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Anti-Flag for Overwatch

Anti-Flag is a simply Console Application written in modern C++. It prevents Chainban's by clearing common Directories and Registry Keys, which Blizzard and Cheat Developers use to Flag your Device if you either were a Bad Boy >:( or downloaded malware disguised as Overwatch Cheats.

Why ?

As Blizzard keeps getting more aggressive with Bans, we have decide to make this Public in an effort to stop them from blindly flailing a shotgun around and taking out every Account that may just show the slightest signs of being either Cheated on or being Botted by a Levelling Script.

Please Note !

After reverse engineering parts of Overwatch (including the "Device-Identification"-Function), these are the things that affect Blizzards Device Fingerprints:

Generally you are fine with just using Anti-Flag, as Blizzard generates one large "string" by chaining all the above listed calls together, so even the smallest change (in our case the Device Name) will change this Fingerprint/Device-Hash.

How to Use ?

Just run it, thats it really.

How to Build ?

Simple, Clone the Repository and open the Solution, you may need some SDK's as we are using C++ Version 17. To actually Build the Project all you have to do is select the Release Configuration and... well... build it.

Credits

  • Jayy from Kaizen BST for originally coming up with the Idea.
  • Dword and Sixmax for doing more research on the topic and adding more stuff to the original Idea.

License

We have decided to put this Project under AGPL-3.0! https://choosealicense.com/licenses/agpl-3.0/

Other Versions

Anti-Flag C# Version