "冒险家",
"min_rarity": 1,
"max_rarity": 3,
"2pc": "生命值上限提高1000点。",
"4pc": "开启各类宝箱后的5秒内,持续恢复30%生命值。",
"two_pc": "生命值上限提高1000点。",
"four_pc": "开启各类宝箱后的5秒内,持续恢复30%生命值。",
"goblet": {
"id": "adventurers_golden_goblet",
"name": "冒险家金杯",
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4 changes: 2 additions & 2 deletions src/data/chinese-simplified/artifacts/archaic_petra.json
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Expand Up @@ -3,8 +3,8 @@
"name": "悠古的磐岩",
"min_rarity": 4,
"max_rarity": 5,
"2pc": "获得15%岩元素伤害加成。",
"4pc": "获得结晶反应形成的晶片时,队伍中所有角色获得35%对应元素伤害加成,持续10秒。同时只能通过该效果获得一种元素伤害加成。",
"two_pc": "获得15%岩元素伤害加成。",
"four_pc": "获得结晶反应形成的晶片时,队伍中所有角色获得35%对应元素伤害加成,持续10秒。同时只能通过该效果获得一种元素伤害加成。",
"goblet": {
"id": "goblet_of_chiseled_crag",
"name": "巉岩琢塑之樽",
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4 changes: 2 additions & 2 deletions src/data/chinese-simplified/artifacts/berserker.json
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Expand Up @@ -3,8 +3,8 @@
"name": "战狂",
"min_rarity": 3,
"max_rarity": 4,
"2pc": "暴击率提高12%。",
"4pc": "生命值低于70%时,暴击率额外提升24%。",
"two_pc": "暴击率提高12%。",
"four_pc": "生命值低于70%时,暴击率额外提升24%。",
"goblet": {
"id": "berserkers_bone_goblet",
"name": "战狂的骨杯",
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4 changes: 2 additions & 2 deletions src/data/chinese-simplified/artifacts/blizzard_strayer.json
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Expand Up @@ -3,8 +3,8 @@
"name": "冰风迷途的勇士",
"min_rarity": 4,
"max_rarity": 5,
"2pc": "获得15%冰元素伤害加成。",
"4pc": "攻击处于冰元素影响下的敌人时,暴击率提高20%;若敌人处于冻结状态下,则暴击率额外提高20%。",
"two_pc": "获得15%冰元素伤害加成。",
"four_pc": "攻击处于冰元素影响下的敌人时,暴击率提高20%;若敌人处于冻结状态下,则暴击率额外提高20%。",
"goblet": {
"id": "frostweaved_dignity",
"name": "遍结寒霜的傲骨",
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"name": "染血的骑士道",
"min_rarity": 4,
"max_rarity": 5,
"2pc": "造成的物理伤害提高25%。",
"4pc": "击败敌人后的10秒内,施放重击时不消耗体力,且重击造成的伤害提升50%。",
"two_pc": "造成的物理伤害提高25%。",
"four_pc": "击败敌人后的10秒内,施放重击时不消耗体力,且重击造成的伤害提升50%。",
"goblet": {
"id": "bloodstained_chevaliers_goblet",
"name": "染血骑士之杯",
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4 changes: 2 additions & 2 deletions src/data/chinese-simplified/artifacts/brave_heart.json
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Expand Up @@ -3,8 +3,8 @@
"name": "勇士之心",
"min_rarity": 3,
"max_rarity": 4,
"2pc": "攻击力提高18%。",
"4pc": "对生命值高于50%的敌人,造成的伤害增加30%。",
"two_pc": "攻击力提高18%。",
"four_pc": "对生命值高于50%的敌人,造成的伤害增加30%。",
"goblet": {
"id": "outset_of_the_brave",
"name": "勇士的壮行",
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"name": "炽烈的炎之魔女",
"min_rarity": 4,
"max_rarity": 5,
"2pc": "获得15%火元素伤害加成。",
"4pc": "超载、燃烧反应造成的伤害提升40%,蒸发、融化反应的加成系数提高15%。施放元素战技后的10秒内,2件套的效果提高50%,该效果最多叠加3次。",
"two_pc": "获得15%火元素伤害加成。",
"four_pc": "超载、燃烧反应造成的伤害提升40%,蒸发、融化反应的加成系数提高15%。施放元素战技后的10秒内,2件套的效果提高50%,该效果最多叠加3次。",
"goblet": {
"id": "witchs_heart_flames",
"name": "魔女的心之火",
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4 changes: 2 additions & 2 deletions src/data/chinese-simplified/artifacts/defenders_will.json
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Expand Up @@ -3,8 +3,8 @@
"name": "守护之心",
"min_rarity": 3,
"max_rarity": 4,
"2pc": "防御力提高30%。",
"4pc": "队伍里每有不同一种元素类型的自己的角色,自身获得30%相应的元素抗性。",
"two_pc": "防御力提高30%。",
"four_pc": "队伍里每有不同一种元素类型的自己的角色,自身获得30%相应的元素抗性。",
"goblet": {
"id": "guardians_vessel",
"name": "守护之皿",
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Expand Up @@ -3,8 +3,8 @@
"name": "绝缘之旗印",
"min_rarity": 4,
"max_rarity": 5,
"2pc": "元素充能效率提高20%。",
"4pc": "基于元素充能效率的25%,提高元素爆发造成的伤害。至多通过这种方式获得75%提升。",
"two_pc": "元素充能效率提高20%。",
"four_pc": "基于元素充能效率的25%,提高元素爆发造成的伤害。至多通过这种方式获得75%提升。",
"goblet": {
"id": "scarlet_vessel",
"name": "绯花之壶",
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4 changes: 2 additions & 2 deletions src/data/chinese-simplified/artifacts/gambler.json
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Expand Up @@ -3,8 +3,8 @@
"name": "赌徒",
"min_rarity": 3,
"max_rarity": 4,
"2pc": "元素战技造成的伤害提升20%。",
"4pc": "击败敌人时,有100%概率清除元素战技的冷却时间。该效果每15秒至多触发一次。",
"two_pc": "元素战技造成的伤害提升20%。",
"four_pc": "击败敌人时,有100%概率清除元素战技的冷却时间。该效果每15秒至多触发一次。",
"goblet": {
"id": "gamblers_dice_cup",
"name": "赌徒的骰盅",
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4 changes: 2 additions & 2 deletions src/data/chinese-simplified/artifacts/gladiators_finale.json
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Expand Up @@ -3,8 +3,8 @@
"name": "角斗士的终幕礼",
"min_rarity": 4,
"max_rarity": 5,
"2pc": "攻击力提高18%。",
"4pc": "装备该圣遗物套装的角色为单手剑、双手剑、长柄武器角色时,角色普通攻击造成的伤害提高35%。",
"two_pc": "攻击力提高18%。",
"four_pc": "装备该圣遗物套装的角色为单手剑、双手剑、长柄武器角色时,角色普通攻击造成的伤害提高35%。",
"goblet": {
"id": "gladiators_intoxication",
"name": "角斗士的酣醉",
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4 changes: 2 additions & 2 deletions src/data/chinese-simplified/artifacts/heart_of_depth.json
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Expand Up @@ -3,8 +3,8 @@
"name": "沉沦之心",
"min_rarity": 4,
"max_rarity": 5,
"2pc": "获得15%水元素伤害加成。",
"4pc": "施放元素战技后的15秒内,普通攻击与重击造成的伤害提高30%。",
"two_pc": "获得15%水元素伤害加成。",
"four_pc": "施放元素战技后的15秒内,普通攻击与重击造成的伤害提高30%。",
"goblet": {
"id": "goblet_of_thundering_deep",
"name": "沉波之盏",
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4 changes: 2 additions & 2 deletions src/data/chinese-simplified/artifacts/instructor.json
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Expand Up @@ -3,8 +3,8 @@
"name": "教官",
"min_rarity": 3,
"max_rarity": 4,
"2pc": "元素精通提高80点。",
"4pc": "触发元素反应后,队伍中所有角色的元素精通提高120点,持续8秒。",
"two_pc": "元素精通提高80点。",
"four_pc": "触发元素反应后,队伍中所有角色的元素精通提高120点,持续8秒。",
"goblet": {
"id": "instructors_tea_cup",
"name": "教官的茶杯",
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4 changes: 2 additions & 2 deletions src/data/chinese-simplified/artifacts/lavawalker.json
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Expand Up @@ -3,8 +3,8 @@
"name": "渡过烈火的贤人",
"min_rarity": 4,
"max_rarity": 5,
"2pc": "火元素抗性提高40%。",
"4pc": "对处于火元素影响下的敌人造成的伤害提升35%。",
"two_pc": "火元素抗性提高40%。",
"four_pc": "对处于火元素影响下的敌人造成的伤害提升35%。",
"goblet": {
"id": "lavawalkers_epiphany",
"name": "渡火者的醒悟",
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4 changes: 2 additions & 2 deletions src/data/chinese-simplified/artifacts/lucky_dog.json
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Expand Up @@ -3,8 +3,8 @@
"name": "幸运儿",
"min_rarity": 1,
"max_rarity": 3,
"2pc": "防御力提高100点。",
"4pc": "拾取摩拉时,恢复300点生命值。",
"two_pc": "防御力提高100点。",
"four_pc": "拾取摩拉时,恢复300点生命值。",
"goblet": {
"id": "lucky_dogs_goblet",
"name": "幸运儿之杯",
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4 changes: 2 additions & 2 deletions src/data/chinese-simplified/artifacts/maiden_beloved.json
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Expand Up @@ -3,8 +3,8 @@
"name": "被怜爱的少女",
"min_rarity": 4,
"max_rarity": 5,
"2pc": "角色造成的治疗效果提升15%。",
"4pc": "施放元素战技或元素爆发后的10秒内,队伍中所有角色受治疗效果加成提高20%。",
"two_pc": "角色造成的治疗效果提升15%。",
"four_pc": "施放元素战技或元素爆发后的10秒内,队伍中所有角色受治疗效果加成提高20%。",
"goblet": {
"id": "maidens_fleeting_leisure",
"name": "少女片刻的闲暇",
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4 changes: 2 additions & 2 deletions src/data/chinese-simplified/artifacts/martial_artist.json
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Expand Up @@ -3,8 +3,8 @@
"name": "武人",
"min_rarity": 3,
"max_rarity": 4,
"2pc": "普通攻击与重击造成的伤害提高15%;",
"4pc": "施放元素战技后的8秒内,普通攻击和重击造成的伤害提升25%。",
"two_pc": "普通攻击与重击造成的伤害提高15%;",
"four_pc": "施放元素战技后的8秒内,普通攻击和重击造成的伤害提升25%。",
"goblet": {
"id": "martial_artists_wine_cup",
"name": "武人的酒杯",
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4 changes: 2 additions & 2 deletions src/data/chinese-simplified/artifacts/noblesse_oblige.json
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Expand Up @@ -3,8 +3,8 @@
"name": "昔日宗室之仪",
"min_rarity": 4,
"max_rarity": 5,
"2pc": "元素爆发造成的伤害提升20%。",
"4pc": "施放元素爆发后,队伍中所有角色攻击力提升20%,持续12秒。该效果不可叠加。",
"two_pc": "元素爆发造成的伤害提升20%。",
"four_pc": "施放元素爆发后,队伍中所有角色攻击力提升20%,持续12秒。该效果不可叠加。",
"goblet": {
"id": "royal_silver_urn",
"name": "宗室银瓮",
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4 changes: 2 additions & 2 deletions src/data/chinese-simplified/artifacts/pale_flame.json
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Expand Up @@ -3,8 +3,8 @@
"name": "苍白之火",
"min_rarity": 4,
"max_rarity": 5,
"2pc": "造成的物理伤害提高25%。",
"4pc": "元素战技命中敌人后,攻击力提升9%。该效果持续7秒,至多叠加2层,每0.3秒至多触发一次。叠满2层时,2件套的效果提升100%。",
"two_pc": "造成的物理伤害提高25%。",
"four_pc": "元素战技命中敌人后,攻击力提升9%。该效果持续7秒,至多叠加2层,每0.3秒至多触发一次。叠满2层时,2件套的效果提升100%。",
"goblet": {
"id": "surpassing_cup",
"name": "超越之盏",
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Expand Up @@ -3,7 +3,7 @@
"name": "祭水之人",
"min_rarity": 3,
"max_rarity": 4,
"1pc": "受到的水元素附着效果的持续时间减少40%。",
"one_pc": "受到的水元素附着效果的持续时间减少40%。",
"circlet": {
"id": "tiara_of_torrents",
"name": "祭水礼冠",
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"name": "祭火之人",
"min_rarity": 3,
"max_rarity": 4,
"1pc": "受到的火元素附着效果的持续时间减少40%。",
"one_pc": "受到的火元素附着效果的持续时间减少40%。",
"circlet": {
"id": "tiara_of_flame",
"name": "祭火礼冠",
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"name": "祭雷之人",
"min_rarity": 3,
"max_rarity": 4,
"1pc": "受到的雷元素附着效果的持续时间减少40%。",
"one_pc": "受到的雷元素附着效果的持续时间减少40%。",
"circlet": {
"id": "tiara_of_thunder",
"name": "祭雷礼冠",
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"name": "祭冰之人",
"min_rarity": 3,
"max_rarity": 4,
"1pc": "受到的冰元素附着效果的持续时间减少40%。",
"one_pc": "受到的冰元素附着效果的持续时间减少40%。",
"circlet": {
"id": "tiara_of_frost",
"name": "祭冰礼冠",
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"name": "行者之心",
"min_rarity": 3,
"max_rarity": 4,
"2pc": "攻击力提高18%。",
"4pc": "重击的暴击率提升30%。",
"two_pc": "攻击力提高18%。",
"four_pc": "重击的暴击率提升30%。",
"goblet": {
"id": "goblet_of_the_sojourner",
"name": "异国之盏",
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4 changes: 2 additions & 2 deletions src/data/chinese-simplified/artifacts/retracing_bolide.json
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Expand Up @@ -3,8 +3,8 @@
"name": "逆飞的流星",
"min_rarity": 4,
"max_rarity": 5,
"2pc": "护盾强效提高35%。",
"4pc": "处于护盾庇护下时,额外获得40%普通攻击和重击伤害加成。",
"two_pc": "护盾强效提高35%。",
"four_pc": "处于护盾庇护下时,额外获得40%普通攻击和重击伤害加成。",
"goblet": {
"id": "summer_nights_waterballoon",
"name": "夏祭水玉",
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4 changes: 2 additions & 2 deletions src/data/chinese-simplified/artifacts/scholar.json
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"name": "学士",
"min_rarity": 3,
"max_rarity": 4,
"2pc": "元素充能效率提高20%。",
"4pc": "获得元素微粒或元素晶球时,队伍中所有弓箭和法器角色额外恢复3点元素能量。该效果每3秒只能触发一次。",
"two_pc": "元素充能效率提高20%。",
"four_pc": "获得元素微粒或元素晶球时,队伍中所有弓箭和法器角色额外恢复3点元素能量。该效果每3秒只能触发一次。",
"goblet": {
"id": "scholars_ink_cup",
"name": "学士的墨杯",
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"name": "追忆之注连",
"min_rarity": 4,
"max_rarity": 5,
"2pc": "攻击力提高18%。",
"4pc": "施放元素战技时,如果角色的元素能量高于或等于15点,则会流失15点元素能量,使接下来的10秒内,普通攻击、重击、下落攻击造成的伤害提高50%,持续期间内该效果不会再次触发。",
"two_pc": "攻击力提高18%。",
"four_pc": "施放元素战技时,如果角色的元素能量高于或等于15点,则会流失15点元素能量,使接下来的10秒内,普通攻击、重击、下落攻击造成的伤害提高50%,持续期间内该效果不会再次触发。",
"goblet": {
"id": "hopeful_heart",
"name": "祈望之心",
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"name": "千岩牢固",
"min_rarity": 4,
"max_rarity": 5,
"2pc": "生命值提升20%",
"4pc": "元素战技命中敌人后,使队伍中附近的所有角色攻击力提升20%,护盾强效提升30%,持续3秒。该效果每0.5秒至多触发一次。装备此圣遗物套装的角色处于队伍后台时,依然能触发该效果。",
"two_pc": "生命值提升20%",
"four_pc": "元素战技命中敌人后,使队伍中附近的所有角色攻击力提升20%,护盾强效提升30%,持续3秒。该效果每0.5秒至多触发一次。装备此圣遗物套装的角色处于队伍后台时,依然能触发该效果。",
"goblet": {
"id": "nobles_pledging_vessel",
"name": "盟誓金爵",
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4 changes: 2 additions & 2 deletions src/data/chinese-simplified/artifacts/the_exile.json
Original file line number Diff line number Diff line change
Expand Up @@ -3,8 +3,8 @@
"name": "流放者",
"min_rarity": 3,
"max_rarity": 4,
"2pc": "元素充能效率提高20%。",
"4pc": "施放元素爆发后,每2秒为队伍中所有角色(不包括自己)恢复2点元素能量。该效果持续6秒,无法叠加。",
"two_pc": "元素充能效率提高20%。",
"four_pc": "施放元素爆发后,每2秒为队伍中所有角色(不包括自己)恢复2点元素能量。该效果持续6秒,无法叠加。",
"goblet": {
"id": "exiles_goblet",
"name": "流放者之杯",
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4 changes: 2 additions & 2 deletions src/data/chinese-simplified/artifacts/thundering_fury.json
Original file line number Diff line number Diff line change
Expand Up @@ -3,8 +3,8 @@
"name": "如雷的盛怒",
"min_rarity": 4,
"max_rarity": 5,
"2pc": "获得15%雷元素伤害加成。",
"4pc": "超载、感电、超导反应造成的伤害提升40%。触发这些元素反应时,元素战技冷却时间减少1秒。该效果每0.8秒最多触发一次。",
"two_pc": "获得15%雷元素伤害加成。",
"four_pc": "超载、感电、超导反应造成的伤害提升40%。触发这些元素反应时,元素战技冷却时间减少1秒。该效果每0.8秒最多触发一次。",
"goblet": {
"id": "omen_of_thunderstorm",
"name": "降雷的凶兆",
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4 changes: 2 additions & 2 deletions src/data/chinese-simplified/artifacts/thundersoother.json
Original file line number Diff line number Diff line change
Expand Up @@ -3,8 +3,8 @@
"name": "平息鸣雷的尊者",
"min_rarity": 4,
"max_rarity": 5,
"2pc": "雷元素抗性提高40%。",
"4pc": "对处于雷元素影响下的敌人造成的伤害提升35%。",
"two_pc": "雷元素抗性提高40%。",
"four_pc": "对处于雷元素影响下的敌人造成的伤害提升35%。",
"goblet": {
"id": "thundersoothers_goblet",
"name": "平雷之器",
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4 changes: 2 additions & 2 deletions src/data/chinese-simplified/artifacts/tiny_miracle.json
Original file line number Diff line number Diff line change
Expand Up @@ -3,8 +3,8 @@
"name": "奇迹",
"min_rarity": 3,
"max_rarity": 4,
"2pc": "所有元素抗性提高20%。",
"4pc": "受到某个元素类型的伤害后,相应的抗性提升30%,持续10秒。该效果每10秒只能触发一次。",
"two_pc": "所有元素抗性提高20%。",
"four_pc": "受到某个元素类型的伤害后,相应的抗性提升30%,持续10秒。该效果每10秒只能触发一次。",
"goblet": {
"id": "tiny_miracles_goblet",
"name": "奇迹之杯",
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